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Thread: Datamining

  1. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #1

    Datamining

    I've been trying to find the file that contains specific, numerical information about the various weapons (and hopefully vehicles as well), like recoil, exact damage, how that damage changes depending on range, and so forth. I know it was brought up sometime ago by someone, but I can't seem to locate the thread it was in.

    I'd like to use this information in the articles for the Assault and Support kits I've been working on to keep myself amused while my internet's down, but I can't seem to find the file(s). Anyone know what these files are, and which folder they're found in? And, if it's not in plain English, what the numbers signify?
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

  2. Registered TeamPlayer FragRaptor's Avatar
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    #2

    Re: Datamining

    I have no idea but I see frau viewing this and she usually has the answers to the technical problems. Take em away frau :9

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    #3

    Re: Datamining

    frag :P

    nehoo...when I get home from work I'll check my puters out. I've found a weapon compare tool that has various stat info about each soooo the guy had to have gotten the info from somewhere

    It has such base stat info as weapon type, RoF, Magazines, Clip Size, Reload Time, Deviation Shot Base / per Shot / Min / Moving Forward / Strafe / Moving Reduction
    and on and on

    His stats don't include the effect of upgrades to them

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    #4

    Re: Datamining


  5. Registered TeamPlayer kyle700's Avatar
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    #5

    Re: Datamining

    Or you can get the guide from bordors
    Me: "But the Gunslinger is so much more fun..."
    Langrad: "We're here to win, not to..."
    Me: "Have fun?" "Hahaha"

  6. Registered TeamPlayer PizzaSHARK!'s Avatar
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    #6

    Re: Datamining

    Think I've located everything I need, though some things are missing, like the damage and radius for the Clark 12-RDX, and some other miscellaneous things. Maybe it's located somewhere else. More digging to do, I guess.

    I haven't been able to find out specifically how much the sprint upgrades and boots affects your sprint bar and how fast it recovers, how much of an effect heavy versus light armor has on it, nor how much heavy armor reduces incoming damage by.

    Sentry guns and drones are listed as having 120 HP, and the defibrillator apparently revives someone with (up to?) 120 HP. This would make me think heavy armor really just increases your HP to 120, except the Zeller does a full 100 for a bodyshot on light armor, and only 90 to heavy armor. So is it a 10% reduction, or an extra 20 HP, or neither? It's something I may have to just test in-game with a SCAR on single-shot at a set distance while priming the server.
    [url=http://us.battle.net/sc2/en/profile/1040107/1/Beardhammer/[/url]

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    #7

    Re: Datamining

    Quote Originally Posted by Forquet
    That chart might not be up to date with 1.4 I remember seeing it before 1.4 was released.


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    #8

    Re: Datamining

    with that said - who are our resident math folks that can "run the numbers" on the ballistics?

  9. Registered TeamPlayer SpankyMcFly3's Avatar
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    #9

    Re: Datamining

    You have looked at this already right?

    http://www.2142-stats.com/Battlefiel...ormations.html

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    #10

    Re: Datamining

    Yes - might not have been clear - referring to Pasha's post. Are these up-to-date with 1.4?

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