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Thread: Question

  1. Registered TeamPlayer IronStomach's Avatar
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    #11

    Re: Question

    Quote Originally Posted by JBMCW2010
    Quote Originally Posted by jmw_man
    In real life, what would happen if you took your kevlar helmet off and covered the nade with it and then sat on your kevlar helmet? Just curious.
    you get one or more new assholes
    Yeah... kevlar isn't indestructible, especially against things like explosives. That might work with a really thick metal plate or something, but definitely not a helmet. It wouldn't be a very fun experience at all.

  2. Registered TeamPlayer WolverineBrother's Avatar
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    #12

    Re: Question

    When I was in the force we used to play with some really big firecrackers (don't have the english word for them), but they had nowhere near the explosive force of a grenade. We lit the fuse on one, put a helmet on top and stomped it stuck in the ground, then ran off. The helmet went 30 feet in the air from the blast. I can only imagine what a grenade would do...
    For when the One Great Scorer comes, to write against your name, he writes not that you won or lost, but how you played the Game

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    #13

    Re: Question

    ^Arty sims. My buddy got in shit for doing that to a helmet on course. He also did a G-wagon airbag/door launching stunt recorded on cellphone for great hilarity. But I digress.

    The reason the helmet would provide poor protection vs. a grenade explosion, is that the imperative as I understand it in muffling a grenade explosion is -immediately- slowing the fragmentary projectiles, preventing them from gaining velocity. The head-sized pocket inside a helmet would perfectly contain and thereby -amplify- the expansion of the shrapnel. Additionally, helmets are made to take shrapnel and limited (maybe one or two) small arms shot from the exterior. I'm not quoting for gospel, but I think you'd get a much different reaction from a helmet if you shot it from the inside.

    As I see it, the only way (and it's still damn risky and stupid) to thwart a fragmentary device is to entirely cover it with multiple layers of material that will slow the shrapnel down sufficiently. Reason the soldier's ruck did it is because for every layer (clothing, gear, map book, radio) the shrapnel passed through, it lost a signifigant portion of velocity. It's the basic theory behind kevlar in the first place. Now... if you had a kevlar board broad enough... it's hypothetically possible, but really surviving a frag grenade with something as ballsy as endeavouring to hamper its post-explosion physics is a one-in-a-thousand chance. Just run the fuck away. If you can't, curl up in a tiny ball, put your head between your legs, one (hopefully) armoured arm over your head, the other (hopefully) armoured arm over your soft private bits.

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    #14

    Re: Question

    I forget, but in the BF2 engine, if you throw a grenade, does it fly out in the direction you were facing when you first clicked the mouse, or does it fly out at whatever direction you were facing at the end of the throwing animation?

    If it's the latter, I think it'd be a cool idea for the next patch if whenever a grenade landed on the ground right next to you, you have the option of facing it, hitting "E", and that single keystroke would start a process of picking it up and tossing it back in whatever direction you can face by the time the animation ends.

    I think that'd be slick.

  5. Registered TeamPlayer IronStomach's Avatar
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    #15

    Re: Question

    The grenade will throw in whatever direction you're facing when the animation finishes - this is useful because you can start the throw behind cover, run out to release it, and then run back really quickly. And the throwback idea is cool in theory (CoD 4 does a good job of it), but usually in Battlefield you don't have long enough to do anything but scream and wet your pants anyways.

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    #16

    Re: Question

    the only problem in COD4 is that when u pick the grenade up to throw it back you pull the pin again....

  7. Registered TeamPlayer
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    #17

    Re: Question

    Quote Originally Posted by IronStomach
    The grenade will throw in whatever direction you're facing when the animation finishes - this is useful because you can start the throw behind cover, run out to release it, and then run back really quickly. And the throwback idea is cool in theory (CoD 4 does a good job of it), but usually in Battlefield you don't have long enough to do anything but scream and wet your pants anyways.
    That's why I suggest it all be done in one motion, rather than hitting "E" to pick it up and then having to re-throw it with the mouse button(which is how it was in Day of Defeat and even then I did it all the time). Plus with the increased timer on the grenades I think it'd be totally do-able. Besides, it shouldn't be too easy.

    Just a suggestion. I'd need a dev to confirm whether or not this is possible within the limits of the BF2 engine.

  8. Registered TeamPlayer Blakeman's Avatar
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    #18

    Re: Question

    I believe there was a mythbusters episode about grenades and containing them and they found that water almost completely nullifies a grenades fragmentation power.

    I have often pulled the pin on a grenade before exposing myself for the throw in PR. It works well as long as you dont hit a lag spike in the middle.

  9. Registered TeamPlayer jmw_man's Avatar
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    #19

    Re: Question

    Quote Originally Posted by Blakeman
    I believe there was a mythbusters episode about grenades and containing them and they found that water almost completely nullifies a grenades fragmentation power.

    Not in BF2 vanilla, lol

  10. Registered TeamPlayer rock_lobster's Avatar
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    #20

    Re: Question

    Quote Originally Posted by Conkker
    the only problem in COD4 is that when u pick the grenade up to throw it back you pull the pin again....
    No you dont. Maybe you think you're throwing back a nade, but really you're throwing your own. I know for a fact that when I throw people's nades back at them (which I do frequently) I am not pulling a pin.

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