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Thread: Map Change Proposal for Conquest

  1. Registered TeamPlayer
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    Map Change Proposal for Conquest

    I have two suggestions I would like to make for the map rotation, and several other points, so please bear with me. Also, it is early and the caffiene hasn't kick started me yet

    I have been back in the game for roughly a week, and because of the instability, Gibraltar and Verdun are being played way too much. For example, last night I played for 4 to 4.5 hours. I played 5 rounds of gibraltar, 3 rounds of verdun, and one round of Berlin. In this week I have only gotten to Berlin twice, and never all the way through Shuhia.

    So just for that fact, maybe we could get the maps swapped up again? I know that sometimes the server is going to stay stable and we'll make it deeper into the rotation, but that seems to be the exception by far.Also, with the server starting up later in the night than it used to, I would further propose that perhaps we could have the smaller maps earlier in the list as well.

    I say that because when you play Gibralter with only 8 people on a side or whatever, it works a whole lot better than when you try and play Verdun with that few people. The map lasts FOREVER, there are far too few people to cover all that ground. Therefore it is not as enjoyable and the very long rounds just increase the chance that the server will crash before you can complete the 2nd one, and indeed that has happened many times, at which point you just go straight back to Gibraltar.

    My best idea would be to put several of the somewhat smaller city style maps first in the rotation so that lower player numbers can still have some great games, and to alleviate the Gibralter to Verdun and back again grind.

    Maybe something like.
    1. Belgrade/Cerbere/Liepzig/Berlin
    2.Belgrade/Cerbere/Liepzig/Berlin

    and then follow that up with one of the combo maps like Verdun, Suez, Sidi, etc.

    It also seems to be a not so strange occurence that when the server actually manages to get to Berlin, that all of a sudden the population rises sharply. I think some maps are just more popular than others. I have no data to support this, but I believe the combo titan/conquest maps are less popular on conquest. As an example, I had 2 rounds of Gibraltar last night against some very, very skilled players from another clan. As soon as Verdun loaded it was a screw this mess situation and they all bailed. I think that if we had more popular maps at the top of our rotation, we could keep some of these folks on the server. Why not pack the maps that people like to play less, much deeper into the rotation, considering the likelihood that they will not be played on a regular basis anyhow due to instability?

    I think that would freshen up the server a bit from the same old same old on the crashes, and really help out us players that are trying to get it primed at 5-6pm (EST for me, I usually miss out on the large numbers on weeknights due to time zone). With the fewer players we can draw in at that hour, more would be inclined to stay, in my opinion, if the maps were the tighter ones more conducive to smaller units, giving folks more intense battles, as opposed to wandering around with often little action on an 8v8 verdun.

    The weeknight late crew may have different experiences, so I want to note that i'm mostly talking about the time period starting around 5 and going till 8 or 9.

    All I can say with any certainty is that 2142 seems to be turning in to BF Gibraltar, followed by the hit expansion pack BF Verdun

    In no way is any of this criticism of the server itself or the people who run it. I see it squarely as EA's fault that we cannot enjoy a stable game. Since they won't fix it, I just think that we could tweak what little is available to us to try and keep it fresh and focused.

    Red

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    #2

    Re: Map Change Proposal for Conquest

    Duly noted and taken under advisement. I'd been thinking pretty much the same thing.

    About to go to a meeting, but I'll look into it more when I get back. As well as a few other issues my mean boss won't give me the time to address while I'm here at work.

  3. Registered TeamPlayer matthewx's Avatar
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    #3

    Re: Map Change Proposal for Conquest

    Quote Originally Posted by laggyNgroovy
    About to go to a meeting, but I'll look into it more when I get back. As well as a few other issues my mean boss won't give me the time to address while I'm here at work.
    Ive been looking for that fabled job that lets me play video games all day with no other responsibilities... but no dice as of yet.

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    Re: Map Change Proposal for Conquest

    Quote Originally Posted by laggyNgroovy
    Duly noted and taken under advisement. I'd been thinking pretty much the same thing.

    About to go to a meeting, but I'll look into it more when I get back. As well as a few other issues my mean boss won't give me the time to address while I'm here at work.
    Thank you for reading my ideas laggy. I hope others can chip in some constructive ideas as well, whether or not they agree.

    Salute!

    Redeye

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    #5

    Re: Map Change Proposal for Conquest

    Quote Originally Posted by Redeye7
    Thank you for reading my ideas laggy. I hope others can chip in some constructive ideas as well, whether or not they agree.

    Salute!

    Redeye
    I agree... because sycophants suck.

    And I can already imagine people are jumping over to Google to look that one up.

    back after I waste an hour of my life, later.

  6. Registered TeamPlayer Phaedro's Avatar
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    Re: Map Change Proposal for Conquest

    Quote Originally Posted by laggyNgroovy
    I agree... because sycophants suck.
    I totally agree with that! They suck!

    I prefer the adjective version along with lackey.

    Seriously, a rotation switch would be good. Cerbere as the second map.

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    Re: Map Change Proposal for Conquest

    Word. It's always good to have that quarterly map rotation discussion


    And sycophants are easy to spot. Their noses can be detected from 100 meters.

    My best idea is still as follows.

    1.City Map (Tunis)
    2.City Map (Belgrade)
    3.Combo Map (Tampa)
    4. City Map (Cerbere)
    5. Combo Map (Suez,Sidi, etc.)

    I think getting past the 5th map is unlikely in most cases.

    If we are just interested in getting the server populated and keeping it that way, then all the city maps first would probably help a lot.

    1.Cerbere
    2.Belgrade
    3.Berlin
    4.Belgrade
    5.Gibraltar
    6.Tunis
    and then on to verdun, etc.

    Whatever is chosen, the most difficult part would be to determine what the first 4 would be, as getting to the 5th map in the rotation seems be hit or miss, and i've only seen it twice so far. The first 2 will obviously get hammered, and the 3rd will see a fair bit of play. Anything past that seems like rolling the dice lately.

  8. Registered TeamPlayer Mustafah's Avatar
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    #8

    Re: Map Change Proposal for Conquest

    The problem is you picked a line up of starting maps that consist of little (if any) vehicles and no air. People will have nothing to do to keep their attention while waiting for connections.

  9. Registered TeamPlayer WileECyte's Avatar
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    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #9

    Re: Map Change Proposal for Conquest

    If a popular map is in place as the first map, you won't be waiting for long...

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    Re: Map Change Proposal for Conquest

    Quote Originally Posted by Mustafah
    The problem is you picked a line up of starting maps that consist of little (if any) vehicles and no air. People will have nothing to do to keep their attention while waiting for connections.
    With respect, I don't think that the lack of air is going to discourage people from priming, they still have vehicles. Gibraltar is currently 1st and that only has two walkers on it, yet I've still managed to get the server going on it every day, early. It does seem to be a trend that the number holds steady or falls somewhat when verdun comes around. Whether that is a result of the repetition of the fact that people don't like to play it over and over with small groups, I don't know. It would seem that the city maps would lend themselves to smaller player numbers more easily. Who knows.

    I just think that the consideration of what vehicles people have to toy around with is relatively minor from the standpoint of getting the server populated. If air and lots of vehicles was the main consideration, people would be priming the titan server instead of conquest, or would be asking for all the combo style maps to be first. I could be wrong of course, that's just how I see it.

    I'm also just going off my personal feelings and the things I hear on the server...case in point being last night when the one clan I hadn't seen before said 'ugh verdun conquest, half empty server, we're gone'. That was kind of a shame, but I do understand the viewpoint.

    If there is a better way of staggering the maps I am all for it. It's easy enough to switch them to avoid the near constant repetition you get right now, but more difficult to figure out which rotation would keep / attract the most folks at that time of day. My ideas are just based on my hunches.

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