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Thread: Intresting Find, But Is It Exploit?
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06-30-08, 01:01 PM #22
Re: Intresting Find, But Is It Exploit?
Originally Posted by Redeye7
However, I do not believe the spot is very big so the chances of hitting it accidental are slim. Also I know the spot is basically above corridor 1/2 and if those have not been broken yet you really have no reason to be putting RDX up there legitimately. Once they are down and you have reason to be up there harassing people there is no exploit to worry about as no one will be in those corridors to be effected anyway.
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07-01-08, 04:22 AM #24
Re: Intresting Find, But Is It Exploit?
I know how to dump a sentry through the roof into corridor 1 (and I assume 2). Someone demonstrated that "trick" to me. Didn't require any special positioning. Luckily, I don't think it can be done with anything BUT the sentry, which is good.
In any case, passing through solids is bad.
On a side note, are smokes actually useful indoors? They're so short lived outside, and do such a piss-poor job of masking anything...
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07-01-08, 06:45 AM #26
Re: Intresting Find, But Is It Exploit?
It's a place you don't really have any reason to place RDX except one. If you are just randomly trying to blow people up you aren't likely to hit it.
I hear that the smoke 'nades are o.k. now that they boosted their effectiveness in the 1.4 patch, but I never really use 'em myself. I still tend to run with the rockets and zapper as assault. But I'm also not a titan attack specialist- I keep meaning to grab the radar nades and play around with them a bit...
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07-01-08, 10:17 AM #28Re: Intresting Find, But Is It Exploit?
Originally Posted by PASHA
Get in to some of those shelled out buildings (Silo 5 on Minsk, south of Church on Verdun, etc) and throw some smoke in those buildings, see if it spills around the outside of the walls, I'm curious on that one
Also curious about smoke and the forcefield doors on Console 3/4 or at the other end of the hallways.
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07-01-08, 10:20 AM #29
Re: Intresting Find, But Is It Exploit?
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