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Thread: Suggestions?
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11-20-08, 05:23 AM #1
Suggestions?
So, I do this thing with unlocks, and that's basically unless the equipment is something I really need (defib, motion mines, beacon, demopak, etc) I save up 3-4 unlock points from rankup after rankup, so I can just grab a new gun and toys all I want..I figure it makes me get more practice with the basics and learn to really enjoy them before I get anything new..it's like, encouraging myself to improvise with the least amount of things available..Anyways, it's getting up to that point where I'm able to unlock that new gun..one more badge or something should do it, and of the 3 trees I have left, nothing looks particularly interesting. Aside from the defib, haven't gotten anything in the Voss tree, although I hate the voss with a passion...it's ugliness is distracting, and it's almost too easy to kill with. Aside from that is the zeller tree, and I prefer the stock rifle anyways, although the stailizer, zoom, and apm all seem like luxuries, TTP is my main server, and the squad mentality seems to counteract the lone wolf mentality the recon class encourages..it just doesn't bring enough to the teamwork table aside from booby traps and long range stealth support. There's also the ganz tree, and while the sentry gun and emp grenade do seem slightly more useful than the shield and scanner, and infantry sonar as a field unlock would be invaluble, every time I get the shotty by the end of the round I'm usually the number one shotty user, so what's the point in the ganz? Also from what I remember on my old profile, it was a nice gun, although it overheated and shot slow, and I hate how MG's aim in 2142. Apparently anything that isn't fixed to a vehicle just can't be brought to bear without 6+ seconds of continuous fire, where as soon as you get it sighted in, it overheats, and whatever you shot at now knows where you are and is pissed at your prone positioned, overheated gun wielding self. Or I could go back and grab the extra pistol ammo and extra grenade, which would be nice but hardly used, and seem like a waste. Bottom line, nothing really calls to me, and it all seems nice, although useless. What should I get?
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11-20-08, 03:30 PM #5
Re: Suggestions?
Originally Posted by Phaedro
Originally Posted by RangerX279
2-A good sniper is priceless to a good squad. I.E. Alundil. It helps out ALOT having someone who's able to see what's coming before you ever do and is ALSO able to eliminate some of the threat. Not only that, but they sacrifice alot of points in order to do this for the team. Sacrifice, teamwork. There's an article about this somewhere I believe? And for some reason I always get the feeling that the Zellar, while being limited on ammo, can shoot farther than the stock rifles?
3-It never takes me 6 seconds to dial in a target more like 2 at the most. And even then they're already at half health, and if they're in a group that group was taking hits as well while I was making my gun more accurate by shooting. And once you do have the crosshairs all small and stuff its really easy to switch targets while keeping that same accuracy. And to beat over heating...use bursts. How often does anybody go full auto with any gun unless its extremely close quarters? For mid to long range shooting and taking out groups of people, nothing better than the Ganz, ruCannonfodder is a really good example of someone who uses the Ganz REALLY well in any situation.
4- You hardly ever use your pistol? I get at least 4 kills with my pistol a round. And I toss nades every which way (hardly ever hit anything though haha more of a draw people out kinda thing).
If you really aren't interested in getting the voss or the ganz or anything (I saved the zellar and the saaw for last) I'd go with the pistol ammo thing. It also gives you an extra clip for your Engi SMG. For some reason I always run out of ammo with that thing.
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11-20-08, 04:25 PM #7Re: Suggestions?
Originally Posted by Wurzzzz
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