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Thread: RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2

  1. RSS Bot FEED's Avatar
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    RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2

    Advances in 3DsMax LMing with Overgrowth #2


    Hey all.

    I claimed ages ago that I had managed to sort out the age of problem for us mappers of getting trees to cast decent shadows on objects in...


    http://www.realitymod.com/forum/blog...rgrowth-2.html

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    Re: RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2

    i dont get it...is it like supposed to make it where you can see trees and grass from a good distance?

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    Re: RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2

    I think it means now tree's dont make big blob shadows... and instead create shadows for each leaf?

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    Re: RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2

    Quote Originally Posted by Imisnew2
    I think it means now tree's dont make big blob shadows... and instead create shadows for each leaf?
    Yea, or a more tree-like shape.

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			RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2
			RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2
			RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2
			RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2
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    #5

    Re: RealityMod.com: Advances in 3DsMax LMing with Overgrowth #2

    Quote Originally Posted by Spuz36
    Quote Originally Posted by Imisnew2
    I think it means now tree's dont make big blob shadows... and instead create shadows for each leaf?
    Yea, or a more tree-like shape.
    Yeah it seems to get rid of the blob which will make it look a little nicer.


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