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Thread: AT help
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12-15-09, 12:00 PM #2
Re: AT help
For tanks you want to aim for the front or back of the threads. 2 rounds will do 'er good.
As for APCs, usually 2 hits will be sufficient. At 4 I smell an engie (or crate) behind the scene somewhere...For when the One Great Scorer comes, to write against your name, he writes not that you won or lost, but how you played the Game
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12-15-09, 12:03 PM #4
Re: AT help
I'll give you a few hints, AT is my second most played kit. On an APC, two hits will either put it into critical damage, on fire, or blow it up. If they are not blowing up after a few hits, it is because they are near another vehicle with an engineer in it which repairs the vehicles around it, an engineer is specifically using it's wrench to repair or they are close to a supply crate which is repairing them. Although the picture may say otherwise, I find hitting the wheel wells does a little bit more damage.
[img width=700 height=473]http://www.secretsofbattlefield.com/lavhit1.jpg[/img]
For a tank, hitting it in the right spots is critical. Two tread shots will blow up any tank, and one tread shot will usually scare a tanker away. The back of a tank is another good place to hit it.
http://www.secretsofbattlefield.com/tankshits.html
Also, when firing AT rockets, don't always put the aiming reticule on the vehicle. It will make a beeping noise on the tank and make them perform an evasive maneuver. Try and curve the missile towards the vehicle by aiming away from the vehicle when you fire then put it on the part of the vehicle you want to shoot at while it is in flight. This way you will get the shot where you want it and not give the tanker any warning. You can also fire the missile than back up behind a wall keeping the reticule where the vehicle was giving yourself a shot without being in the line of fire.
Another method of firing the AT shot is without scoping in on the launcher. This is a great way to handle infantry and to also not give off the beeping sound to enemy armor. The missile will fire like normal when it is not scoped in from the middle of the screen approximately, and can still be guided. But this takes a bit more practice to get the feel of how the missile is handling.
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12-15-09, 12:20 PM #5Re: AT help
There's a way to one-shot the M1A1 with an AT round. It's hard to do with any regularity, but you aim for the front where the turret & main body of the tank come together. It essentially 'deflects' off the main body (but still does damage) and also hits the turret. I don't believe this works for the T90, but I could be wrong.
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12-15-09, 01:03 PM #6
Re: AT help
Originally Posted by WileECyte
Also, you can one shot a tank (or is it APC?) with an AT rocket if you hit it in the belly. Hard to do as well, because if you miss, you will be run over. But hey, it's worth it right?
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12-15-09, 01:33 PM #9
Re: AT help
Well, I know the tank on tank battles can be OHK'd when ricocheting the round off the front corner and into the cupola. And I know that either the APC or tank can be OHK killed when hit in the belly (under the tank) with an AT round, but I can't remember which one. Though I'm leaning toward the APC, i'd have to get in game and check it out to be certain.
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