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Thread: Vehicles and Tickets

  1. Registered TeamPlayer Blakeman's Avatar
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    #1

    Vehicles and Tickets

    Just a reminder to folks that vehicles do in fact cost tickets for your team if you lose them. You can find the values in the manual but it does go up in relation to the importance of the vehicle.

    I say this because of what I experienced last night while playing Korrengal Valley. Our team (US Army) was kicking ass and taking names when my squad hears a vehicle coming down the road. Totally unsolicited the Stryker APC shows up and begins to follow us around, while the gunner is typing asking where the insurgents are. There were a few around but we had taken care of them...

    The APC then proceeds to follow us around, seemingly firing its gun at random and generally only calling attention to the fact that we were there. I typed a message that they should leave and they seemed almost pissed in response.....

    Moments later it was down and we had lost both the asset and the ticket value of it and the two 'guys' in it.


    This said I can't say too much since my squad left humvees sitting about at times because of terrain or because we needed to check something out. I found it funny that we encountered many insurgents but none of them had taken our empty humvee out. A humvee is 5 tickets. Five tickets that an insurgent doesn't have to get shot from, five tickets that the Blufor team sometimes leaves sitting around unguarded.

    Destroy your enemies unmanned vehicles, but also do not use ones that you do not need to.


    Either way I had an awesome time last night in Korrengal. I wish that map was played more since the terrain is unique in PR.

  2. Registered TeamPlayer ems_goof's Avatar
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    #2

    Re: Vehicles and Tickets

    Well, I'd love to see it played more often, but many people complain that it will "empty the server". My theory is that if your server is populated, you'll keep the players (or quickly get them back) regardless of what map is playing.
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  3. Registered TeamPlayer Blakeman's Avatar
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    #3

    Re: Vehicles and Tickets

    Quote Originally Posted by ems_goof
    Well, I'd love to see it played more often, but many people complain that it will "empty the server". My theory is that if your server is populated, you'll keep the players (or quickly get them back) regardless of what map is playing.
    Funny thing is... it was filling up last night. I think if you try a map that isn't played as often but is still quality (Korrengal, Fools Road, and Quinling come to mind) people will log on and play. I will often persuade (see also: bully, annoy, beg) folks that are on xfire to come on even for a little bit, just so more folks log on that might not if there are only a few people.

    Insurgency is great you just have to have a variety of maps and the willingness to put up with a slow start.


    Regardless though, vehicles are what can win or lose a game on some maps through the proper or improper use.

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    #4

    Re: Vehicles and Tickets

    I love Korengal. For me it is fun both as insurgent or marine. I cannot say this about all insurgent maps.

    I came to the map late, but had good fun while there.
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  5. Registered TeamPlayer Imisnew2's Avatar
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    #5

    Re: Vehicles and Tickets

    I have to say, in addition to the OP.

    Don't destroy Insurgents vehicles unless needed (or they may provide an advantage/flank later).
    I.E. Motorcycles - If you destroy these (after the insurgent is dead) it only serves to give them more transport at their main spawn.
    Bomb Car - You want to destroy these, because an insurgent could hop in it as you go by and kaboom...


  6. Registered TeamPlayer DaKillerFox's Avatar
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    Vehicles and Tickets
    #6

    Re: Vehicles and Tickets

    I like Korregal Valley, it has very unique terrain. I would love to play as Insurgents sometime. I don't know what happened with vehicles last night, but the squad I was in brought up a supply truck to the Outpost so we could drop some crates and put up some defenses like razorwire and a MG nest. Unfortunately, we were ambushed by a clever insurgent with a grappling hook and he blew up the supply truck. We did go back up there with a Humvee and we managed to keep the Humvee and even made it back to base to get it repaired. But when we went up to look for that last cache, we got hit with a HAT or something and boom, gone. I'm sorry if we lost tickets on the US side, but I wasn't driving, just riding along.

  7. Registered TeamPlayer DaKillerFox's Avatar
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    #7

    Re: Vehicles and Tickets

    Quote Originally Posted by Amador +JP2+
    I love Korengal. For me it is fun both as insurgent or marine. I cannot say this about all insurgent maps.

    I came to the map late, but had good fun while there.
    Hey Amador, it was great being in a squad with you yesterday. It's really nice being able to come on the forums and see so many of you have already been playing PR and on the forums for so long. It just makes playing on TTP that more rewarding.

  8. Registered TeamPlayer SpiritOfF1re's Avatar
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    #8

    Re: Vehicles and Tickets

    Quote Originally Posted by ems_goof
    but many people complain that it will "empty the server".
    Me and Blakeman joined up(first in) when it was skirmish, we voted for korengal...people joined as normal, I think it doesn't matter what map, as long as they have it downloaded, and see a guy or two in there, they will join...they just don't want to prime it themselves

  9. Registered TeamPlayer DaKillerFox's Avatar
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    Vehicles and Tickets
    #9

    Re: Vehicles and Tickets

    Quote Originally Posted by ems_goof
    Well, I'd love to see it played more often, but many people complain that it will "empty the server". My theory is that if your server is populated, you'll keep the players (or quickly get them back) regardless of what map is playing.
    That right there is an oxymoron. The question is, how do you get the server populated in the first place. If the server is populated, you don't need to worry about keeping players or getting them back and we wouldn't be having this discussion.

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