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Thread: I know I know...

  1. Registered TeamPlayer Imisnew2's Avatar
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    #11

    Re: I know I know...

    Quote Originally Posted by KingArthor
    if this is majorly supported, then PLEASE bring back server#3 and/or #4 because we will certainly need it then.
    One thing per thread.
    If they decide to do this, then suggest it

  2. Registered TeamPlayer WaterDumple's Avatar
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    #12

    Re: I know I know...

    26-28 looks good.

  3. Registered TeamPlayer Kraker Jak's Avatar
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    #13

    Re: I know I know...

    I do not think this will solve your lag problems....

  4. Registered TeamPlayer Allane's Avatar
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    #14

    Re: I know I know...

    I would support this change.

    Up to 28 players, the game is fine. The moment they hit 29 or higher, the server starts acting up and giving us grief with its rubberbanding and general unwelcome lag.

    It may not solve client-side lag problems, that's up to the players' ISP; however, what reducing the max should solve is the server's bandwidth load. Remember that the destruction 2.0 system is very taxing on the server, having to report the same physics breakdown of a building to about 32 players at max.

    28 players max vs 32 players max may not seem like a large difference, but the server does have a threshold where it'll be fine on one end of the threshold, and laggy as hell on the other side.

    As others have said, if there's general support for it, the powers that be may look into the issue.
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
    -Thomas Jefferson

  5. Registered TeamPlayer drfroob's Avatar
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    #15

    Re: I know I know...

    Sounds good to me.

    Can we get a poll going?

  6. Registered TeamPlayer Imisnew2's Avatar
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    #16

    Re: I know I know...

    Quote Originally Posted by drfroob
    Sounds good to me.

    Can we get a poll going?
    Instead of seeming to try and subvert the admins authority, I'm going to let them put up the poll, if they feel the thread needs one.

  7. Registered TeamPlayer Imisnew2's Avatar
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    #17

    Re: I know I know...

    To make a better suggestion, we could simply take the old server 3 and lower its max player count to "test" with.

  8. Registered TeamPlayer WaterDumple's Avatar
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    #18

    Re: I know I know...

    Quote Originally Posted by Imisnew2
    To make a better suggestion, we could simply take the old server 3 and lower its max player count to "test" with.
    Sure, how about another Conquest server?

    Maybe turn friendly fire off on that one so as to attract more random people. That way you can see the results quickly.

  9. Registered TeamPlayer WileECyte's Avatar
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    Steam ID: wileecyte WileECyte's Originid: WileECyte
    #19

    Re: I know I know...

    We can't keep 3 servers full all the time. We can barely keep 2 servers fully populated. Making a bunch of knee-jerk configuration changes to suit a small portion of our population won't buy us anything. DICE has already stated there is a patch coming that addresses the network issues. Making any changes before this patch comes out doesn't make any sense.

  10. Registered TeamPlayer WaterDumple's Avatar
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    #20

    Re: I know I know...

    Hopefully the patch will address the spawn lag glitch also. I'm pretty much through with the game until that's fixed, because it's nearly unplayable.

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