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Thread: Map Rotation

  1. Registered TeamPlayer
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    Map Rotation
    #31

    Re: Map Rotation

    Quote Originally Posted by Mobiusxg5 View Post
    Wednesdays rotation was horribly one sided....I decided to stop playing because the opposing team wasn't putting up a fight and it wasn't as fun as I hoped... I'm a guy who gives players a chance to grab a flag and make a game of it... but when one team is down 100 tickets and they are at there uncap dodging tank rounds and bombs then ya its just not TPG anymore...
    Quote Originally Posted by Mobiusxg5 View Post
    People started leaving after that because it basically was no fun doing an non-lubricated rape on an uncap and just killing off tickets...
    As already mentioned, the map rotation won't cause or cure this. Yes, there are some strategic "do or die" objectives at the start of some maps.

    BUT ... to prevent ppl leaving due to base rape, simply make a rule against it - No attacks on UCB with vehicles or arty. At least that would give the besieged team a calm environment in which to regroup and attack instead of being pwnerized.

  2. Registered TeamPlayer deathgodusmc's Avatar
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    #32

    Re: Map Rotation

    Quote Originally Posted by Sgt.TmH View Post
    As already mentioned, the map rotation won't cause or cure this. Yes, there are some strategic "do or die" objectives at the start of some maps.

    BUT ... to prevent ppl leaving due to base rape, simply make a rule against it - No attacks on UCB with vehicles or arty. At least that would give the besieged team a calm environment in which to regroup and attack instead of being pwnerized.
    Its been discussed nurmerous times and no such rule will ever be made.

  3. Registered TeamPlayer
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    #33

    Re: Map Rotation

    There's nothing wrong with the current map rotation, only the lack of eagerness to learn how to play BF2.

    *sigh*

  4. Registered TeamPlayer
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    #34

    Re: Map Rotation

    Quote Originally Posted by deathgodusmc View Post
    Its being discussed.
    That has to be some long discussion.

  5. Registered TeamPlayer deathgodusmc's Avatar
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    #35

    Re: Map Rotation

    Quote Originally Posted by DoubleFISTIN View Post
    That has to be some long discussion.
    We not moving fast enough for to meet your approval? We have to take everything in consideration not just what double wants.

  6. Registered TeamPlayer
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    #36

    Re: Map Rotation

    HA HA, good joke.

  7. Registered TeamPlayer h7g6f5's Avatar
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    #37

    Re: Map Rotation

    New map rotation is locked and loaded. Get on and have some fun!

    Respectfully,
    =PHX=h7g6f5


  8. Registered TeamPlayer PvtPrivate's Avatar
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    Steam ID: 76561198013424399 PvtPrivate's Originid: PVT_private
    #38

    Re: Map Rotation

    Quote Originally Posted by h7g6f5 View Post
    New map rotation is locked and loaded. Get on and have some fun!

    Respectfully,
    =PHX=h7g6f5
    FINALLY =D

  9. Registered TeamPlayer
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    #39

    Re: Map Rotation

    Is there any chance of getting city maps out of the #2 position? The first map rarely gets all the priming done on its own (sometimes none at all if people continuously leave with only 8 players). Then your stuck chasing your tail on a city map, which is extremely boring and seems like a waste of an otherwise good map. Even if you do get some people in on the first map, the population always seems to stagnate or even dip on the second one. Two priming maps in a row to start (ie Oman/Dalian/Daqing/Kubra) seems like it might help.

  10. Registered TeamPlayer deathgodusmc's Avatar
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    #40

    Re: Map Rotation

    I hear you cornfuse.

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