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Thread: 64 v64

  1. Registered TeamPlayer
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    #21

    Re: 64 v64

    Quote Originally Posted by Wh33lman View Post
    Frostbite 2 has no mod tools and only supports 64, dont change the subject.
    With all due respect - I think it is a bit early to consider the modding tools ? closed on Frostbite 2.0 It's not "out in the wild" so to speak yet. And there is no definitive comment from the devs either way thus far.

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    64 v64
    #22

    Re: 64 v64

    Quote Originally Posted by DJ Mr. White View Post
    You really think the PR devs give a fuck? Geez, man. Lighten up. You'll enjoy life more.
    But hey, here's more proof, and these guys got it stable.
    yes, i do think the devs care. were talking hundreds of thousands of dollars and possiblily the end of PR altogether
    @alundi: go buy the latest copy of game informer. no mod tools.
    Last edited by Wh33lman; 02-14-11 at 08:04 PM.

  3. Registered TeamPlayer h7g6f5's Avatar
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    #23

    Re: 64 v64

    Quote Originally Posted by Wh33lman View Post
    Frostbite 2 has no mod tools and only supports 64, dont change the subject.
    I'm not trying to change the subject. I was just merely implying that PR with 128 people running Frostbite 2 engine would great to see...

    Respectfully,
    =PHX=h7g6f5


  4. Registered TeamPlayer Arreo's Avatar
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    #24

    Re: 64 v64

    Quote Originally Posted by Wh33lman View Post
    have you heard of the term "Hardcoding"? as in "if you mess with this we'll sue you". you have changed the base code. that is hacking.
    Yeah... that is absolutely not the definition of hardcoding. It's the practice of embedding data withing the program itself so that the program doesn't have to get input or reference an outside source when it wants to refer to that string of data.

    Plus, go look at the Project Reality website: "The Mod developers aims are to rework the original game engine developed by Digital Illusions of Sweden (Dice) within legal and feasible constraints to create a more realistic combat environment for the gaming community."

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    #25

    Re: 64 v64

    Wheelman just give it up bro, have many times do you have to be proved wrong before you admit it?

    No shit it's unstable, but yes it's possible. As has been proven to you, multiple times.

  6. Registered TeamPlayer SpecOpsScott's Avatar
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    #26

    Re: 64 v64

    Quote Originally Posted by h7g6f5 View Post
    All they need to do now is put Frostbite engine and PR would be the even better...

    Respectfully,
    =PHX=h7g6f5
    insert emoticon of uncontrollable drooling here.

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    64 v64
    #27

    Re: 64 v64

    from Fuzzhead:
    The point though is that the mods cannot do a thing unless DICE gives permission to edit this value.
    Please give modding scene option to raise player limit over 64. - Page 2 - Electronic Arts UK Community

  8. Registered TeamPlayer CivilWars's Avatar
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    #28

    Re: 64 v64

    You get mad at me for posting "old" stuff, but that topic is from July...2009. Welcome to 2011, it is quite nice here.


  9. Registered TeamPlayer Sly's Avatar
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    #29

    Re: 64 v64

    I did play on that server. From what I can tell it was up for about 3 days. It could be true about only 64 tags because I saw many tag bugs. You had to be sure it was enemy.

  10. Registered TeamPlayer BigHub's Avatar
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    #30
    Yawn, we can't even get 64 players in the server let alone 128.

    Sent from my Droid using Tapatalk

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