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Thread: Karkand

  1. Registered TeamPlayer
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    #1

    Karkand

    It was brought up in previous map strategies, but it needs to be brought up again.

    After USMC takes one flag, the bleed stops and it is all about kills.

    What does this mean for strategy? As USMC, do not get bottled up at train accident, because that flag is a massive killing zone for the enemy. It's actually better to let go of train accident and let the enemy have one of the east island flags just so you can get kills and maintain killing points over the enemy. If MEC is unfortunate enough to get bottled up in the warehouse, then they'll be giving the USMC kills left and right.

    Thank you.

    bob

  2. Registered TeamPlayer CivilWars's Avatar
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    #2

    Re: Karkand

    QFMFT!!!!


  3. Registered TeamPlayer deathgodusmc's Avatar
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    #3

    Re: Karkand

    Quote Originally Posted by CivilWars View Post
    QFMFT!!!!
    huh? We making acronyms up as we go? lol

  4. Registered TeamPlayer DrewFellenbaum's Avatar
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    #4

    Re: Karkand

    Quote Originally Posted by deathgodusmc View Post
    huh? We making acronyms up as we go? lol
    Such a Nub Deathgod -- Read Below
    The definition of QFMFT is "Quoted for Mother F***ing Truth"
    Drew Fellenbaum, Sergeant
    BFID - Fellenbaum



  5. Registered TeamPlayer
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    Re: Karkand

    Train and Cement are the worst flags to defend. Neither side should allow itself to get trapped into defending either one.

    The spawn points are exposed to the high-ground and there's no where to run.

    If your side is down in tickets, getting trapped into a Mexican stand-off at the river is the worse thing you can do. Don't push a bad situation. Pull back, let the other team come to you.

  6. Registered TeamPlayer gatita_andy's Avatar
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    #6

    Re: Karkand

    Quote Originally Posted by DrewFellenbaum View Post
    Such a Nub Deathgod -- Read Below
    The definition of QFMFT is "Quoted for Mother F***ing Truth"
    LOL heyyyy I was asking the same thing he he he

  7. Registered TeamPlayer PvtPrivate's Avatar
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    #7

    Re: Karkand

    USMC needs to always get s squad to go past rain and cap a flag across the river IMO.

  8. Registered TeamPlayer
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    Re: Karkand

    Quote Originally Posted by PvtPrivate View Post
    USMC needs to always get s squad to go past rain and cap a flag across the river IMO.
    Factory is the only worthwhile flag across the river. Controlling the enemy armor and enemy commander utilities are definitely worth the risk. Getting holed up at cement or warehouse will only cause deaths on your side. Gatehouse is a "maybe" flag because it's a good launching point to get factory. I firmly believe USMC shouldn't be grabbing any flags across the river until one flag is captured to stop the bleed. If the USMC can get hotel, square and suburbs, then the MEC will get holed up at train and USMC can easily rack up the kills.

  9. Registered TeamPlayer deathgodusmc's Avatar
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    #9

    Re: Karkand

    You dont need any flag across the river. Its just fun to get one. Personally im all for taking one half of the map and holding.

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    Re: Karkand

    Quote Originally Posted by deathgodusmc View Post
    You dont need any flag across the river. Its just fun to get one. Personally im all for taking one half of the map and holding.
    That simply devolves into a boring Mexican Stand Off at the river and the side with the best Commander usually wins.

    bobbarkerissatan is right. The US must first get a flag, any flag, to stop the bleed. The next US goal is to get a flag on the East side with the Factory the ultimate prize. With US flags on both the West and East sides, the MEC is prevented from setting up a line of defense and is open to attack from any direction. The MEC needs to keep the US from getting a flag but, failing that, the MEC must keep the US in front of them, even if it means falling back to a defense line at the river. Once a flag is taken, the goal for both sides is to concentrate on kills, holding the high-ground above flags like Train and Cement, and letting the enemy come to you.

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