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Thread: Top ten....
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02-10-11, 07:07 AM #22
Re: Top ten....
Sniper kit can be a very usefull kit. It would be even more so if the damage from the rifles were anywhere near realistic but it isn't so we'll stick with what they can do currently. I have kept enemy aircraft down for well over 5 minutes as just a sniper with my bf2 weak ass version of a 50 cal. Sure that may only be 10 kills for me but how many flags can be capped without that chopper or jet tearing up a squad? I do agree over all most people dont play the kit the way its meant to be played.
I have a couple spots on a few maps that i love and hardly ever get found. People miss the point many times. When you get hit by a sniper 9 times out of 10 your going to imediately start looking for high points where they would most likely sit. The reason for that is they dont have to adjust their shot for bullet drop. Where you aim is where its going to hit. Myself i like taking the harder shots if im playing sniper for the hell i might as well make it interesting for myself.
Another thing i love is poeple bitching about claymores. There is only one thing that causes people to bitch about them and thats is you just got killed by one. I can tell you on tampa a sniper can keep the jet down from the building by the apc spawn on the mec side.
As far as commanding and a lone sniper squad asks for a drop to me it depends more on his location then anything else. If you on a hill in the middle of no where then your going to have to get up and go find a supply kit. Now if you have positioned yourself strategically and ask for that drop and i dont need it for something more important i'll drop it everytime.
Every kit on this game serves a purpose one is no less worthy then another. The main difference between sniper kit and every other kit is that new people on first shooter games usually go sniper because it can create a buffer zone between them and whos trying to kill them. So in turn it gets a bad rap as a lonewolf worthless kit.
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