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Thread: BF3 Fact & Videos Updated

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    #251

    Re: BF3 Fact & Videos Updated

    Alright, this is out of the blue... But the Caspian gameplay looks sexy. Ohhhh Mahhhh Gawddd...... I am so siked... Be prepared to die peoples! I'm bringing the best.

  2. Registered TeamPlayer chray00's Avatar
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    #252

    Re: BF3 Fact & Videos Updated

    http://www.youtube.com/watch?v=ggTzMLOSkUk

    seems like they changed their mind after the alpha concerning the spawn system. Unfortunately (well, depending on your point of view), we'll be able to spawn on anyone, regardless if you are a squad leader or not...

    Link found on EA UK forums :

    Dice you listened once listen again! - Electronic Arts UK Community

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    #253

    Re: BF3 Fact & Videos Updated

    Quote Originally Posted by chray00 View Post
    http://www.youtube.com/watch?v=ggTzMLOSkUk

    seems like they changed their mind after the alpha concerning the spawn system. Unfortunately (well, depending on your point of view), we'll be able to spawn on anyone, regardless if you are a squad leader or not...

    Link found on EA UK forums :

    Dice you listened once listen again! - Electronic Arts UK Community

    “Honor has not to be won; it must only not be lost.” - Schopenhauer

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    #254

    Re: Jets FTW!

    Quote Originally Posted by chray00 View Post
    How many maps battlefield 2 had at release? Eight?
    BF2 shipped with 12 maps and DICE gave us 3 free maps (Wake, Jalalabad & Tampa). They aren't as charitable anymore (thanks to the acquisition by EA). You need to pay for new content. That likely means we won't host the paid content unless we have a large enough user base to warrant it.

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    #255

    Re: Jets FTW!

    Quote Originally Posted by WileECyte View Post
    BF2 shipped with 12 maps and DICE gave us 3 free maps (Wake, Jalalabad & Tampa). They aren't as charitable anymore (thanks to the acquisition by EA). You need to pay for new content. That likely means we won't host the paid content unless we have a large enough user base to warrant it.
    but there's like 5 (2 tpg playable) modes on all the maps. That's now 45 maps (18 tpg) Plus Co-Op? SH*T We could Run a Co-op server? Like L4d? oooooooo.O.o

    (where's the Googley face emoticon?)
    Last edited by SmokenScion; 08-17-11 at 12:07 PM.

  6. Registered TeamPlayer WileECyte's Avatar
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    #256

    Re: Jets FTW!

    Quote Originally Posted by SmokenScion View Post
    but there's like 5 (2 tpg playable) modes on all the maps. That's now 45 maps (18 tpg) Plus Co-Op? SH*T We could Run a Co-op server? Like L4d? oooooooo.O.o

    (where's the Googley face emoticon?)
    They haven't said that every mode will be available for every map... Initially, they said all modes would be available on all maps in BC2 as well... and well... that never happened.

  7. Registered TeamPlayer chray00's Avatar
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    #257

    Re: BF3 Fact & Videos Updated

    Quote Originally Posted by loki2158 View Post
    At this point, I don't even care. It was either that or the spawn system we saw in the alpha, which ended up with the same problems (having to kill the entire squad to prevent them from spawning back).

    I don't care if DICE wants to make the game easier for solo-players. I only care about how this community is going to play it.

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    #258

    Re: Jets FTW!

    Quote Originally Posted by SmokenScion View Post
    but there's like 5 (2 tpg playable) modes on all the maps. That's now 45 maps (18 tpg) Plus Co-Op? SH*T We could Run a Co-op server? Like L4d? oooooooo.O.o

    (where's the Googley face emoticon?)
    They likely wont be mixed. You can't go from a 64 person conquest to a lower player count rush without dropping a good chunk of the server.

    So we have to assume TPG will have a large enough community from the gates to warrant more than just a conquest server before you assume we have any more than 5 or so conquest maps to play. It could wind up being a pretty tiny rotation for a 64 man server.


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    #259

    Re: BF3 Fact & Videos Updated

    Quote Originally Posted by chray00 View Post
    At this point, I don't even care. It was either that or the spawn system we saw in the alpha, which ended up with the same problems (having to kill the entire squad to prevent them from spawning back).

    I don't care if DICE wants to make the game easier for solo-players. I only care about how this community is going to play it.
    In reality you typically had to do that in BF2 anyways... especially medic-heavy squads. It's really not a huge deal as long as the squad sticks together and moves together, it'll all work out in the end.

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    #260

    Re: Jets FTW!

    Quote Originally Posted by QuickLightning View Post
    They likely wont be mixed. You can't go from a 64 person conquest to a lower player count rush without dropping a good chunk of the server.

    So we have to assume TPG will have a large enough community from the gates to warrant more than just a conquest server before you assume we have any more than 5 or so conquest maps to play. It could wind up being a pretty tiny rotation for a 64 man server.
    Exactly. If rush won't support 64-player, you won't see us running mixed mode. If we have to run 2 ranked servers, that could get expensive fast, especially if ranked providers charge $2-3 per slot for ranked servers as they have a habit of for new games. 96 players (a 64-player conquest and 32-player rush) at $2 per slot is $192.00. That's a huge chunk of cash there.

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