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Thread: How was TPG launch last night?
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10-26-11, 11:13 AM #1
How was TPG launch last night?
I'm sure you maxed out the server. How did 64 man run for TPG? We (LoveShack) noticed it got laggy when we maxed out our westcoast server (I think its a GameServer issue). I'm wondering if you guys noticed the same thing? I'll be visiting the server at some point today. Just had to launch tLS with a bang. It was nice to see some old clan mates come out of the wood work! I'm sure we'll be making strafing runs on TPG very soon.
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10-26-11, 11:23 AM #2
Re: How was TPG launch last night?
It seems some maps, regardless of server, are laggy. The highway one for example. I have yet to play on a server where that map is smooth. TPG server would crash from time to time for some reason or another. We had it full there for awhile. Lag wasn't too bad on some maps. Others, it was awful. Might have to give it a week to see how things pan out.
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10-26-11, 11:45 AM #5Re: How was TPG launch last night?
Yeah. I'm thinking there's definitely some major issues that DICE needs to address. Seems to crash on map load/round change quite a bit. Server shows up but actively refuses people connecting to it. A restart via our GameServers control panel is the only thing that resolves it. We're definitely not where we want to be from a configuration standpoint. The TS auto-swap isn't functional yet, but that will take some work to get going. In-game admin isn't working, but Procon functions fine. EA/DICE & the Procon team have some work cut out for them to get things running smoother, but right now it's no worse than any other DICE launch.
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