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Thread: Concerning Operation Metro

  1. Registered TeamPlayer JBMCW2010's Avatar
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    #21
    And any fairness issue from being one team or another is moot because we play each map twice. Once per side.

    Sent from my Thunderbolt using Tapatalk.
    Likes Alundil liked this post


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    #22

    Re: Concerning Operation Metro

    TPG = Full Rotation. There have been numerous "meat grinder" maps that have graced (and continue to grace) TPG's map rotation in a variety of BF games. BF2 Tampa/Karkand, BF2142 ;'( Belgrade/Berlin/Tunis/Gibralter, BC2 Cold War/Atacama.


    Etc

  3. Registered TeamPlayer chray00's Avatar
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    #23

    Re: Concerning Operation Metro

    Tampa is considered a meatgrinder? Lol

    it's not even fair to compare maps like karkand or Camp G. to Metro.... We are talking about a map that was obviously designed for tight infantry combat with only 24 players. But since DICE promised a while ago that all maps would support all game mode, they had to come up with this.... thing...

    Anyway, seing that some people actually enjoy this pos, it's not even worth trying to get rid of it. I Hope the spam won't get old too fast.

  4. Registered TeamPlayer SmokenScion's Avatar
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    #24

    Re: Concerning Operation Metro

    Quote Originally Posted by chray00 View Post
    Tampa is considered a meatgrinder? Lol

    it's not even fair to compare maps like karkand or Camp G. to Metro.... We are talking about a map that was obviously designed for tight infantry combat with only 24 players. But since DICE promised a while ago that all maps would support all game mode, they had to come up with this.... thing...

    Anyway, seing that some people actually enjoy this pos, it's not even worth trying to get rid of it. I Hope the spam won't get old too fast.
    waaaaaaaa.

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    #25

    Re: Concerning Operation Metro

    Quote Originally Posted by chray00 View Post
    Tampa is considered a meatgrinder? Lol

    it's not even fair to compare maps like karkand or Camp G. to Metro.... We are talking about a map that was obviously designed for tight infantry combat with only 24 players. But since DICE promised a while ago that all maps would support all game mode, they had to come up with this.... thing...

    Anyway, seing that some people actually enjoy this pos, it's not even worth trying to get rid of it. I Hope the spam won't get old too fast.
    Well - ok tampa is not so much a meat grinder (not sure about BF2) but in BF2142 Gas Station was the most contested flag on the map and was often where 80% or more of the "casualties" took place.

    Gamp G, Berlin and Tunis/Cerbere were definitely meat grinders. Especially Fall of Berlin. Those were some of the most one sided maps in the game. Berlin more than Camp G. It was almost impossible (absent a very good tactical commander and team) to make it out of the "attacking" uncap. While most of the other maps in 2142 were not so heavily one sided that teams couldn't get out of their base, there were a huge number of very linear maps (a la Rush) that teams could get trapped after the first flag or two if they hung back. At that point it became a "fish in a barrel" situation for the "defenders".
    Last edited by Alundil; 10-31-11 at 12:54 PM.

  6. Registered TeamPlayer chray00's Avatar
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    #26

    Re: Concerning Operation Metro

    Quote Originally Posted by SmokenScion View Post
    waaaaaaaa.
    waaaaa indeed. Seeing a CoD Domination map in the rotation makes me waaaaa all night.
    Last edited by chray00; 10-31-11 at 12:57 PM.

  7. Registered TeamPlayer SmokenScion's Avatar
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    #27

    Re: Concerning Operation Metro

    poo poo, Its only COD if you play it all whiny and Camper like.The only ones Q_Q ing are the ones that don't play well with their squad in the first place.

  8. Registered TeamPlayer BiscuitBoy's Avatar
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    #28

    Re: Concerning Operation Metro

    There are other maps that are the same way, look at the tunnel map if you don't cap C you are screwed and lose. That is just how some maps are.

    That being said I think this map would work much better if squad leaders could talk with each other and plan a coordinated push from one spot.

    This map would also play much differently if they had smoke grenades or flash bangs available. Come on DICE implement some of this shit!

    There is nothing I enjoy more though than dropping C4 down the escalators and blowing up some baddies.
    Last edited by BiscuitBoy; 10-31-11 at 01:02 PM.

  9. Registered TeamPlayer WickedSoN's Avatar
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    #29

    Re: Concerning Operation Metro

    Quote Originally Posted by Partyball View Post
    That is the map of choice in tournaments. It is not a bad map. B flag is obviously the key to that map. You have to lock it down and not get greedy.
    You need to control two points, lock them down, AND HOLD. Then send a couple of sharpshooters ahead to the third flag to keep pestering the opposition, this prevents them from setting up a full assault on B. It works, but the few you send forward have to be strong... Otherwise they get dropped quick and now your down a few for a fulll attack on B..
    Last edited by WickedSoN; 10-31-11 at 01:05 PM.

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    #30

    Re: Concerning Operation Metro

    Quote Originally Posted by WickedSoN View Post
    You need to control two points, lock them down, AND HOLD. Then send a couple of sharpshooters ahead to the third flag to keep pestering the opposition, this prevents them from setting up a full assault on B. It works, but the two you send forward have to be strong... Otherwise they get dropped quick and now your down two for a fulll attack on B..
    It seems to work well. Especially if you cap them out with those 2 players.

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