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Thread: Stacked Teams

  1. Registered TeamPlayer SmokenScion's Avatar
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    #11

    Re: Stacked Teams

    I was playing last night. Our squad leader kept asking "what we wanted to do" after completeing each objective. It was a mess. We got rolled 5-6 maps.

  2. Registered TeamPlayer Redratson's Avatar
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    #12

    Re: Stacked Teams

    There is a saying I have developed and it been proven, "In CoD one man can change the game; in Battlefield, one sqaud can change the game." I have been against matches like this, not in TPG, but my brother and I have joined a games and we have either been a 2 man sqaud or a whole 4 man sqaud giving orders to our sq mates and team. We took handfulls of sgts and corporals and beaten/almost beating officers and high ranked enlisted players in rush/conquest. I havent played much on TPG but from the times I did The games have been close, via 50 to 75 ticks. the teamspeak communication really is a key factor whether a game could be won or not.

  3. Registered TeamPlayer space.cowboy's Avatar
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    #13

    Re: Stacked Teams

    Quote Originally Posted by Partyball View Post
    I know multiple times I couldn't do shit because the other team was on the ball and mine would rather snipe from the base or camp.
    If only voip weren't 100% optional, you could chew their ass into gear...

    Quote Originally Posted by Mr_Blonde_OPS View Post
    I would like $20 for using a quote of mine in your signature.

  4. Registered TeamPlayer Thorsen's Avatar
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    #14

    Re: Stacked Teams

    More than VOIP though I think the biggest issue is the squad system, which just throws people into squads randomly when they join. What that means is you end up with squad leaders who have 0 intention of being a squad leader. In BF2 if you wanted to lead you stepped up and made a squad, in BF3 if you want to lead you sacrifice a fatted calf and pray to the gods to grant you a SL position.

    I think adding back the old squad system from BF2 would do MOUNTAINS of good for this game. 6 man squads that actually have to be CREATED and actively JOINED.


    "Individual commitment to a group effort - that is what makes a team work, a company work, a society work, a civilization work. "
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  5. Registered TeamPlayer Warprosper's Avatar
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    #15

    Re: Stacked Teams

    Quote Originally Posted by Thorsen View Post
    More than VOIP though I think the biggest issue is the squad system, which just throws people into squads randomly when they join. What that means is you end up with squad leaders who have 0 intention of being a squad leader. In BF2 if you wanted to lead you stepped up and made a squad, in BF3 if you want to lead you sacrifice a fatted calf and pray to the gods to grant you a SL position.

    I think adding back the old squad system from BF2 would do MOUNTAINS of good for this game. 6 man squads that actually have to be CREATED and actively JOINED.
    Definitely.. I would even compromise with a 5 man squad..

  6. Registered TeamPlayer visuvius's Avatar
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    #16

    Re: Stacked Teams

    Yeah admins never micro managed the server in BF2 and I doubt they will do anything like it on the BF3 server. If one side is getting rolled, it's up to the players on that side to pull their shit together, or a mindful reg or two on the other side to switch. I mean, if its 5-6 maps where the other side is getting their asses kicked, clearly they need some help, whether it be in the leadership department or just getting some fucking kills. In BF2, regulars would switch sides when one side was getting hammered too badly cause who the hell likes rounds that are that lopsided, even if you are on the winning side?

    Leadership is definitely a huge issue and like Biscuit mentioned so is Teamspeak population. I know you guys hate that chat box that pops up but we need to use it to spam the issue, call people out by name and get their asses to join, even if all they do is listen in the channel.

    Also, in regards to being placed in a squad where the SL isn't really doing anything, I have had some success on a couple of occasions simply asking the dude to leave the squad or to leave and rejoin so I can lead.

  7. Registered TeamPlayer Langrad's Avatar
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    #17

    Re: Stacked Teams

    But its not always just going to be "man up and lead" I think my squad was one of the only ones with people in TS and we were capturing objectives and defending objectives but we were the only squad doing so. for most of the game (caspian border and the oil field map) we held 1 objective sometimes for a few seconds 2. We would leave to try and capture another one and the first one would be lost. On maps where its really hard to not hold two we would just be getting pushed back the entire time. On seine crossing we would have the two points on our side but everyone would be spawning and immediately have to fight because we were never able to push past the opposing team.

    These situations are normal on occasion but the fact that it went on for map after map is what got to me. I dont mind getting destroyed for a map or two, I dont mind doing the destroying but it seemed to me and everyone else I could talk to on TS that the teams had been stacked against us for to long and that some action should have been taken.

  8. Registered TeamPlayer CivilWars's Avatar
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    #18

    Re: Stacked Teams

    Not pointing the finger at either side, but one of the issues is the difference in admin intervention between Source games and EA games at TPG. I have never known of an admin for an EA game being allowed to balance teams based on "skill", but it happens often in Steam games.

    I would say for now if you are winning by 150+ tickets round after round then have some players from your team swap over. If you are on the losing end round after round ask some friends from the other team to come help you, or at least die with you.


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    #19
    Quote Originally Posted by Thorsen View Post
    More than VOIP though I think the biggest issue is the squad system, which just throws people into squads randomly when they join. What that means is you end up with squad leaders who have 0 intention of being a squad leader. In BF2 if you wanted to lead you stepped up and made a squad, in BF3 if you want to lead you sacrifice a fatted calf and pray to the gods to grant you a SL position.

    I think adding back the old squad system from BF2 would do MOUNTAINS of good for this game. 6 man squads that actually have to be CREATED and actively JOINED.
    This. Not to mention the deploy screen map is woefully small and hard to see what the hell you're spawning on/into

    Sent via highly charged bolt of electricity.

  10. Registered TeamPlayer 619summon's Avatar
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    #20

    Re: Stacked Teams

    Quote Originally Posted by CivilWars View Post
    Not pointing the finger at either side, but one of the issues is the difference in admin intervention between Source games and EA games at TPG. I have never known of an admin for an EA game being allowed to balance teams based on "skill", but it happens often in Steam games.

    I would say for now if you are winning by 150+ tickets round after round then have some players from your team swap over. If you are on the losing end round after round ask some friends from the other team to come help you, or at least die with you.
    I was on D peak and we were 6 men down/pugs Vs all tpg(save a few) I spamed chat for admin, but my guess is they cant force team balance other then restart.

    Its your job as SL to take the time to read the map/intel. this blobbing that happens is because all the SL's just follow what ever is flag is lost. you can see what squads are there buy counting the stars you see.

    I know most ppl like to attack then defend but somtmes you have to slow down and tell your squad to hold. IMHO as SL I like to get a pair or set of flags and "keep my dogs in the yard" so to speak. we clean up the rambo single flag takers and fend of small groups. TBH when you play like this you win and it doenst feel like you didnt much of anything. I feel like we keep the ticket bleed open when it could have been taken by a single person which is important.

    A team with no command will fall apart when confronted with any organizied strategies.(simple as they may be) maybe we should have TS required I know it would hurt numbers in the start but we would build a soild player base. or we just need more admins kicking for not following SL orders. how many times have you had a player in you squad that was just like...well nobody doing whatever.

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