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Thread: Real Life Mod
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12-05-11, 12:40 PM #1
Real Life Mod
BATTLEFIELD 3 (BF3): REAL LIFE MOD!! - YouTube
anyone seen this? apparently messes with the saturation levels to look nice and it can remove the HUD
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12-05-11, 01:33 PM #7
Re: Real Life Mod
While I agree they should have in game VOIP TPG's solution has been more than adequate in facilitating team play. Have you even played the game? Never seen you online, unless you have a different in game name.
No HUD = no spotting targets, unable to see where squad mates and team mates are, unable to see when flags are being capped, etc, etc. For those of you that want absolute reality go join the military like I did.
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12-05-11, 02:45 PM #9
Re: Real Life Mod
All the glare in BF3 must have made me blind, because I don't see anything special about that video. It kinda looks like a sharpness filter.
For a very long time I had my monitor saturation cranked way up just for bf3. The game looks too black and white on normal settings. Maybe that's why the video doesn't look so special to me. Also, I'm 'color-deficient'.
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12-05-11, 02:54 PM #10
Re: Real Life Mod
Haven't played BF3, played BC2 plenty though and I'm familiar with the way teamspeak works with the servers. While I'm glad that teamspeak is available, I don't see it as a true solution. Its just the best option available.
I don't think of 32 players with a common objective (or several common objectives) as a team. It has to be more than that. 32 players that are communicating and coordinating with each other, now that's a team. And teamspeak has the potential to facilitate that, however it is only used by the players who choose to go out of their way to use it.
Now, I understand that if voip is implemented in game by default, it doesn't have to necessarily be used by players; it could just be those players who want to use it as well. The difference here is that, while players can't be expected to use a mic to communicate to players, they can very well be expected to listen to other players, just like we at TPG expect of players in CSS or BF2.
Now, again, I haven't used teamspeak with BF3, just BC2, so the squad channels are a bit different. I understand potentially 32 players in a channel is just way too many (potentially 16 in BC2 was too many as well) so I do see the squad channels as a necessity, but the squads are going to effectively limit players that are able to communicate and coordinate down to 4 at a time. Essentially, a 64 man battle, 32 on 32, just got chopped down 4+4+4+4+4+4+4+4 vs 4+4+4+4+4+4+4+4. And that's assuming that all players are in teamspeak. I simply can't justify calling that a 32 man team.
In my eyes, BF2 is a large scale tactical game. 32 players coordinating and planning together was the "real battlefield experience" for me. The FPS elements of the game were never the key feature, although they were still important. BF3 sounds like a shell of that.
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