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Thread: Gunman +TCF+ Retired until 2010

  1. Senior Member
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    #11
    Difficulty: Normal
    VS: yes, We made a test server, one of us spawned as a tank via console command
    Hitbox: If the head indeed has it's own hitbox, and does different damage, it is impossibly hard to hit, and irrelevant.
    We are calculating the damage by starting the tank at full hp, shooting it once, measuring how much dmg it does physically with notches on paper held up to the screen. Re-spawning the tank, and doing it again.

    This is a controlled environment, not just random guessing during game.

    You're being overly difficult intentionally, refute my claim by finding the hitbox and it's damage.

  2. Junior Senior Member
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    #12
    Quote Originally Posted by Kaizoku View Post
    Difficulty: Normal
    VS: yes, We made a test server, one of us spawned as a tank via console command
    Hitbox: If the head indeed has it's own hitbox, and does different damage, it is impossibly hard to hit, and irrelevant.
    We are calculating the damage by starting the tank at full hp, shooting it once, measuring how much dmg it does physically with notches on paper held up to the screen. Re-spawning the tank, and doing it again.

    This is a controlled environment, not just random guessing during game.
    There are still a wide amount of possibilities as to how you could in fact be mistaken.

    • The damage could be different on normal. It could have a cap.
    • It could be the fact it's versus, and is arranged like that for balance.
    • The damage for the weapon you're using could simply be capped. Based on the possibility, or difficulty, etc.



    Quote Originally Posted by Kaizoku View Post
    You're being overly difficult intentionally, refute my claim by finding the hitbox and it's damage.
    And I'm not being difficult at all. I wouldn't call me making a decently valid point over what you said being difficult. Oh, unless it's difficult for you. :P Also, I cannot necessarily do so until the SDK is out. However, I'll still attempt to load the model in the base SDK. ^_^;

  3. Senior Member
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    #13
    The things you proposed are really unlikely and would set a new precedent in fps traditions. Due to the unlikelyhood of your claims, the burden of proof now falls on you. You weren't refuting my testing, you were just coming up with a bunch of unlikely possibilities you haven't tested.

  4. Senior Member
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    #14
    Fine, someone do a test and make a video. I wasn't going to make it a big deal, but if you're so fervent about the subject, prove it yourself. Meanwhile I'll be satisfied with my results until proven otherwise.

  5. Senior Member
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    #15
    I'm gathering it at the moment, it'll probably be in the form of a screenshot or screeenshots.
    --
    So, here's a bunch of results of two person test server testing. This is for the people that believe that the pictures I'm going to post haven't been doctored or intentionally made to say what I want them to in game. Those people can go off and..... do their own testing. As far as I care, this is imperical data that can't be refuted. The person I tested this with was sitting in the room with me, we both confirmed proper aiming for locational damage potential. We did more trials than I will show to be positive. I was also crouched so the tank would not do any animations, throwing aiming off.

    Tank, nothing done yet:


    As you can see, the tank has 6000 heath, no need to cause the end of the level, just simple addition and subtraction from here.

    Tank, sniper rifle, one hit, foot.


    As you can see, the sniper rifle did 90dmg in one shot to my foot as the tank.

    Tank, sniper, one hit, point blank head.


    Obviously, there's no difference, 90dmg

    Tank, one hit, assault rifle, foot.

    32 damage.

    Tank, one hit, assault rifle, head.

    Again, 32 damage.

    There's no difference. None. If you still disagree, you are being unreasonably skeptical, and you're going to have to come to this conclusion on your own time.

    Other things we found out about weapon damages:

    Sniper Rifle:
    90dmg
    1350dmg per clip
    4.44 clips needed to kill a tank

    Assault rifle:
    32dmg
    1600dmg per clip
    3.75 clips needed to kill a tank

    Auto Shotgun:
    288dmg (all pellets hitting)
    2880dmg per clip
    2.083 clips needed to kill tank (yeah, it's that good)

    Pump Shotgun:
    240dmg (all pellets)
    1420dmg per clip
    3.125 clips to kill a tank

    Uzi:
    19dmg
    950dmg per clip
    6.3 clips needed to kill tank

    Pistol
    35dmg
    525dmg per clip x1 1050x2
    11.4 clips needed to kill tank x1 5.7x2

    Seems the shotguns are ahead of their classes.

  6. On the way to greater things
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    #16
    Here are the things Valve has given out as facts.

    The tank takes fire damage separate from gun damage. I.E He goes on a countdown when set on fire that gunfire does not stack on.

    The tank takes the same amount of damage when you shoot him anywhere on his frame. There are no headshots. The end.

    There is another thread in the general area about this very subject where valve says just this.

  7. Senior-Senior Member
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    #17
    Quote Originally Posted by Kaizoku View Post
    Mine are more accurate, because this is what they were in game, consisntently. I'd say theres some rounding done somewhere along the line, but my numbers are what they are in game.
    Doesn't matter. Those are the data files. I changed the SMG to 1000 damage to confirm. Tank died in 4 shots. Theres most certainly something going on we don't know about.

    P.S. Yes, I just noticed too. All are off by 1 damage. I think the tank has 1 armor or something.

  8. Senior Member
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    #18
    Guess so, just saying as far as in game application those are the numbers going off on a tank. Might be different for normal infected, but I haven't tested headshots on them anyway.

  9. Junior Senior Member
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    #19
    Hmm. Fair enough.

    Nevertheless, I still have my doubts. It seems ludicrous to begin with for them to not add a HitBox for the head. Everything else seems to receive more damage when shot in the head. So why not put one on the tank? I wouldn't say it would make them any less of a bitch in terms of combat, but may decrease the length of the bout depending on if people can actually tag them in the dome.

    Also, isn't the tanks health normally four thousand?
    --
    I've also skimmed through every folder, text file, and .res in the left4dead folder and couldn't locate anything on the health, etc of the Survivors or the Infected.

  10. Senior-Senior Member
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    #20
    Quote Originally Posted by Fourth Survivor View Post
    I've also skimmed through every folder, text file, and .res in the left4dead folder and couldn't locate anything on the health, etc of the Survivors or the Infected.
    Normal infected have 50 health (theres a cvar). As for special/boss infected, we can find that out by playing them. Only health that's a mystery is the witches.

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