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Thread: Chernarus IRL Trip

  1. Registered TeamPlayer SpecOpsScott's Avatar
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    #1

    Chernarus IRL Trip

    Jacked from the DayZ forums, an epic photo journey through our favorite haunts in Chernarus.

    Tour de Zombies 2012 - Chernarus IRL Trip - Imgur

  2. Registered TeamPlayer MRBUCKET's Avatar
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    #2

    Re: Chernarus IRL Trip

    That is awesome

    from the buckets mouth

  3. Registered TeamPlayer BigHub's Avatar
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    Gamertag: JHubb05 Steam ID: BigHub BigHub's Originid: Hubalicious
    #3

    Re: Chernarus IRL Trip

    That's freakishly scary... Like seriously.

    Sent from my ADR6400L using Tapatalk 2

  4. Registered TeamPlayer SpecOpsScott's Avatar
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    #4

    Re: Chernarus IRL Trip

    The metal barn at Stary is incredibly accurate, even panels that are in various states of disrepair. When i see stuff like this, it re energizes the game in regards to immersion.

  5. Registered TeamPlayer SmokenScion's Avatar
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    #5

    Re: Chernarus IRL Trip

    LOL!
    this dude is fucked.

    and he did indeed die!

  6. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #6

    Re: Chernarus IRL Trip

    That's good stuff right there. Makes me wish my game wasn't broken lol.

  7. Registered TeamPlayer SourceSkills's Avatar
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #7

    Re: Chernarus IRL Trip

    WOW! I agree with hub that is freakishly scary.

  8. Registered TeamPlayer Kill8ox's Avatar
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    #8

    Re: Chernarus IRL Trip

    Wow...almost every building perfectly resembles the real ones from the ones in game!
    Also if you look at the topografic map inside the game all bulidings are in the same spot when opened withGoogle Earth.

  9. Registered TeamPlayer SmokenScion's Avatar
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    #9

    Re: Chernarus IRL Trip

    Technology

    The simulation engine driving VBS2 is Real Virtuality 2, developed by Bohemia Interactive. VBS2 allows a user to develop large terrain areas, over 10,000 squared kilometers in size (at any terrain resolution) and populate the terrain area with millions of objects in accordance with VMAP shape data, and then texture-map the entire representation with high-resolution satellite imagery or aerial photography.

    Once the terrain representation is exported into VBS2, the simulation engine will provide a simulation of the real world, incorporating moving trees and grass, ground clutter, ambient animal life, shadows, dynamic lighting, weather and time of day.

    A new streaming capability provides an efficient means of loading complex terrain areas as object and texture data is processed only when required. View distances are now typically five times greater than in VBS1 (depending on processor speed) - level of detail culling has been improved to allow attack helicopters and armoured vehicles to engage at realistic ranges, and forward observers to call artillery fire from greater distances.
    VBS2 - Wikipedia, the free encyclopedia

  10. Registered TeamPlayer Glitch's Avatar
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    #10

    Re: Chernarus IRL Trip

    Where were those taken at? Is Arma based on a real place? (Assumed it was just generated fake terrain on a fake island)

    Gogo google power

    South Zagoria's approximately 225 square kilometers is based on actual satellite photos of České Středohoří, in Bohemia, Czech Republic. The precise location used is the remote area between Děčín and Ústí nad Labem.
    Last edited by Glitch; 08-23-12 at 12:04 PM.

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