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Thread: Planetside 2 meta

  1. Registered TeamPlayer Demonofspeed07's Avatar
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    #1

    Planetside 2 meta

    So what do we think about all the changes and additions the meta brings?
    http://img683.imageshack.us/img683/3158/demonfinal1.png

  2. Registered TeamPlayer PowerCock's Avatar
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    #2

    Re: Planetside 2 meta

    I haven't played with them yet but I'm excited. I think a lot of the stuff they changed for base capture will make it feel like you achieved more when you cap a base now. Also I'm hoping this will create even longer battles because people will be able to have a more direct impact on the capture and may be more inclined to come to an area under attack to bolster the defense/aid the capture.

    Also I like the idea of being able to move on sooner after a capture/defense. There was a lot of time wasted after capping a base where the enemy was pretty much done but everyone had to wait forever to capture with that bar filling up.

  3. Registered TeamPlayer deputyfestus's Avatar
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    #3

    Re: Planetside 2 meta

    Didn't have much time to play since the update, the one thing that irritated me was the symbols on top of the sundies they block your view. I wish more tpger's were playing but overall the game keeps getting better, the battles are getting much more intense.

  4. Registered TeamPlayer Glitch's Avatar
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    #4

    Re: Planetside 2 meta

    Hmmm I haven't been on lately. I gotta see if I can find a list of the changes

  5. Registered TeamPlayer Blakeman's Avatar
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    #5

    Re: Planetside 2 meta

    The capping system keeps the action around the cap points more and really encourages groups to stick together to defend and get the points.

  6. Registered TeamPlayer kawaltd750's Avatar
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    #6

    Re: Planetside 2 meta

    And it takes care of the lone wolf capping and running. On the other side, you have to clean up after you cap....
    See you in my sight or by my side...




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