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Thread: Patch

  1. Registered TeamPlayer Kill8ox's Avatar
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    Gamertag: Kill8ox PSN ID: Kill8ox Steam ID: AK1RA Kill8ox's Originid: Kill8ox
    #1

    Patch

    Just to inform the ones who are not visiting the DayZ forums frequently.
    Those are the new fixes with the patch to be released next week.


    Community Change log:
    Client:
    * [Prerequisites]


    * [NEW] Weapon - Sa58P_EP1. (Military)
    * [NEW] Weapon - Sa58V_EP1. (Military)
    * [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
    * [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
    * [NEW] Weapon - G36C. (HeliCrash)
    * [NEW] Weapon - G36C_camo. (HeliCrash)
    * [NEW] Weapon - G36A_camo. (HeliCrash)
    * [NEW] Weapon - G36K_camo. (HeliCrash)
    * [NEW] Weapon - M40A3 (MilitaryS)
    * [NEW] Vehicle - HMMWV.
    * [NEW] Vehicle - MH6J_DZ.
    * [NEW] - Ability to flip ATV's.
    * [NEW] - Zeds spawn while in vehicles.
    * [NEW] - Zeds mow have the ability to damage vehicles. This is limited to glass only once glass is destoryed players within will be damage.
    * [NEW] - Zeds now have the ability to pull you from open vehicles.
    * [NEW] - New Load screens added.
    * [NEW] - Chopper weapons can now be reloaded.
    * [NEW] - UH60Wreck added
    * [NEW] - Wreck locations are now marked on the map (1).
    * [NEW] - New zed & loot spawn systems reworte Phase 1.
    * [NEW] - Basic Anti teleport script.
    * [NEW] - Basic Mission system Phase 1 (Server Admin Controlled).
    * [NEW] - Revamped GUI icons to now empty as you loose the relevent item (blood,food,water) Thanks DesPosted Image



    * [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
    * [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
    * [UPDATED] - Limted amount of ammo found with weapons.
    * [UPDATED] - Gender selection images updated thanks Des.
    * [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
    * [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
    * [UPDATED] - Combat Mode is now effected by everything you do and everything done to you (example any kind of damage).
    * [UPDATED] - Max local zeds updated based on the area your in (example CityCapitals - 50, City's - 40, Village's - 40 (Old Local Zed count was 40 at any location that has buildings)).
    * [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
    * [UPDATED] - UH1 Crash sites no longer all spawn on server start but thoughtout the game.
    * [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot cpu cycles)
    * [UPDATED] - Loot chance reworked Result should now be instant spawn loot.
    * [UPDATED] - Much faster fn_instring (Old peak execution time: >20ms, New peak execution time: <0.5ms).
    * [UPDATED] - Cargo space redo.

    MI17_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 50;, transportmaxbackpacks = 10; )

    UH1H_DZ ( transportMaxWeapons = 5;, transportMaxMagazines = 25;, transportmaxbackpacks = 4; )

    AH6_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 10;, transportmaxbackpacks = 2; )

    Mh6J_DZ ( transportMaxWeapons = 3;, transportMaxMagazines = 20;, transportmaxbackpacks = 0; )

    AN2_DZ ( transportMaxWeapons = 10;, transportMaxMagazines = 80;, transportmaxbackpacks = 15; )
    * [UPDATED] - CZ_VestPouch_EP1 to be more usefull 12 slots 0 weapon slots.
    * [UPDATED] - Zeds will talk to other zeds within 100 meter.
    * [UPDATED] - Combat Logging is now active during Zombie chase.


    * [Fixed] - Zeds hearing should now be fixed.
    * [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot)
    * [Fixed] - German Tranlations updated.
    * [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside)
    * [Fixed] - Bloodbag glitch fixed.

    * [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
    * [REMOVED] - Banned m136 as it never really worked and served no real purpose.
    * [REMOVED] - In Combat bot removed while we work on speed improvements.

    Hive:
    * [Prerequisites] beta-patch 98866.
    * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

    * [NEW] - Added new constraint to block non Dayz items from being wrote to the db

    * [UPDATED] - Publish Object will now only publish items allowed. (tents, other deployables)

    * [Fixed] - Crash issue on stale child calls.

  2. Registered TeamPlayer Allane's Avatar
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    #2

    Re: Patch

    Less loot, vehicles no longer safe. Maybe this will shake things up.

    Sent from my HTC One X using Tapatalk 2
    "In matters of style, swim with the currents... in matters of principle, stand like a rock."
    -Thomas Jefferson

  3. Registered TeamPlayer salty99's Avatar
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    Gamertag: salty99 PSN ID: mynameisfatmike salty99's Originid: mynameisfatmike
    #3

    Re: Patch

    Quote Originally Posted by Allane View Post
    Less loot, vehicles no longer safe. Maybe this will shake things up.

    Sent from my HTC One X using Tapatalk 2
    Man, the world looks more dangerous, ammo will be more scarce, and choppers, though they spawn throughout, will be marked on maps; You can guarantee some battles at chopper sites will be more common.

    Sent from my Galaxy Nexus using Tapatalk 2


  4. Registered TeamPlayer dreaddman's Avatar
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    #4

    Re: Patch

    Wonder if the chopper crashes will be marked all at the reset, or as they appear in game? Deisganted team map checker,lol.
    Sent from an undisclosed location.

  5. Registered TeamPlayer BuddyLee.'s Avatar
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    #5

    Re: Patch

    "* [UPDATED] - Zeds will talk to other zeds within 100 meter."

    Interesting?

    BL
    Tribe of Bob

  6. Registered TeamPlayer SpecOpsScott's Avatar
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    #6

    Re: Patch

    Quote Originally Posted by dreaddman View Post
    Wonder if the chopper crashes will be marked all at the reset, or as they appear in game? Deisganted team map checker,lol.

    If they signal at spawn, that would nicely emulate the side missions of Wasteland.

    Talk about forcing contact.

  7. Registered TeamPlayer BuddyLee.'s Avatar
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    #7

    Re: Patch

    Quote Originally Posted by SpecOpsScott View Post
    If they signal at spawn, that would nicely emulate the side missions of Wasteland.

    Talk about forcing contact.
    "* [UPDATED] - UH1 Crash sites no longer all spawn on server start but thoughtout the game."

    Plus this meaning multiple engagements over time.

    BL
    Tribe of Bob

  8. Registered TeamPlayer SpecOpsScott's Avatar
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    #8

    Re: Patch

    Quote Originally Posted by BuddyLee. View Post
    "* [UPDATED] - UH1 Crash sites no longer all spawn on server start but thoughtout the game."

    Plus this meaning multiple engagements over time.

    BL

    Maybe, maybe not. Thats what i like about it. If group A is at stary, and group B is at the NWAF, and a spawn pops up in old fields, or near Grishino.... then that will draw some fighting for sure... if My guys are in Green Mountain and it spawns in Kraznostav, im not going there.... but the point is, who knows who is headed to the site. Its going to add an element of urgency when looting any crash site since you will not be the only ones that know about it.

    Yeah, me likey.

  9. Registered TeamPlayer BuddyLee.'s Avatar
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    #9

    Re: Patch

    Oops.

    BL
    Last edited by BuddyLee.; 12-26-12 at 11:45 AM.
    Tribe of Bob

  10. Registered TeamPlayer SpecOpsScott's Avatar
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    #10

    Re: Patch

    Has this been released?

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