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Thread: DayZ Mod 1.7.5.1 Update Released

  1. Registered TeamPlayer Ace22's Avatar
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    Steam ID: 76561197972525595
    #1

    DayZ Mod 1.7.5.1 Update Released

    DayZ Mod 1.7.5.1 Update - DayZ Announcements - Day Z Forums

    USE THE LATEST BETA: 101480

    The ideal place to load bugs is at the community bug tracker:
    https://dev-heaven.net/projects/dayz


    Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.



    Patch Download
    Dayz Files: http://cdn.armafiles...7.5.1-Patch.rar
    Hive Files: http://cdn.armafiles...7.5.1-Patch.rar

    Full Download
    Client Files: http://cdn.armafiles....7.5.1-Full.rar
    Server Files: http://cdn.armafiles....7.5.1-Full.rar

    Prerequisites
    * [Prerequisites] beta-patch ((Newest)).
    * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)
    * [Prerequisites] New Mission File Downloaded from (http://www.silentspy...sion-generator/)

    Build Notes

    Affected addons:
    * dayz code
    * dayz anims
    * dayz server (server admins only)

    * mission file (server admins only)


    Changelog:
    * [NEW] Weapon - Sa58P_EP1. (Military)
    * [NEW] Weapon - Sa58V_EP1. (Military)
    * [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS)
    * [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS)
    * [NEW] Weapon - G36C. (HeliCrash)
    * [NEW] Weapon - G36C_camo. (HeliCrash)
    * [NEW] Weapon - G36A_camo. (HeliCrash)
    * [NEW] Weapon - G36K_camo. (HeliCrash)
    * [NEW] Weapon - M40A3 (MilitaryS)
    * [NEW] Vehicle - HMMWV_DZ.
    * [NEW] Vehicle - MH6J_DZ.
    * [NEW] - Ability to flip ATV's.
    * [NEW] - Zeds spawn while in vehicles.
    * [NEW] - Zeds now have the ability to damage vehicles. This is limited to glass only once glass is destroyed players within will be damaged.
    * [NEW] - Zeds now have the ability to pull you from open vehicles.
    * [NEW] - New Load screens added.
    * [NEW] - Chopper weapons can now be reloaded.
    * [NEW] - UH60Wreck added
    * [NEW] - New zed & loot spawn systems rewrote Phase 1.
    * [NEW] - Revamped GUI icons to now empty as you lose the relevent item (blood,food,water) Thanks Des
    * [NEW] - Infection changes when eating food and drinking water. (tin and canned items don't count)
    * [NEW] - Epeen monitor added to display player stats. (Zombies Killed, Headshots, Murders, Bandits Killed, Humanity) - Press Scroll Lock to use
    * [NEW] - Toolbox is now needed to build Wire,tanktrap.
    * [NEW] - Etool is now needed to build Sandbags.
    * [NEW] - 5 New types of food ("FoodmuttonCooked","FoodchickenCooked","FoodBacon Cooked","HIDDEN","FooedRabbitCooked").
    * [NEW] - 4 New Raw food. ("FoodbaconRaw","FoodchickenRaw","FoodmuttonRaw"," foodrabbitRaw")
    * [NEW] - Bloodbags can now give an infection.
    * [NEW] - Added moving combat roll (KK's Volt).
    * [NEW] - Survived Dayz added to Epeen monitor.
    * [NEW] - Cutting down trees now attracts zeds.
    * [NEW] - After you have eatern a canned product you now get an empty tincan back.
    * [NEW] - Added definition of arrays for meatraw / meatcooked
    * [NEW] - You can now eat raw meat (low hp add + possible infection), and Cooked meat (high hp add w/o infection)
    * [NEW] - RawMeat blood values (beef-100,rabbit-400,bacon-150,chicken-100,mutton-100).
    * [NEW] - Cookedmeat blood values (beef-600,rabbit-1600,bacon-400,chicken-400,mutton-400).
    * [NEW] - You can now boil water using a fire,TrashTinCan or ItemSodaEmpty and fullwaterbottle
    * [NEW] - Water (possible infection), and Boiled Water (w/o infection)

    * [UPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash)
    * [UPDATED] - Added a much faster login process. (Advantages: Login Speed up)
    * [UPDATED] - Limted amount of ammo found with weapons.
    * [UPDATED] - Gender selection images updated thanks Des.
    * [UPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/500.
    * [UPDATED] - Changed Loot tables to increase the supply of Antibiotic drops.
    * [UPDATED] - Combat Mode is now affected by everything you do and everything done to you
    * [UPDATED] - Updated Mi17_DZ and UH1H_DZ to max ammo Max 100 rounds per gun.
    * [UPDATED] - UH1 Crash sites no longer all spawn on server start but throughout the game.
    * [UPDATED] - Damage processing for zombieattacks with prebuilded weighted arrays. (Advantages: speedup and saves a lot of cpu cycles)
    * [UPDATED] - Much faster fn_instring.
    * [UPDATED] - Cargo space redo.
    * [UPDATED] - CZ_VestPouch_EP1 to be more useful 12 slots 0 weapon slots.
    * [UPDATED] - Zeds will talk to other zeds within 80 meter.
    * [UPDATED] - Combat Logging is now active during Zombie chase.
    * [UPDATED] - Backpacks updated.
    * [UPDATED] - Animal Meat reset. 6(cow),4(goat),4(sheep),4(boar),2(Hen),1(Rabbit)
    * [UPDATED] - Epeen monitor moved to scroll lock key and work started on moving to diary
    * [UDDATED] - Massive cleanup remove all useless files.
    * [UPDATED] - Redone all public EH's
    * [UPDTAED] - Combat/zombie logout + anti-duping overhall
    * [UPDATED] - String tables to include = English, German, Russian, Spanish, Dutch, French
    * [UPDATED] - All base class's have been updated to match the dayz removal proc's (weapons)

    * [FIXED] - Zeds hearing should now be fixed.
    * [FIXED] - Temperature icon color now ranges from iceblue (cold) to red (hot)
    * [FIXED] - German Tranlations updated.
    * [FIXED] - mi17 gunner seat is now fixed (you no longer stand outside)
    * [FIXED] - Bloodbag glitch fixed.
    * [FIXED] - UH1Y_DZ animation issues.
    * [FIXED] - Infection is now fixed loss of blood 3 per sec (will not drop below 3k blood)
    * [FIXED] - Epeen monitor animation should now work correct without the fps drop.
    * [FIXED] - DZ_Czech_Vest_Puch backpack class config.
    * [FIXED] - Variable spelling mistakes hsould be corrected now.
    * [FIXED] - Moved all new foods to stringtable.
    * [FIXED] - Fixed infection chance when giving blood.(No longer applys to player giving blood) :-(
    * [FIXED] - ALT F4 Sync issue now fixed
    * [FIXED] - Pause menu can no longer be assigned to mouse keys to bypass respawn.

    * [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll)
    * [REMOVED] - Banned m136 as it never really worked and served no real purpose.
    * [REMOVED] - In Combat bot removed while we work on speed improvements.
    * [REMOVED] - Peripheral Vision. (Peripheral Dots)
    * [REMOVED] - MPTable Removed.

    Hotfix Changes 1.7.5.1.

    * [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - German (Eine Flasche mit abgekochten Wasser)
    * [UPDATED] - STR_ITEMWATERBOTTLEBOILED_CODE_DESC - French (Une bouteille a été remplie d'eau bouillie qui peut être consommée.)
    * [UPDATED] - HMMWV Cargo space. (transportMaxWeapons = 4;, transportMaxMagazines = 12;, transportmaxbackpacks = 4

    * [FIXED] - HMMWV Should now be able to be repaired fully.
    * [FIXED] - Gut object should be working without errors.
    * [FIXED] - Repair option should now only work on vehicles.
    * [FIXED] - AS50 was mistakenly banned now unbanned.

  2. Registered TeamPlayer Ace22's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #2

    Re: DayZ Mod 1.7.5.1 Update Released

    This is going to be a gamechanger!!

    Tons of new stuff!!!

  3. Registered TeamPlayer BuddyLee.'s Avatar
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    #3

    Re: DayZ Mod 1.7.5.1 Update Released

    Hot damn about time!!!!

    BL
    Tribe of Bob

  4. Registered TeamPlayer
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    #4

    Re: DayZ Mod 1.7.5.1 Update Released

    So now we have 8 new types of food, need to carry tin cans to boil water, and need antibiotics (at least 2)... There goes carrying 2 primary weapons. Now, who wants to go Rabbit hunting with me? lol.

    Why do I feel like this update wasn't well thought out...?
    Likes Kraker Jak liked this post

  5. Registered TeamPlayer SmokenScion's Avatar
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    #5

    Re: DayZ Mod 1.7.5.1 Update Released

    None of Dayz Was well thought out. Do Zeds still clip through walls? yes.

  6. Registered TeamPlayer Kraker Jak's Avatar
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    #6

    Re: DayZ Mod 1.7.5.1 Update Released

    Going to be awesome!

  7. Registered TeamPlayer judedeath's Avatar
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    Steam ID: judedeath judedeath's Originid: judedeath
    #7

    Re: DayZ Mod 1.7.5.1 Update Released

    Best part is that Scr Lk will have a reason to be used ever.
    Likes maximusboomus liked this post
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

  8. Registered TeamPlayer Cookie's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    Gamertag: TheLOLSpark Steam ID: SpyCookie Cookie's Originid: SpyCookie
    #8

    Re: DayZ Mod 1.7.5.1 Update Released

    I'd just want them to wait on the updates and work on the standalone. Less glitches and the game was fine how it was. But this looks pretty solid I'll jump on later to see if it's any good or not.

  9. Registered TeamPlayer Warprosper's Avatar
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    #9

    Re: DayZ Mod 1.7.5.1 Update Released

    Glad they got rid of peripherals .. That shit was bogus..

  10. Registered TeamPlayer Ace22's Avatar
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    DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released DayZ Mod 1.7.5.1 Update Released
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    #10

    Re: DayZ Mod 1.7.5.1 Update Released

    DayZ Mod 1.7.5.1 Update Released-backpack2-jpg
    Last edited by Ace22; 02-04-13 at 12:43 PM.

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