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Thread: Day z : mercenary

  1. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #1

    Day z : mercenary

    I would like to formally request the admins switch the server to this mod.

    We all know arma 3 has all but killed the dayz server.

    I am not suggesting this will bring them back but rather proivde action and fun for those noble few of us who still regularly play and want something to do besides loot barracks.

    here is the details of how it is different from regular day Z

    DayZ Mercenary
    Synopsis

    • This extension of DayZ called "DayZ Mercenary" was created in the aspect of playing DayZ more in terms of survivability. DayZ 2017 had its foundation build upon this broad term of how DayZ should be played for players looking for a more realistic terms of coping with a Zombie Apocalypse. A lot of time I was thinking of how DayZ can be tailored to players who wanted the traditional fundamentals of DayZ, also wanted more realism, but more importantly than both of those facts, who wanted something challenging and exciting.

    What is Mercenary?

    • Off the bat, Mercenary will start you off as a normal DayZ player, but once you realize the challenges that await you (Look below to what has been added) it will keep you more aware than usual. We all use to be okay with going to the nearest city or AF and collecting to loot as usual, and by chance if we died, we did the same thing again. Mercenary will keep you on your toes, one will have to be always aware of their surrounding, no more running away from zombie hordes, you will have to be smart, and play smarter than other players. Still not convinced than look below what has been added.

    What's Different About Mercenary

    • We added a Roaming Quarantine Squad Units throughout the map. While they have Rare Loot, there is a high chance you wont survive an encounter. Encounter rate 20-40%. Basically these are several units spread across the map and have one agenda, to find and you kill. They will be highly lethal and will carry proper military weapons. They roam the map in search to "clean" the breakout. These units will also kill zombies if found.
    • Military and custom buildings have been added to forgotten spots (Kamenka, NEAF, & more) and areas leaving room for broad aggressive search for weapons throughout the map, rather than your normal cities (Stary, NWAF & etc)
    • Zombie spawns have become random and throughout the WHOLE map. Included all forested areas, if you set up camp somewhere, expect to see Zombies there sometimes or coming through.
    • Added R3F Realism. This adds some very realistic features to DayZ Mercenary. You must be conscious of your gear weight. The more gear you carry, the heavier you are, the faster you get tired. You will have to make choices on what gear you decide to keep. Everything adds weight. The more gear you have, the higher the chance of a black out. All stances are affected (standing, crouching, crawling) as well as you backpack inventory.
    • Added New Weapons to Helicopter Crash Sites.
    • Added Weapon Crates randomly located throughout the map.
    • Zombie spawns have been increased by radius and per person in order to keep one from knowing if other players are near or within locations of interest.
    • New Vehicles + Vehicle spawns have radically been changed to 200+ Custom spawn points. Vehicles will not spawn in location as seen on DayZ DB.
    • Addition of gutting and eating dead players & zombies as seen on DayZ 2017 (thanks Shinkicker for allowing us this opportunity)
    • New Spawn Skins, for example Original Bandit Skin meets new School, New Clothing, New Backpacks
    • All new weapon addition, included multiple SCAR models (multiple MK 16 & MK 17 models), Multiple AK models, & M4 and M16 variation models.
    • Radios have been added in (rare find), as of now we will have specific functions and usage for it in the coming builds.
    • If your in a vehicle, zombies and loot tables will spawn regardless.
    • Lowered Loot Rates, Lowered food and drink to be a little more realistic, but enough to survive.
    • Merged Boil Water Action - 1.7.5.1 Vanilla. Requires an empty tin can or empty soda can and a filled water bottle. Light a fire and you will get an option to boil your water. Non Boiled water has a chance of infection.
    • Merged Roll Action - 1.7.5.1 Vanilla. Must have a primary weapon for this to work.
    • Merged Tent Sleeping - 1.7.5.1 Vanilla. Yes you can sleep in your tent now.

    ADDITIONAL

    • A lot of other features are still at work and will be released in the next build, and we will further be producing newer features of the game as time passes.

    Visit Us to find out more. EIN Gaming.
    Teamspeak server will be provided for.
    Mercenary has been build by TorturedChunk.


    Thank you for considering this.

    -ATEXAN

  2. Registered TeamPlayer SourceSkills's Avatar
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    Gamertag: phoenix12341 Steam ID: phoenix12341 SourceSkills's Originid: SourceSkills
    #2

    Re: Day z : mercenary

    DAMNIT TEXAN! I was just about to make a post about this once I had played some more of this.

  3. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #3

    Re: Day z : mercenary

    Sounds pretty cool to me. I was just watching FrankieonPC1080PCs new DayZ video and he was playing on a Chernarus server that had a lot of cool new additions that included AI players that look exactly like normal players. They roam around the map and will kill you on site. This map also had a bridge linking the main island to Skalisty island(southeast corner). It looked cool.

  4. Registered TeamPlayer SourceSkills's Avatar
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    #4

    Re: Day z : mercenary

    On another note the only servers that have this mod installed constantly have population and it is near impossible to get on the public server.

  5. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #5

    Re: Day z : mercenary

    I just see to many of the few who still play going else where just because the population is so low on our servers this is the new hot thing right now if we jump on it we may be able to start growing our base back up.

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    #6

    Re: Day z : mercenary

    All the merc servers I see are full and most are whitelist as well.

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    #7

    Re: Day z : mercenary

    Lets do it!

  8. Registered TeamPlayer Warprosper's Avatar
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    #8

    Re: Day z : mercenary

    YES!!!!!

  9. Registered TeamPlayer Nuckle's Avatar
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    #9

    Re: Day z : mercenary

    Quote Originally Posted by Lefty View Post
    All the merc servers I see are full and most are whitelist as well.
    How many servers do you see? I see 3 total and they all belong to the same host which from my understanding is the author. I am not certain of it but is almost looks like it is a deal of you rent the instance and you get the mod which is a no go for us. The site is currently down.

    http://www.ein-gaming.com/


    I also see no current way to utilize DayZ control center to support this mod.

  10. Registered TeamPlayer ATEXANnHISGUN's Avatar
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    #10

    Re: Day z : mercenary

    =( that's sad news.

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