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Thread: What are you playing?
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06-17-10, 03:35 PM #83
Re: What are you playing?
Currently playing Turok 2: Seeds of Evil on the PC. Just finished up the Death Marshes level and am about to start the Lair of the Blind Ones level. It's actually a lot nicer on the PC since there isn't that framerate issue like there was for the N64. Only issue is that it was designed for pre-XP operating systems so there is an issue with the music and I have to play the soundtrack in Winamp before I start up the game (select the music for the level I'm playing on and then play the track on repeat).
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06-18-10, 09:04 AM #84Re: What are you playing?
KH is a great series. Beat the first 3 games and am playing through 358/2 Days for the DS right now. Not sure if I'll be Birth By Sleep anytime soon as I don't have a PSP, but I'd love to play it someday. I'm hoping they'll release it for the PS3 or something in the future like they did with Kingdom Hearts: Chain of Memories for the GBA was remade for the PS2 as KH: Re: Chain of Memories. We'll see though.
Man, I haven't played a Turok game in ages. I guess I didn't realize they released them for the PC. They were great games though. I loved being able to snip shit with my bow and arrow, especially once you got the arrows that blow up.
Currently I am playing through Super Mario Galaxy 1 since I realized I never actually finished the game when I first got it. So I started over again and just started the Fountain Galaxy and am up to about 15 Stars. Hoping to see if I like it enough to try Super Mario Galaxy 2 since it is getting good reviews.
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06-25-10, 12:47 AM #89
Re: What are you playing?
The combat is different from anything I have played.
You have 3 characters, which you have from the start.
Each one can equip two items to use out of 2 types of guns and 3 types of boxes. Your guns are either handguns or machine guns. Handguns do very little damage compared to the machine guns, but are the only ones that can finish off an enemy by doing "direct" damage. Machine guns, like I said, do much more damage, but it is only "scratch" damage. It can be made direct if followed up by a handgun shot, otherwise it will regenerate over time.
The boxes are either a med box, grenade box, or ammo box. Med box is for using items, whether healing or support. The grenade box carries different types of grenades, and the ammo box allows that user to fire different types of ammo for different effects on enemies (hollow tips for soft enemies, metal coated for hard enemies, elemental ammo).
Yes, you can equip two guns by the way.
The actual battles are a mix between real time and turnbased. The enemies only move while you are taking action (moving, charging your shot). As you level up with certain weapons, they get additional skills that can be activated when you charge your shot enough. You basic attack consists of you standing still and charging for one attack. The closer your target, the faster it charges. You are able to charge several levels on your shot, each one charging faster than the last. With handguns, it gives a greater chance to do things like knock down the enemy. With machineguns, it increases the damage (drastically).
You also have what are called "hero bezels." At the cost of one, you can do a "hero run," which is one character running, charging, shooting, charging again, shooting, until he reaches his destination. You can gain bezels back by defeating an enemy or breaking one of his gauges, which basically represents a piece of armor on him. If you set up a hero run so that you run between the other two characters you control, you gain a resonance point.
Resonance points allow you to do "tri-attacks" (at the cost of another hero bezel), which is all three of your characters doing a hero run together in a triangle. They will run one leg of the triangle per resonance point, so it is wise to build up several resonance points before doing this.
Anytime you are damaged during regular conditions, it is just scratch damage. Any time a character loses all of their hp in scratch damage, their hp is restored at the cost of breaking one of your hero bezels (the pieces need to be picked up in battle to use that bezel again in that fight). If you run out of hero bezels, you enter critical condition. Any damage taken is direct damage and your characters fire very slowly. In order to get out of this state, you have to break one of your opponent's gauges or kill an opponent. When a character loses their hp in this state, it is game over.
I know its kind of a long winded explanation, but I can't really just say "it's like this game." So far, the only problem I have with it so far is the story is developing slowly. I just started chapter 5 of 16 and I don't know where it is going yet (although it hasn't been dull in the slightest). It may not be a bad thing, because I like it developing the story fully, if that is what it is doing. It is just very different from what I've come to expect from rpg's. I feel like I'm just doing what is normally done with the characters right now. I'm expecting it to pick up here soon though.
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