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Thread: CS:GO Blog

  1. RSS Bot FEED's Avatar
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    #111

    CS:GO Blog: CS:GO Pro Tip Series: GeT_RiGhT

    Over the past few months*pro players from around the world have been providing tips to help players at every skill level.They’ve described the early game economy, when and where to plant the bomb, how to handle specific weapons, and how to throw precise smokes and flashes. In today’s pro tip, we hear from NiP’s GeT_RiGhT, [...]

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    #112

    CS:GO Blog: Welcome to the Maps Workshop!

    We’re excited to announce the launch of the Maps Workshop*for CS:GO. Now it’s easy to discover and play new maps and game modes designed by the Counter-Strike community. Speaking of new maps, today also marks the release of a classic hostage rescue map: cs_assault. We’re on sale*through the weekend, so now is the perfect time [...]

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    #113

    Re: CS:GO Blog

    This workshop is so awesome. It will be incredibly easy to test maps now.
    We can do better.

  4. RSS Bot FEED's Avatar
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    #114

    CS:GO Blog: Update 2/13 – Workshop and Weapons

    Wow, you have been busy! When we launched the Maps Workshop, we knew that the community would respond with some high quality maps. We couldn’t have anticipated that you’d send us over FIVE HUNDRED maps in just one week! Thanks to all of the map makers for getting the workshop off to a great start. [...]

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    #115

    CS:GO Blog: 3/21 Update: Militia, Menus, and Hostages

    It’s Spring Cleaning time here in the CS:GO office, and we’ve been busy. In fact, if you were following Reddit last night, you’ve probably already got an idea of just how busy. With a display of reflex, cunning and teamwork usually reserved for the game, some of the CS:GO community managed to get an early [...]

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  6. RSS Bot FEED's Avatar
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    #116

    CS:GO Blog: 4/25 Update: Operation Payback is LIVE

    Since we launched the*CS:GO Maps Workshop*back in February, over 1,400 maps have been uploaded. The CS team has been consistently blown away by how complex, well thought out, and just plain fun so many of these maps have been. We really wanted these maps to reach a wider audience, and also get the people making [...]

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    #117

    Re: CS:GO Blog

    Also, csgo_dev's twitter:

    "We're going to make Mirage an official map, but we're still working on it."

    https://twitter.com/csgo_dev/status/327579169871495168
    We can do better.

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    #118

    Re: CS:GO Blog

    lol
    "We're going to make Mirage an official map, but we're still working on it."
    fan response "So when are you going to fix everything"

  9. RSS Bot FEED's Avatar
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    #119

    CS:GO Blog: Double-blind Experiment

    Still haven’t gotten your Operation Payback*pass? Passes are 50% off until the end of the week! As you may recall, CS:GO players generate a ton of data. This week we focused on grenade data, and saw that players of all skill levels were able to use flashbangs effectively. Today’s update includes an experiment: in Classic [...]

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    #120

    Re: CS:GO Blog: Double-blind Experiment

    Quote Originally Posted by FEED View Post
    Still haven’t gotten your Operation Payback*pass? Passes are 50% off until the end of the week! As you may recall, CS:GO players generate a ton of data. This week we focused on grenade data, and saw that players of all skill levels were able to use flashbangs effectively. Today’s update includes an experiment: in Classic [...]

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    Oh hell yes. This update is awesome.

    Quote Originally Posted by Steam
    [ GAMEPLAY ]
    -Tweaked weapons
    DEAGLE: Reduced inaccuracy.
    Mag-7: Increased cycletime. Increased cost.
    XM-1014: Increased ArmorRatio. Increased cycletime.
    UMP-45: Reduced price. Reduced recoil angle variance.
    Mac-10: Increased maxspeed. Reduced price.
    -Classic Competitive now allows 2 flashbangs and 4 grenades total.
    -Implemented bodygroups penetration for maximum damage, now shooting through arms at the enemies head will apply headshot damage, or shooting through arms at the stomach will apply stomach damage multiplier.
    -Removed aimpunch resulting from getting shot in the arms or legs.
    -Auto switch when dropping a weapon (or after throwing a grenade) avoids weapons with 0 bullets in the clip.
    -Reduced environment fog when scoped with a weapon.

    [ MAPS ]
    -CS_Militia: Fixed collision in CT spawn, added radar names
    -CS_Assault: Added radar names
    -CS_Museum: Fixed and updated radar and overview scales.
    -DE_Library: Fixed bug where some clients would crash on bomb explosion.
    -DE_Favela: Fixed bug were a prop was causing server lag, other gameplay tweaks
    -DE_Seaside: Fixed bug were players would get stuck near Terrorist spawn.


    [ MISC ]
    -Weapon inventory HUD now displays the number of grenades held of a single type.
    -Fixed a sound bug that resulted in ghost footsteps when taking over bots.
    -Fixed player money getting set to the wrong value if the player took over a bot in competitive and survived to the end of the round.
    -Added a server convar "sv_maxusrcmdprocessticks" to limit maximum number of user commands backlog, defaulting at 3; observed player speed by others will now always be within max movement speed even when user is cheating, experiencing high packet loss or exteremely low fps.
    -Vote kick will record user's SteamID in the banlist and remove user from ongoing competitive match even if the user disconnected from game server before required number of votes have been collected.
    -Spectating Operation Payback games via GOTV is now allowed without Operation Payback pass.
    -Fixed crash on exit.
    We can do better.

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