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Thread: CS:GO Blog
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01-24-14, 02:00 PM #171
CS:GO Blog: Map Data
Yesterday’s update included adjustments to Cobblestone and Overpass. As we continue to develop Cobblestone and Overpass, we can use round outcome data to help drive design decisions. How do these new maps compare to other official maps? For answers to that question and more, click here!
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02-05-14, 08:30 PM #172
CS:GO Blog: Stick to your guns
We’ve got a big update today: weapon and map adjustments, perf improvements, the release of Overpass and Cobblestone to all CS:GO players, and much more. Read on and see what’s new in CS:GO! Today we’re introducing a series of stickers that you can use to personalize your arsenal. You’ll start receiving Sticker Capsules as drops […]
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02-07-14, 08:00 PM #173
CS:GO Blog: Player’s Choice
Recently you had a chance to vote for maps you would like to see featured in a future operation. We’re still collecting votes, but some maps are definitely returning and we wanted to let you know.* The first map will come as no surprise. By popular demand, the next operation will include …*Cache! We’ll be […]
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02-12-14, 11:00 PM #178
CS:GO Blog: Introducing the CZ75-Auto
What’s in today’s update? Along with weapon-balancing, tweaks and fixes, there’s something new for everyone. When you load CS:GO today, you’ll get a new stock weapon in your inventory. The fully-automatic CZ75-Auto is available for both teams, and can be equipped as a loadout alternative to the P250. An inexpensive option against armored opponents, the […]
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