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Thread: CS:GO Blog

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    CS:GO Blog

    A few weeks ago the Counter-Strike community’s eyes were on the Copenhagen Games. Not only were there some great CS1.6 and CSS tournaments, there was a new game on the pro scene – Counter-Strike: Global Offensive. For CS1.6 fnatic won the tournament with their brand new lineup. In CSS, mousesports pulled out a win in [...]

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    CS:GO Blog: Heat Maps

    Recently we have discussed how we incorporate feedback into our design decisions. In addition to valuable feedback on the forums, another important form of feedback we receive is gameplay data. Our data collection is extensive. We track nearly every player action, from individual bullets fired to weapon purchases, and the resulting data can be used [...]

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    CS:GO Blog: Step 6,238 : Server Browser

    Today’s update includes a server browser. This feature is a good example of how different features are dependent on each other. A server browser alone is not much of a feature. It needs 3rd party servers to be useful. So before we could include it, we needed to test third party servers. Once we resolved some issues with the initial rollout, we needed to expand the server beta to more providers. That is what we have done this week.

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    CS:GO Blog: Arms Race+

    Release notes for 3/29 Maps: • Added Arms Race maps – Shoots and Baggage • Added Aztec to Classic maps Gameplay: • Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression [...]

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    CS:GO Blog: Movement

    Today’s update contains bug fixes, new weapons, new maps and a change to quick matching. You can find the complete notes here. Last week we talked in general on how we handle community feedback. Today’s update is a good example of the end results. Today’s changelist is comprised of work we were doing, bug fixes, [...]

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    CS:GO Blog: Week 12

    This week besides the update listed below, we have an update that is not so visible. We released the first beta version of the CS:GO SDK. With this release, the community will be able to start working on new CS:GO maps. We look forward to new maps, old classics updated, competitive versions of maps, and [...]

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    CS:GO Blog: May 4th Update

    Today’s update contains the SDK. This means if you have the Beta, you now have access to the SDK. It is available as a separate download from the tools tabs in steam. If you are going to map, we suggest joining the CSGO_SDK mailing list for news, information, and peer support. We are releasing the [...]

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    CS:GO Blog: May 11th Update

    Today we are releasing the CS:GO dedicated server files for Windows and Linux to all Beta participants. You can find the complete instructions on installing the servers here. One quick note, this is new method of delivering the files and keeping them up to date. You will not see the servers in the tools section [...]

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  9. Registered TeamPlayer CivilWars's Avatar
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    #9

    Re: CS:GO Blog

    TPG beta server?


  10. Registered TeamPlayer judedeath's Avatar
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    #10

    Re: CS:GO Blog

    1 Do we have the admin count needed for that and
    2 Do we have the files for our Source box.
    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

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