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Thread: Maps?

  1. Registered TeamPlayer Rad's Avatar
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    #31

    Re: Maps?

    I think Port's downfall was that it was too wide open up top, and had too much of a useless maze underneath. There were parts of the map that worked very well, but the map as a whole was not very well organized. It was great if you liked to snipe and that's about it.

    I don't expect you guys to jump on the opportunity to recreate these maps, but I have many fond memories of the following:

    cs_thunder (would love to see a de_ version)
    de_rotterdam
    cs_siege (good potential but never finished)
    de_prodigy (one of my favorite maps ever)
    as_oilrig
    as_tundra

    And there was a snow map for 1.6 that came out around 2003 that was really good. It was a defuse map and I remember that there was a truck in one bombsite and to get to it you had some caverns and a bridge that could be shot out or camped below. That map was so much fun. Does anybody remember the name?

  2. Registered TeamPlayer Adretheon's Avatar
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #32

    Re: Maps?

    prodigy was the most hated maps of CSS. Which sucks cause I too liked it. Granted, I liked all the hard maps

  3. Registered TeamPlayer vafaskillz's Avatar
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    Gamertag: vafaskillz PSN ID: vafaskillz Steam ID: 76561197974779190
    #33

    Re: Maps?

    Quote Originally Posted by Madmax (Grape) View Post
    I agree with Rush. I will revisit the map before adding it to the workshop.

    As to Port, in my eyes the issue has always been that the rotate between sites for CTs was too long. If you play Silo and Ts plant Boat, most of the bomb timer is spent just running back. And then you have to clear out the Ts, who can cover the site from many different places far away from the actual bomb. If someone can think of a way to fix this problem, I'd be interested in the project.

    For Cbble, I had a few ideas on balancing it with out going the Forge method, so I could show people some screenshots of that and get some thoughts. But Brute is remaking Forge for CSGO, so perhaps it isn't worth the effort.
    In regards to port, if there is a small ramp that goes from silos to mid...probably half way down mid from both spawns, that would be perfect and make for some interesting strategy.

    Sent from my SPH-L710 using Tapatalk 2

  4. Registered TeamPlayer vafaskillz's Avatar
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    #34

    Re: Maps?

    And for the record I love port and only sniped about a handful at times

    Sent from my SPH-L710 using Tapatalk 2

  5. Registered TeamPlayer Ace22's Avatar
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    #35

    Re: Maps?

    I think you're on to something Vafa.

    picture this:

    - mid gets removed as we know it (very rarely get used as it is far too open and doesn't provide much tactical advantage or improved site access once it's taken

    - the warehouse gets shifted into the area mid occupied, but the CT view of the T side boxes is maintained.
    - the warehouse gets overhauled to become the new "functioning" mid
    - larger entrances on both sides
    - if mid can be taken, there is a ramp that can access silos, that you would access from inside the warehouse and would go outside and connect between two silos with a small amount of cover.
    - the distance between the boat and the warehouse is removed trying to maintain the existing design as much as makes sense.

    - possibly a window or loud grate in the area entering the underground from the warehouse to help the CT's know if the T's have gone underground (more faking potential also)

    This would effectively offer more of a battle for the middle of the map, snipers and long range shots would still be key, allow splits for both sites. Faster rotates would also be possible, as the length of the map would be roughly reduced by the size of mid and people playing silo would have the extra rotate through the warehouse option.

  6. Registered TeamPlayer Rad's Avatar
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    #36

    Re: Maps?

    You guys really make me want to work on maps again. It's just that madmax is so f'n good that everything I would create would pale in comparison.

  7. Registered TeamPlayer MRBUCKET's Avatar
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    #37

    Re: Maps?

    Quote Originally Posted by Rad View Post
    I think Port's downfall was that it was too wide open up top, and had too much of a useless maze underneath. There were parts of the map that worked very well, but the map as a whole was not very well organized. It was great if you liked to snipe and that's about it.

    I don't expect you guys to jump on the opportunity to recreate these maps, but I have many fond memories of the following:

    cs_thunder (would love to see a de_ version)
    de_rotterdam
    cs_siege (good potential but never finished)
    de_prodigy (one of my favorite maps ever)
    as_oilrig
    as_tundra

    And there was a snow map for 1.6 that came out around 2003 that was really good. It was a defuse map and I remember that there was a truck in one bombsite and to get to it you had some caverns and a bridge that could be shot out or camped below. That map was so much fun. Does anybody remember the name?
    Thats de_survivor you're talking about. That map was soooo much fun!

  8. Registered TeamPlayer Ace22's Avatar
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    #38

    Re: Maps?

    Quote Originally Posted by Rad View Post
    You guys really make me want to work on maps again. It's just that madmax is so f'n good that everything I would create would pale in comparison.
    I've been recently inspired also. I'm more interested in the design and layout side. When I get back from my trip I hoping to have some time to see what this workshop entails.

  9. Registered TeamPlayer Adretheon's Avatar
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    #39

    Re: Maps?

    Quote Originally Posted by Rad View Post
    You guys really make me want to work on maps again. It's just that madmax is so f'n good that everything I would create would pale in comparison.
    I usually pop into the sdk just to fuck around. I'm working on something now, but I don't see it getting finished.

  10. Registered TeamPlayer Rad's Avatar
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    #40

    Re: Maps?

    Yes, de_survivor --- THANK YOU!!

    Map was great.

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