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Thread: Maps?
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02-22-13, 01:41 PM #31
Re: Maps?
I think Port's downfall was that it was too wide open up top, and had too much of a useless maze underneath. There were parts of the map that worked very well, but the map as a whole was not very well organized. It was great if you liked to snipe and that's about it.
I don't expect you guys to jump on the opportunity to recreate these maps, but I have many fond memories of the following:
cs_thunder (would love to see a de_ version)
de_rotterdam
cs_siege (good potential but never finished)
de_prodigy (one of my favorite maps ever)
as_oilrig
as_tundra
And there was a snow map for 1.6 that came out around 2003 that was really good. It was a defuse map and I remember that there was a truck in one bombsite and to get to it you had some caverns and a bridge that could be shot out or camped below. That map was so much fun. Does anybody remember the name?
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02-22-13, 02:57 PM #35
Re: Maps?
I think you're on to something Vafa.
picture this:
- mid gets removed as we know it (very rarely get used as it is far too open and doesn't provide much tactical advantage or improved site access once it's taken
- the warehouse gets shifted into the area mid occupied, but the CT view of the T side boxes is maintained.
- the warehouse gets overhauled to become the new "functioning" mid
- larger entrances on both sides
- if mid can be taken, there is a ramp that can access silos, that you would access from inside the warehouse and would go outside and connect between two silos with a small amount of cover.
- the distance between the boat and the warehouse is removed trying to maintain the existing design as much as makes sense.
- possibly a window or loud grate in the area entering the underground from the warehouse to help the CT's know if the T's have gone underground (more faking potential also)
This would effectively offer more of a battle for the middle of the map, snipers and long range shots would still be key, allow splits for both sites. Faster rotates would also be possible, as the length of the map would be roughly reduced by the size of mid and people playing silo would have the extra rotate through the warehouse option.
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