View Poll Results: Flame or No Flame?
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Flame
23 50.00% -
No Flame
23 50.00%
Results 31 to 40 of 83
Thread: Flame or No Flame?
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10-26-12, 12:38 AM #31
Re: Flame or No Flame?
Easy there Bamm Bamm. All I did was put up a vote, and gave my reasons with logical explanations for why I don't like flame, and left it open for discussion. Then you jump to conclusions and act like a 2 year old just because people don't agree with you. So please have a look in the mirror before you start throwing insults my way again.
Last edited by MeBad; 10-26-12 at 12:47 AM.
Did I say that or was I just thinking it?
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10-26-12, 09:33 AM #34
Re: Flame or No Flame?
Discuss the topic at hand, no personal insults, or this will be locked up.
"I am strong, because ive been weak
I am fearless, because ive been afraid
I am wise, because ive been foolish."
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10-26-12, 09:48 AM #35
Re: Flame or No Flame?
I like moltovs, ever since I was kid! We used to toss them at mailboxes (from a moving vehicle) on Friday nights. Not during drouts, of course.
I've seen them used to cook AWP users in dust, nuke and aztec.
In Dust2, a smoke was tossed to mid-double door, then a terrorist made it to toss a bottle from short-A catwalk. that strat worked well until a short-A boost began. After that, it went to good strat-calling with mid somewhat under T's control.
It will be about strategies, no doubt. It may be an interesting experiment to turn friendly-fire on at a reduced percentage, if possible. 25 to 50% FF would be fun to work around and it may even things up a bit.
Perhaps our AWP server could be turned into a limited FF, 3-minute, 11-round, full AWP/Auto and Mollie party.
Use our no-AWP server to keep things as they were, sort of. This way, some of our die-hard Source folks will consider a move.
Play the game!
Hitch“Liberals claim to want to give a hearing to other views, but then are shocked and offended to discover that there are other views.”
>>> William F. Buckley, Jr. <<<
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10-26-12, 09:55 AM #36
Re: Flame or No Flame?
Rushing is not a strat used very effectively or often in competitive play from my experience, but it has historically worked well on TPG. It's easy to overwhelm the other team if you have 11 people pushing together against 4 people on the other team. Mollies are the equalizer here.
Maybe we really do need to adapt? And yes, this will change the TPG gameplay, because if you have to figure out another technique besides rush then about 75% of the calls made will be nullified by proper defensive use of mollies. It's not necessarily a bad change, but it is important to note that we've had a hard time getting some people to follow even the most basic calls. If we start doing more complex strats it could get frustrating for callers and terrorists in general.
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10-26-12, 11:23 AM #37
Re: Flame or No Flame?
Though I would take the easy solution and remove the molotov completely, I do agree that it will bring different play, strats etc. However, I would like to bounce back on what you said about people having a hard time following calls on CSGO. I can honestly say that I absolutely hate being T now. It gets so frustrating, thought I force myself I usually don't enjoy the T side unless the caller is more of a "slow play" style. I feel most of the players either don't have voice enabled or they just don't care. It's a shame because I feel more comfortable as a T usually
Just sharing..
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10-26-12, 04:17 PM #38
Re: Flame or No Flame?
Voted no flame. I like the incendiaries, and the prospect of some new strats. Unfortunately I think those strats are not going to be able to be called in the short timeframe at the start of rounds and will be too complicated for the average folks that pop into the server.
My $0.02
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