View Poll Results: Flame or No Flame?

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  • Flame

    23 50.00%
  • No Flame

    23 50.00%
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Thread: Flame or No Flame?

  1. Registered TeamPlayer taog's Avatar
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    Flame or No Flame?
    #41

    Re: Flame or No Flame?

    Quote Originally Posted by Kaido View Post
    I agree with with some of the others who said limiting them to 2 instead of 3 might make a difference. On inferno, if someone pre-molly's mid and banana, then you know for a fact that they have no more. If splitting A from alt and a molly is thrown mid, you turn around and slow play for 15-30 seconds or so and get the banana pushers, then you are able to rush A again if you chose to do so, or just hit B and hope the molly carrier in B has rotated to A.

    I say keep the molotovs as long as the major leagues and tournaments around the world have them in play. TPG is a competitive community, if we get rid of them while leagues like ESEA or tournaments like ESWC keep them in play, we can't really say that we are competitive IMHO, we would just be another pub server.

    Suggestion: Enable molotovs on NO AWP server, but limit them to 2 and do the same on the AWP server. This way, everyone will have to get used to playing with molotovs. If leagues/tournaments decide to get rid of the molotovs, only then will I support the removal of them completely.
    I agree with Kaido. Gotta learn the new the game, molotovs weren't designed for 10v10, so lets tweak them. Not throw them out of the game.
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    #42

    Re: Flame or No Flame?

    This is -]Papa[-. I do talk a little smack about flame lovers ingame sometimes but here I would like to keep it respectful.

    IMO, I think the more skilled the player, the less likely they are to like flame. I'm not saying I am particularly skilled (just came back from a 7 year BF2 haitus), but I definitely don't like the sort of gameplay that molotovs create. It tends to turn every round into a slow play and I think everyone would agree that slowplay should be the exception, not the rule. I like good clean original fast-paced Counter Strike gameplay. In contrast to Guyver's desire for something new and different, I wish for things to remain as much like 1.6 as possible but with better graphics. I think Valve nailed it in 1999, and that CS doesn't need any new bells and whistles to be a better game. That would be like trying to change the game of chess to suit a younger less skilled generation. Molotovs appleal to less skilled players for obvious reasons. Just as I am for no hosties, I am for no flame.

    I would like to see flame completely gone from TGP. Also I agree with others who've noted that there should definitely be an AWP server with no flame. This would essentially involve the removal of flame altogether, because I am pretty sure that most people would not want a Flame/No AWP server.

  3. Registered TeamPlayer Guyver's Avatar
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    Gamertag: Guyver72 Steam ID: guyver72 Guyver's Originid: guyver72
    #43

    Re: Flame or No Flame?

    Quote Originally Posted by MeBad View Post
    And I explained why I disagree with that premise. Can't you just agree to disagree without resulting to insults?
    Maybe I shouldn't have said babies..I apologize..but, you guys wanting to ban them completely really need to start thinking outside the box. Whether you choose to believe it or not ...CS:GO is a prettier version of CS:S, with bits of CS 1.6 sprinkled in. CS:GO started as a port of CS:S to the XBOX 360. I was one of the first to say yes, that they do need to be limited, but you want the them taken out completely...and leave the AWP? So, you are essentially saying that mollies are worse than the AWP. That's ridiculous.

    We pride ourselves in stating that TPG "sets the standards in online gaming". How are we setting the standards, if we can't adapt to mollies? Thursday night on Inferno, Ira was calling...and we were up 10-6..on the molly server. As for altering calls, I've heard many callers say, "If we get mollied...do this."

    Adapt and overcome.

    EDIT:
    Manno, I actually liked the shield...it just didn't need to stop every bullet, and it should've had degraded protection, each time it took damage...and every CT shouldn't have been able to purchase it.
    Last edited by Guyver; 10-27-12 at 02:08 AM. Reason: more stuff






  4. Registered TeamPlayer taog's Avatar
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    #44

    Re: Flame or No Flame?

    Lets not start comparing shit here, awp to mollys, or mollys to shields..

    The molotov isn't anything like the shield situation in 1.6, back then they were pretty much banned from all leagues off the bat and had a short life in pubs as well. Mollys are fucking expensive and will eventually be tweaked even more over time. All we need to do, because leagues are keeping mollys in as well,.. is to have less of them. As Kaido said in his post, they are at 3 per team, lets try 2,.. if not 2, then 1. When leagues remove them, that's when we can talk about it. They weren't designed around TPG rushing strats. But, there are other alternatives such as calling more sophisticated strats to bait nades and to also lessin the amount of mollys.

    I'm suggesting that we put mollys on both servers as well.
    Last edited by taog; 10-27-12 at 03:52 PM.
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  5. Registered TeamPlayer
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    #45

    Re: Flame or No Flame?

    I voted for flame to stay. TPG already has a server that doesnt have flame if you dont like it play on the other server.
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  6. Registered TeamPlayer Guyver's Avatar
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    #46

    Re: Flame or No Flame?

    Quote Originally Posted by Xificul View Post
    I voted for flame to stay. TPG already has a server that doesnt have flame if you dont like it play on the other server.
    That's just crazy talk right there.






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    #47

    Re: Flame or No Flame?

    Quote Originally Posted by a weakling spaz View Post
    Voted no flame. I like the incendiaries, and the prospect of some new strats. Unfortunately I think those strats are not going to be able to be called in the short timeframe at the start of rounds and will be too complicated for the average folks that pop into the server.

    My $0.02
    I can somewhat get behind that. Strats in general have gotten more complicated in the past year than it was when I got here 3 years ago. Sometimes things get jumbled, but I've had(and so have a few others) pretty good success with the more complicated strats. Once everyone has done them a few times, things get less confusing and more fun.

  8. Registered TeamPlayer digital's Avatar
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    #48

    Re: Flame or No Flame?

    Nega weapon needs to be limited to one person. That weapon is the devil. One guy avg 6 kills a round

    Sent from my Motorola Photon Cannon!
    "And the hits just keep on coming." - Tom Cruise, A Few Good Men

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    #49

    Re: Flame or No Flame?

    I will say one more thing that I didnt think about. If flame is the reason the other server doesnt get as much play then I would be in favor for geting rid of flame only to get more people in the server.

  10. Registered TeamPlayer Gunny's Avatar
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    #50

    Re: Flame or No Flame?

    I voted to keep the flame but I won't be against a trial period to see if it increases traffic to the server.

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