View Poll Results: Flame or No Flame?
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Flame
23 50.00% -
No Flame
23 50.00%
Results 41 to 50 of 83
Thread: Flame or No Flame?
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10-27-12, 12:33 AM #42
Re: Flame or No Flame?
This is -]Papa[-. I do talk a little smack about flame lovers ingame sometimes but here I would like to keep it respectful.
IMO, I think the more skilled the player, the less likely they are to like flame. I'm not saying I am particularly skilled (just came back from a 7 year BF2 haitus), but I definitely don't like the sort of gameplay that molotovs create. It tends to turn every round into a slow play and I think everyone would agree that slowplay should be the exception, not the rule. I like good clean original fast-paced Counter Strike gameplay. In contrast to Guyver's desire for something new and different, I wish for things to remain as much like 1.6 as possible but with better graphics. I think Valve nailed it in 1999, and that CS doesn't need any new bells and whistles to be a better game. That would be like trying to change the game of chess to suit a younger less skilled generation. Molotovs appleal to less skilled players for obvious reasons. Just as I am for no hosties, I am for no flame.
I would like to see flame completely gone from TGP. Also I agree with others who've noted that there should definitely be an AWP server with no flame. This would essentially involve the removal of flame altogether, because I am pretty sure that most people would not want a Flame/No AWP server.
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10-27-12, 12:42 AM #43
Re: Flame or No Flame?
Maybe I shouldn't have said babies..I apologize..but, you guys wanting to ban them completely really need to start thinking outside the box. Whether you choose to believe it or not ...CS:GO is a prettier version of CS:S, with bits of CS 1.6 sprinkled in. CS:GO started as a port of CS:S to the XBOX 360. I was one of the first to say yes, that they do need to be limited, but you want the them taken out completely...and leave the AWP? So, you are essentially saying that mollies are worse than the AWP. That's ridiculous.
We pride ourselves in stating that TPG "sets the standards in online gaming". How are we setting the standards, if we can't adapt to mollies? Thursday night on Inferno, Ira was calling...and we were up 10-6..on the molly server. As for altering calls, I've heard many callers say, "If we get mollied...do this."
Adapt and overcome.
EDIT:
Manno, I actually liked the shield...it just didn't need to stop every bullet, and it should've had degraded protection, each time it took damage...and every CT shouldn't have been able to purchase it.Last edited by Guyver; 10-27-12 at 02:08 AM. Reason: more stuff
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10-27-12, 03:50 PM #44
Re: Flame or No Flame?
Lets not start comparing shit here, awp to mollys, or mollys to shields..
The molotov isn't anything like the shield situation in 1.6, back then they were pretty much banned from all leagues off the bat and had a short life in pubs as well. Mollys are fucking expensive and will eventually be tweaked even more over time. All we need to do, because leagues are keeping mollys in as well,.. is to have less of them. As Kaido said in his post, they are at 3 per team, lets try 2,.. if not 2, then 1. When leagues remove them, that's when we can talk about it. They weren't designed around TPG rushing strats. But, there are other alternatives such as calling more sophisticated strats to bait nades and to also lessin the amount of mollys.
I'm suggesting that we put mollys on both servers as well.
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10-28-12, 10:51 AM #47Re: Flame or No Flame?
I can somewhat get behind that. Strats in general have gotten more complicated in the past year than it was when I got here 3 years ago. Sometimes things get jumbled, but I've had(and so have a few others) pretty good success with the more complicated strats. Once everyone has done them a few times, things get less confusing and more fun.
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10-28-12, 11:08 AM #48
Re: Flame or No Flame?
Nega weapon needs to be limited to one person. That weapon is the devil. One guy avg 6 kills a round
Sent from my Motorola Photon Cannon!"And the hits just keep on coming." - Tom Cruise, A Few Good Men
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10-28-12, 02:13 PM #49
Re: Flame or No Flame?
I will say one more thing that I didnt think about. If flame is the reason the other server doesnt get as much play then I would be in favor for geting rid of flame only to get more people in the server.
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10-28-12, 09:23 PM #50
Re: Flame or No Flame?
I voted to keep the flame but I won't be against a trial period to see if it increases traffic to the server.
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