View Poll Results: Flame or No Flame?

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  • Flame

    23 50.00%
  • No Flame

    23 50.00%
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Thread: Flame or No Flame?

  1. Registered TeamPlayer Guyver's Avatar
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    Gamertag: Guyver72 Steam ID: guyver72 Guyver's Originid: guyver72
    #61

    Re: Flame or No Flame?

    Quote Originally Posted by dmasteR View Post
    That's actually happening.

    Will be released tomorrow. Was originally planned for tonight, not sure what happened though.
    Then, it's stupid. Why would smokes or he nades cause the flames to be dispersed?

    If they are going to nerf them that bad, they might as well just remove them...and call it a learning experience that didn't work like the riot shield.






  2. Registered TeamPlayer Stealthyking's Avatar
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    #62

    Re: Flame or No Flame?

    Heres a better idea, give Each team the option to buy a fire hose or extinguisher.

  3. Registered TeamPlayer idunn's Avatar
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    #63

    Re: Flame or No Flame?

    Or add an additional set of armor ~$500 for flame resistance to decrease flame damage...
    Likes Hitch liked this post
    http://i187.photobucket.com/albums/x167/idunn04/ramp_sig_idunn.jpg

  4. Registered TeamPlayer
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    #64

    Re: Flame or No Flame?

    Quote Originally Posted by Guyver View Post
    Then, it's stupid. Why would smokes or he nades cause the flames to be dispersed?

    If they are going to nerf them that bad, they might as well just remove them...and call it a learning experience that didn't work like the riot shield.
    You would actually be surprised how much use they will still get in the pro scene with the way they're setup in the CS:GO Beta aka the next update. Prior to this update, the Molotovs only sole purpose was to stop rushes as this use was higher on the priority.

    People use Molotov to stop rushes mainly, and completely stop a teams execution. This will no longer be the case, and will in fact make more interesting nade setups that were not possible as they were used to stop executions.

    Spoke too soon, update is out.
    Last edited by dmasteR; 11-15-12 at 09:02 PM.

  5. Registered TeamPlayer judedeath's Avatar
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    #65

    Re: Flame or No Flame?

    Quote Originally Posted by maximusboomus View Post
    Battlefield bad company and battlefield 3 didn't have voip. We bitch. Day z has voip we bitch...

  6. Registered TeamPlayer MeBad's Avatar
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    #66

    Re: Flame or No Flame?

    Quote Originally Posted by judedeath View Post
    Good stuff. This could improve my outlook on flame altogether.
    Did I say that or was I just thinking it?

  7. Registered TeamPlayer Stealthyking's Avatar
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    #67

    Re: Flame or No Flame?

    W.e. Fuck the update, its so unrealistic and bullshit and now this is just glorified css. Fuck it.

  8. Registered TeamPlayer Guyver's Avatar
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    #68

    Re: Flame or No Flame?



    Yeah...the smoke sure stopped it.
    Likes Stealthyking liked this post






  9. Registered TeamPlayer Stealthyking's Avatar
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    #69

    Re: Flame or No Flame?

    Hell yea! That smoke Really did the trick of putting out the flames! Everyone can sleep easy tonight knowing that if your house catches on fire the smoke will quickly put it out for you! No need for 911!

  10. Registered TeamPlayer MaFioSo's Avatar
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    Steam ID: 76561197965041713 MaFioSo's Originid: MaFioSo-AZ
    #70

    Re: Flame or No Flame?

    Limit flame to 1 per team, same as 1 awp for team. I don't mind the flame, it's just that makes the game increasingly boring. When the CTs have flames, most of our calls resort to slow playing, because any rush can be countered with a single flame.

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