View Poll Results: Flame or No Flame?
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- 46. You may not vote on this poll
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Flame
23 50.00% -
No Flame
23 50.00%
Results 61 to 70 of 83
Thread: Flame or No Flame?
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11-15-12, 08:55 PM #62
Re: Flame or No Flame?
Heres a better idea, give Each team the option to buy a fire hose or extinguisher.
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11-15-12, 09:01 PM #64
Re: Flame or No Flame?
You would actually be surprised how much use they will still get in the pro scene with the way they're setup in the CS:GO Beta aka the next update. Prior to this update, the Molotovs only sole purpose was to stop rushes as this use was higher on the priority.
People use Molotov to stop rushes mainly, and completely stop a teams execution. This will no longer be the case, and will in fact make more interesting nade setups that were not possible as they were used to stop executions.
Spoke too soon, update is out.Last edited by dmasteR; 11-15-12 at 09:02 PM.
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11-15-12, 09:01 PM #65
Re: Flame or No Flame?
News - Counter-Strike: Global Offensive Update Released
Here's the update
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11-15-12, 09:24 PM #67
Re: Flame or No Flame?
W.e. Fuck the update, its so unrealistic and bullshit and now this is just glorified css. Fuck it.
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11-15-12, 09:29 PM #68
Re: Flame or No Flame?
Yeah...the smoke sure stopped it.Stealthyking liked this post
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11-15-12, 09:36 PM #69
Re: Flame or No Flame?
Hell yea! That smoke Really did the trick of putting out the flames! Everyone can sleep easy tonight knowing that if your house catches on fire the smoke will quickly put it out for you! No need for 911!
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11-15-12, 09:40 PM #70
Re: Flame or No Flame?
Limit flame to 1 per team, same as 1 awp for team. I don't mind the flame, it's just that makes the game increasingly boring. When the CTs have flames, most of our calls resort to slow playing, because any rush can be countered with a single flame.
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