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Thread: Question about gameplay in server?

  1. Registered TeamPlayer naerok's Avatar
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    #1

    Question about gameplay in server?

    So it was 10-4 or 11-4 Its on Mirage on the east server i switch myself to the losing team and get slayed team switched back to T side the winning side. Than the admin says let me make the move? but my question is when was he/she going to make the move? it got to 12-4 and I had to leave the server that's not team playing is it? not calling out the admin whoever it was. just is this how tpg is? I thought we loved having tough and close games making each team work hard to get rounds not just stream rolling one team and over running the site with Zero contesting of it.

    Now I did msg the admin's asking should i switch because they are being straight rolled on. zero reply and we kept rolling them so I switched myself only to be slayed.
    Last edited by naerok; 04-30-13 at 11:00 PM.
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    #2

    Re: Question about gameplay in server?

    It depends on why the losing team was losing - relative skill, communication, attitude, how close to winning each round is and any number of other reasons are considered for switches. Nobody likes counter stacks, we have rules in place to avoid counter stacking. Generally if the team is losing because they aren't listening to calls(T or CT), or they have a shitty attitude, I won't make changes(me, personally). There are exceptions of course, and not all of us make the same judgement calls. If there is a skill stack, or a major difference in regs vs. non-regs, then I'm more likely to make a team swap early. In all honesty, I think the whole keep both teams close thing is way overblown here. It's great when it happens, but I really dislike constantly swapping players to keep things even. It disrupts the gameplay and doesn't let people get into a groove(many times a losing team with sufficient skill will make their own comeback when they find that groove).

  3. Registered TeamPlayer N-Ur-Face's Avatar
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    #3

    Re: Question about gameplay in server?

    The community loves to play even games, until they don't happen. When they don't, they say, "Oh, well, you want to reward the losing team for being bad, and punish the good team?" Well, no, I wanted a good fucking game is what I wanted.

    It's pitiful.
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  4. Registered TeamPlayer naerok's Avatar
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    #4

    Re: Question about gameplay in server?

    http://cloud-2.steampowered.com/ugc/...B66C2F1327672/


    this is steam rolling is it not? 80% of my team is positive ratio's only 2 ct's have positive ratio's.
    Last edited by naerok; 04-30-13 at 11:17 PM.
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    #5

    Re: Question about gameplay in server?

    Maybe, but there's plenty of skill on both sides There are admins on the losing team that know why they were losing. I'd be willing to bet it was lack of communication - whether that's making calls or responding to them. If that's the case, then I'd have left the teams as is. Most of those players are regs and should know how to communicate.

  6. Registered TeamPlayer Mr_Blonde_OPS's Avatar
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    #6

    Re: Question about gameplay in server?

    You definitely shouldn't have been slayed. That is borderline abuse imo. You had nothing but good intentions and just wanted to be a good teamplayer by switching yourself. A simple admin message and switch would have sufficed. (This is all negated if the switch was the cause of the slay)

  7. Registered TeamPlayer Raush's Avatar
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    #7

    Re: Question about gameplay in server?

    illusion pretty much hit the nail on the head. Looking at your screenshot, there is plenty of skill on CT side. I would even dare to say that CT's have the better team. We used to have this issue a lot in source of players trying to "balance" the teams by taking matters into their own hands. A team would go up 13-1, the top player would switch themselves, and the game would end 13-15. Both teams got their asses kicked, and the only winner was the person who switched themselves and won 28 rounds on a single map.
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  8. Registered TeamPlayer naerok's Avatar
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    #8

    Re: Question about gameplay in server?

    Quote Originally Posted by Raush View Post
    illusion pretty much hit the nail on the head. Looking at your screenshot, there is plenty of skill on CT side. I would even dare to say that CT's have the better team. We used to have this issue a lot in source of players trying to "balance" the teams by taking matters into their own hands. A team would go up 13-1, the top player would switch themselves, and the game would end 13-15. Both teams got their asses kicked, and the only winner was the person who switched themselves and won 28 rounds on a single map.

    wait what? are we looking at the same screen shot? so if they had a better team than why are they getting curb stomped?

    who do you think has skill?

    did you notice only 3 people dead and the whole ct side is dead?

    If it was a lack of communication after 15+ rounds they ovb needed help.
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    #9

    Re: Question about gameplay in server?

    But this game isn't that bad. I have been in games recently where one side went like 15-1, 15-0, steam rolled one side, a few people had kills but the entire game was just miserable. After like 6 or 7 wins, money is such an issue and people leaving is so bad, you just get unmotivated to win.
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    #10

    Re: Question about gameplay in server?

    Quote Originally Posted by naerok View Post
    wait what? are we looking at the same screen shot? so if they had a better team than why are they getting curb stomped?

    who do you think has skill?

    did you notice only 3 people dead and the whole ct side is dead?

    If it was a lack of communication after 15+ rounds they ovb needed help.
    Look at each individual player and think about where you place them skill wise. That's what I'm talking about as far as skill. Their top 7 players are mid-high skill. The rest are regs who know how to communicate. It's pretty much the same on T side. Looking at that screen shot, they were getting curb stomped because they weren't working together as a team. I might be wrong, but that's my take. The point is, they have at the very least a similar skill level to the T's. Moving you, or stricken, or any other high skill player is almost always going to counter-stack it. They had skill, they had regs, they had communicators(by this I mean people usually vocal on the mic with calls and such) and they had people considered in-game leaders. That's what I generally consider a successful recipe...they just needed to put it together.

    But this game isn't that bad. I have been in games recently where one side went like 15-1, 15-0, steam rolled one side, a few people had kills but the entire game was just miserable. After like 6 or 7 wins, money is such an issue and people leaving is so bad, you just get unmotivated to win.
    I can't really speak to that as I haven't been able to play much lately. We've said this a thousand times....take consistent screen shots of those games. We can't take corrective action without knowing specifically who or what to correct, or if anything needs corrected. It allows the highs to get the other side of the story(because something like this is their call), and it also allows for trend identification.

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