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Thread: TPG CSGO Cloud Server needs play testing

  1. Registered TeamPlayer -Lazarus-'s Avatar
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    #41

    Re: TPG CSGO Cloud Server needs play testing

    Quote Originally Posted by Bunni View Post
    Attachment 11504
    hmmm, barely dented anything. I was worried it was going to be CPU related. Might be network, eh even still this machine has was more bandwidth...
    How many people was this, 20 from the ss? Thats full, isnt it? So wait, it only lagged on one map? How much was the drop, to 80t/s?
    Like I said, check the actual network settings in the OS and see if there is anything worth optimizing.

  2. Registered TeamPlayer azalea's Avatar
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    #42

    Re: TPG CSGO Cloud Server needs play testing

    I only played for a bit but the server seemed OK at that point (20 ppl).

    Also as a point of order I have to say I was very pleasantly surprised to see competitive swap-at-half-time being used for one thing.

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    #43

    Re: TPG CSGO Cloud Server needs play testing

    anybody up for doing another test run tonight? i'm down,
    You know a genius has entered the environment because of all the fools that come out to deride him.

  4. Administrator Bunni's Avatar
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    #44

    Re: TPG CSGO Cloud Server needs play testing

    I've tweaked a lot of settings. Let me know how it runs and if there is any noticeable difference.

  5. Registered TeamPlayer Madmax (Grape)'s Avatar
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    #45

    Re: TPG CSGO Cloud Server needs play testing

    Quote Originally Posted by Bunni View Post
    Attachment 11504
    hmmm, barely dented anything. I was worried it was going to be CPU related. Might be network, eh even still this machine has was more bandwidth...
    How many people was this, 20 from the ss? Thats full, isnt it? So wait, it only lagged on one map? How much was the drop, to 80t/s?
    Yes, 20 players and I only noticed this on Inferno. But that is also the map that we had the most players on if I recall correctly.

    As to bandwidth, I don't think we need to force a minimum rate of 100000 (which is what the console returned to me). Perhaps lower it into the 50000-80000 range?


    In any case, will test tonight with the updated changes.
    We can do better.

  6. Registered TeamPlayer BrockSamson's Avatar
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    #46

    Re: TPG CSGO Cloud Server needs play testing

    The few times I have been able to get on the cloud server and have more than 10 people... things have been good. None of the persistent lag that would clear out a server. I can't say that I have played Inferno on the TPG cloud though.

    If anyone is getting a game going tonight send me an invite, I will be around.

  7. Administrator Bunni's Avatar
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    #47

    Re: TPG CSGO Cloud Server needs play testing

    Quote Originally Posted by Madmax (Grape) View Post
    Yes, 20 players and I only noticed this on Inferno. But that is also the map that we had the most players on if I recall correctly.

    As to bandwidth, I don't think we need to force a minimum rate of 100000 (which is what the console returned to me). Perhaps lower it into the 50000-80000 range?


    In any case, will test tonight with the updated changes.
    Yeah, I agree 100k is a little overkill. Lowering will undoubtedly help.

    FYI guys the changes I made may actually cause lag, or, they could help a lot with the congestion that happens at roundstart with 16+ people. Only way to know is to test it out.

    Mobile-

  8. Registered TeamPlayer Madmax (Grape)'s Avatar
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    #48

    Re: TPG CSGO Cloud Server needs play testing

    On Inferno right now with full server, server tick is dropping like crazy. Worse than yesterday.
    We can do better.

  9. Administrator Bunni's Avatar
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    #49

    Re: TPG CSGO Cloud Server needs play testing

    disabled all the changes, any difference?

  10. Registered TeamPlayer Madmax (Grape)'s Avatar
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    #50

    Re: TPG CSGO Cloud Server needs play testing

    Not sure, we're down to half server now.
    We can do better.

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