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Thread: Your definition of "Dying Server"

  1. Registered TeamPlayer DuDDy's Avatar
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    Gamertag: Duddy0017
    #1

    Your definition of "Dying Server"

    Ok so I kind of want to know what everyone's definition of "Dying server" is. Only curious because tonight we went from dust2 to scorch, lost 4 people from a full server and somehow people were saying that it was dying even though we were getting new connections and it was full when I left the server tonight.

    I would define a server as dying when you go from a full server to less than 2/3 full in say 5-10 minutes and then we steadily lose connections for the rest of that map with the map ending at 1/2 capacity or less.

    Anyone else?

  2. Registered TeamPlayer Guyver's Avatar
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    Gamertag: Guyver72 Steam ID: guyver72 Guyver's Originid: guyver72
    #2

    Re: Your definition of "Dying Server"

    3v3, and below ..dead. 5v5 and above, that's a game.

    CS people are spoiled, they don't know what a dead server is...






  3. Registered TeamPlayer Madmax (Grape)'s Avatar
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    Steam ID: Madmax56 Madmax (Grape)'s Originid: madmax5699
    #3

    Re: Your definition of "Dying Server"

    It is very common for people to leave on map change. See how many people are present at map start, then wait and see if the number grows or declines over the next 10-15 mins. That tells you if the server is dying or not.
    We can do better.

  4. Registered TeamPlayer DuDDy's Avatar
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    #4

    Re: Your definition of "Dying Server"

    Quote Originally Posted by Guyver View Post
    3v3, and below ..dead. 5v5 and above, that's a game.

    CS people are spoiled, they don't know what a dead server is...
    you leave your filthy dod nonsense outta this thread.
    Likes Guyver liked this post

  5. Registered TeamPlayer taog's Avatar
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    Your definition of "Dying Server"
    #5

    Re: Your definition of "Dying Server"

    Yeah, I was there. I did RTV the map, but I was surprised how many stayed for scorch. I rtv'd because I was trying to predict the outcome and I was wrong, we did have good numbers. But, I am wrong a lot, sometimes I will nominate a map assuming people will gather, but often they'll take off. From what I've noticed, it recently has been more about who is playing, and if people on both teams are communicating then I tend to see the servers stay alive pretty late, like 4am or so. But as soon as those few people leave it tends to die. That is my opinion on a dying server for TPG, when we lose the team players, it dies lol.

  6. Registered TeamPlayer Rad's Avatar
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    #6

    Re: Your definition of "Dying Server"

    Anything under 5v5 is painful for me and I don't enjoy it. If people aren't talkative and cooperating then it's almost just as bad. I'll go do something else if it feels like I'm playing with bots.

  7. Registered TeamPlayer
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    #7

    Re: Your definition of "Dying Server"

    anything less than 5v5!
    su-san

  8. Registered TeamPlayer
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    #8
    Depends on the momentum... If its early in the day and people are just joining and it gets to 5v5.. Then More will join and you got a game. If its a map change from d2 to scorch and it goes from full to 5v5, then that server is dying and if any side is significantly stronger people rage and leave.

  9. Registered TeamPlayer
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    #9

    Re: Your definition of "Dying Server"

    At 2 am I'd consider anything more than 5v5 pretty alive on a weekday(which was the case in this instance). Really though if we have people making and listening to calls then it's alive. Goat is right in saying that good teamplayers/callers really dictate whether the server is coming alive or dying...6v6 with all regs who listen to the call well is more alive than an 11v11 with a bunch of idiots /assholes that aren't following the call imo.

  10. Registered TeamPlayer
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    #10

    Re: Your definition of "Dying Server"

    If it's just you and a few people on the server try to go to a popular map. Season, dust2, and nuke are all good maps to attract players. If you are alone, you can rtv the server automatically.

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