View Poll Results: Replace Strike with Mirage?

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  • Yes, add Mirage and remove Strike.

    11 47.83%
  • No, don't add Mirage.

    0 0%
  • Add Mirage and keep Strike.

    12 52.17%
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Thread: de_mirage, a modified de_cpl_strike.

  1. Registered TeamPlayer LAYGO's Avatar
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    #31

    Re: Modified de_cpl_strike?

    Quote Originally Posted by Fajita! View Post
    It favors T side 51-49... I've never really thought that it was that unbalanced.
    I'd like to see the data for your facts please.
    oh hai


  2. Registered TeamPlayer LAYGO's Avatar
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    #32

    Re: Modified de_cpl_strike?

    I like new, yet familiar maps.
    oh hai


  3. Registered TeamPlayer Adretheon's Avatar
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #33

    Re: Modified de_cpl_strike?

    TeamPlayer Gaming - Maps

    Strikes number 9. I too never thought Strike was unbalanced. T is hard to call on it tho unless you know what you're doing. I think that's where people get screwed.

    With that said, Max's map is still neat and I think it would be fun to play on.

  4. Registered TeamPlayer LAYGO's Avatar
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    #34

    Re: Modified de_cpl_strike?

    Quote Originally Posted by Adretheon View Post
    TeamPlayer Gaming - Maps

    Strikes number 9. I too never thought Strike was unbalanced. T is hard to call on it tho unless you know what you're doing. I think that's where people get screwed.

    With that said, Max's map is still neat and I think it would be fun to play on.
    Ahhh. Cool. I didn't realize we had those kinds of stats.

    I like Strike & you definitely need to know how to get the CTs moving in order to get what you want.

    I'll let everyone in on one of my secrets for calling: GET THE CTS MOVING! If they stay put, they'll almost always have an advantage. Then after you get them moving a few times, they'll stay put longer, start hitting a site full force. Almost always the result is a larger T force hitting a smaller CT force.
    oh hai


  5. Registered TeamPlayer CivilWars's Avatar
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    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #35

    Re: Modified de_cpl_strike?

    Quote Originally Posted by Adretheon View Post
    TeamPlayer Gaming - Maps

    Strikes number 9. I too never thought Strike was unbalanced. T is hard to call on it tho unless you know what you're doing. I think that's where people get screwed.

    With that said, Max's map is still neat and I think it would be fun to play on.
    These stats can be misleading in determining true balance of a map. On many maps the more skilled players will stack to one side to offset the imbalance one way or the other of the map. My best guess is if you had two identical teams, impossible I know, playing each other on strike the CTs would win out more often. I always like to use my old analogy if if you could clone Vafa 19 times, and have two 10 man teams all of Vafa who would win? I still stand behind the fact that the CTs would win more than they lose.


  6. Registered TeamPlayer LAYGO's Avatar
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    #36

    Re: Modified de_cpl_strike?

    Quote Originally Posted by CivilWars View Post
    These stats can be misleading in determining true balance of a map. On many maps the more skilled players will stack to one side to offset the imbalance one way or the other of the map. My best guess is if you had two identical teams, impossible I know, playing each other on strike the CTs would win out more often. I always like to use my old analogy if if you could clone Vafa 19 times, and have two 10 man teams all of Vafa who would win? I still stand behind the fact that the CTs would win more than they lose.
    I think a 10v10 Vafa battle would be flawed as Vafa would know Vafa's tendencies.
    oh hai


  7. Registered TeamPlayer THATriggerHappy's Avatar
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    #37

    Re: Modified de_cpl_strike?

    yea i don't know how people always manage to forget that the teams get balanced pregame or during to the game which severely throws off the stats

  8. Registered TeamPlayer Adretheon's Avatar
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    Gamertag: Adreatheon PSN ID: Adretheon Steam ID: Adretheon
    #38

    Re: Modified de_cpl_strike?

    Quote Originally Posted by LAYGO View Post
    I'll let everyone in on one of my secrets for calling: GET THE CTS MOVING! If they stay put, they'll almost always have an advantage. Then after you get them moving a few times, they'll stay put longer, start hitting a site full force. Almost always the result is a larger T force hitting a smaller CT force.
    Bingo. Scrum was always good at doing this on Strike. He could trick even the best players sometimes.

  9. Registered TeamPlayer Madmax (Grape)'s Avatar
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    #39

    Re: Modified de_cpl_strike?

    We had the CT double-spawn issue again tonight in Strike. Sos had to suicide .

    This map is pretty much finished now. Play test this weekend?

    Edit: Also, should this map replace Strike (as in remove strike from the server)? Perhaps a question to be answered after the play test.
    Last edited by Madmax (Grape); 05-03-12 at 01:01 AM.
    We can do better.

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    Steam ID: Armag3dd0n Petrichor's Originid: Petrikor
    #40

    Re: Modified de_cpl_strike?

    Looks interesting. I'd really like to try it out on the pub servers.

    Madmax, since you created it, I guess you'd have first dibs on naming new/changed spots on the map.

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