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Thread: What is a "team player"?
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06-25-12, 12:43 AM #12
Re: What is a "team player"?
I agree for the most part. Every rush is different though. Rushing B on lost temple usually means every one pushes in for a moment until site is clear, and the last couple guys should turn around and watch tunnels immediately; although many rushes on lost temple clear B site immediately. It's hard to draw the line between who rushed until site was clear (and then watched flank) and who just waited in tunnels without making sure site was clean. It's hard to see because it happens so fast. Who's to say a player in the back of the rush saw a player in the site on radar and watched flank because the team had already taken it?
Although there are many rushes where the whole team has to push out, and I've seen many players not do so. I have been the lead on so many rushes, gotten blind, pushed, died, and seen my entire team sitting behind the choke point because a few leading rushers pulled back. A slap on the wrist in that scenario is all that can be done. The servers are very different when an admin is present. As soon as one player gets banned all of the sudden many people are saints (I say that in the purely Terrorist meaning of saint... ), but when an admin is not present, people "make their own calls" and wander off to the flank, only caring about KDR.
People, this is a teamplay community. No one cares about your KDR, rank, or hit %. We only care about how much you want to win.Affinity liked this post
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06-25-12, 01:17 AM #14There are many things that frustrate/infuriate me, but most have been named. Mainly, I say if you plan on entering either server, come in with a no-nonsense attitude, prepared to give it your very best for your team each and every round, not for your own gain.
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06-25-12, 01:37 AM #15Re: What is a "team player"?
the teamplayer is the guy who stands next to the bomber on Chateau while he's trying to get the bomb down in under 5 seconds. Teamplayers also defend the defuser, and the best way to defend the defuser is standing nearby him, hopefully drawing enemy fire first and being quick enough to take the bad guys down.
Defending the flank on a rush is only excusable if you're in the back of the line.Words are only limited to the effable, while the indescribable is merely found within ourselves.
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06-25-12, 01:53 PM #17
Re: What is a "team player"?
I disagree. Winning isn't the goal ONLY set here in my opinion, the goal is teamwork and winning becomes the result.... and I am guessing that is why this thread popped up in the first place. If winning were the one and only goal then the best call to make would to be bait the bottom 75% of your team and have the top 25% flank and bait every round, but that's no fun. That is not my definition of team play, nor any of yours I'm sure. I would much rather lose a map on TPG 10-15 having had a good experience with the teamwork and strats, than win 15-0 pugging it out because the teams happen to be stacked and we can rush straight in a site every round.
That's not fun. Winning isn't what gets me off, it's the experience you have with others making that win possible. That experience can be organized with good communication, or it can be a bumblefuck. It happens... we're in a public server.
Agree with ya, Volc. As a day time player I have to say when the threat of getting slayed is removed we see a lot less team play and a lot more me-play (aka... less regs.) I will admit -- if I have already tried to pull it together and no one is going to follow the calls, and there is no admin to fix the issue then, it's a free for all "slow play" pug every round. Thankfully, not a lot of people experience this, because it can only go on for so long before an admin shows up.
Also +1 to Kyle and Volc on the point of your rank means nothing here. Honestly, if you want to be a pro go do it on LAN (or even ESEA lol) and let'em know your TPG rankings. That being said, the same people who like to say rank doesn't matter love to pull the seniority card: I've been playing here x number of years. Seeing a community evolve over time like that is definitely a useful perspective, but if you are gonna look at it how it is: you see yourself ranked higher. Just playin' Devil's advocate here.
I don't see a huge malfunctioning community here. The "old days" are always better, but there is always room for improvement for future days. You just gotta figure out what to improve, then how to do it. As always, a lot of words for just a few minor points.
~wesLast edited by Affinity; 06-25-12 at 01:55 PM.
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06-25-12, 04:03 PM #18Re: What is a "team player"?
I've been wanting to post something along this topic too Vin. Compared to when I first joined TPG, and I'm sure it was even better before I got here, the servers are completely shit now. If you think there are a lot of regulars playing today, your mistaken. The regular numbers are nothing compared to the past and that is the #1 problem right now.
We need new TPGers to be created everyday. And the only way they are created is from regulars enforcing and promoting the TPG way. The second problem is that we have a good amount of regulars who aren't true teamplayers. They hardly play objective side, they don't call when they are on objective side, they bait their team, etc, etc. These players needed to be called out in-game. Unfortunately these kinds of players aren't apart of our forums, so they will never see this. But it is up to TPGs true regulars to cast out players like this or change their ways. We all know how a true teamplayer is supposed to act in general. Just because you are not an admin, doesn't mean you can make a difference.
-Call non-teamplayers out
-Enforce/promote TPG rules and regulations
-Play the objective side when the server is mostly newer players
-If there are no admins on and the T/CT team is getting smoked, switch over when you can, or try to get a top frager to switch over.
I'm not a true TPG OG, but I think they would agree with me when I say that the servers are nothing what they used to be like. That is a major problem, and it is up to the new generation of TPGers to get us back on track. We need to start kicking some ass and stop with the "if, ands, or, buts". We do it one way here and that's TPGs way. If you don't like it that way Get The Fuck Out. That's the mentality we should all have.
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06-25-12, 04:11 PM #19Re: What is a "team player"?
*Help the Noobs be better teamplayers!
TLDR Leadership.FragRaptor liked this post
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06-25-12, 04:39 PM #20
Re: What is a "team player"?
I agree completely and I think people need to remember that what keeps people coming to TPG is that it has a strong objective side that does interesting calls that keep it fresh. It's more difficult to get a coordinated T side than it is to get a coordinated CT side, so in general we need to have more regulars on T than we do on CT. And this frequently does not happen.
Please read what Blonde posted because it's something that the server's got pretty bad with. It's very frustrating to see. Sometimes I will join in the late afternoon/early evening, before the servers are packed with regs. VERY OFTEN when I do this I see a bunch of regs in the top 50, top 20, top 10 just miraculously happen to wind up on CT side. And it's usually the same people. People who are too good to deal with a T side that might not be perfect and easy to play on, that might require some work to get rolling. These are the same people who almost never call even though they consider themselves pro CSSers. "Fair-weather teamplayers" who can only be counted on to chip in when there are a bunch of regs there, or when they happen to feel like it.
Go to the top 50 and look at the players with 50/50 ratios or more CT side joins. Now look at the players with join ratios skewed towards T side.
What group do you want to be considered part of? People like Vafa, Madmax, Pimp Trizkit and Iravedic0 who everyone looks up to as leaders of this community and true teamplayers, who are 60% T Side or more. The server used to be filled with those types, and used to have a top 20 that wasn't half populated by people who insist on maintaining that 50/50 T/CT join ratio.
It's not to say that you can never play CT side, but here's an idea: If you consider yourself a teamplayer, do the T side joins when the server has newer players and the (less) CT side joins when the server's rolling. Join T side more often than CT, not the same number of times. New players to TPG are way more prone to join CT side and CT side will never have a problem getting people to play on it. It's the T side that takes some effort to organize instead of just space out and play. It's the T side that is worse to play when you are getting rolled. If you are in the top 50 and are 50/50 ratio or (god forbid) more CT than T then you are leaving it up to the real teamplayers to take up your slack.Join the TPG Folding @ home team: http://www.teamplayergaming.com/pc-h...ding-team.html
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