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Thread: de_strata

  1. Registered TeamPlayer
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    #31

    Re: de_strata

    Quote Originally Posted by SiLLy View Post
    I liked it a lot. Even though it was kinda T sided in a 5v5, it was overall a pretty enjoyable map. I can see it working in a TPG setting.

    Unrelated Note: We should do inhouse 5v5 Match Scrims with TPG'ers more often like today. Even though we were playtesting the map, I like how we got a whole 5v5 unofficial scrim going. That was LOADS OF FUN, and I found out that I love being a team captain. XD
    Master Magus tried to accomplish weekly scrims, he hasn't been playing often so it died down. You can probably take over the group if you guys really want to. Master Magus Scrims is the name, and it already has a decent number of TPG players.

  2. Registered TeamPlayer
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    Steam ID: Armag3dd0n Petrichor's Originid: Petrikor
    #32

    Re: de_strata

    There used to be a mod which allowed 10 players who joined a scrim server (with the mod) to setup the pug themselves. it would assign two captains and place them on T and CT each, and the rest to spectator. the captains would pick alternatively from a list (the same way one chooses a map during the map voting on round 13 in TPG pub servers), and the mod would place the player on the captain's team. You can still have admins for the server who can override the mod of course.

    It worked well when it was implemented in the Kuwaiti servers I used to play on. I'm not sure but I think it was called the mani match mod. It may not exist anymore for all I know.
    Last edited by Petrichor; 07-12-12 at 01:25 PM. Reason: punctuation

  3. Registered TeamPlayer Kaido's Avatar
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    Steam ID: RadiuM_
    #33

    Re: de_strata

    That is exactly what we did yesterday, works as long as everyone listens :P, but yes having a mod that does the work for you would be great.

    Would this be it: Features ?

  4. Registered TeamPlayer
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    #34

    Re: de_strata

    Still havnt played this map, maybe tomorrow.

  5. Registered TeamPlayer
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    Steam ID: Armag3dd0n Petrichor's Originid: Petrikor
    #35

    Re: de_strata

    I'm not sure Kaido, the features listed there don't talk about a match making system at all.


    This might be it - Ace Match mod

    EventScripts Forums • View topic - Ace Clan Match *Updated 11 Sept 2007*

    It requires the mani admin plugin to be installed for it to work.

    I'm still not sure if this is the mod. The thread linked above is really old, and it seems the mod was last updated in 2007. My only attempt at installing it (the match mod that worked, may or may not be this) myself about 6 years back failed, so my knowledge of plugins and mods is pretty low.

    If anyone wants to try it out:


    FILE MAY NOT BE SAFE, OPEN AT YOUR OWN RISK
    Download link - Phil Pendlebury – Ace Rimmer

    Select "Ace Match" from the list that is presented.

    I downloaded and opened the text file, and I can copy-paste the contents into a new one if anyone feels unsafe about trying the above.

  6. Registered TeamPlayer
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    Steam ID: Armag3dd0n Petrichor's Originid: Petrikor
    #36

    Re: de_strata

    WarMod - GameTech - Advanced Gaming Modifications

    I am fairly certain this is the mod that was implemented. Even if it isn't, it fits the requirements. The forum page for the mod is still pretty active. I'm excited now.

  7. Registered TeamPlayer benmoo's Avatar
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    Steam ID: benmoo
    #37

    Re: de_strata

    I'm down to try this map.

  8. Registered TeamPlayer VinDeagle's Avatar
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    Steam ID: BigEDawg1
    #38

    Re: de_strata

    Not sure if it is possible to change spawn positions but if the CTs were spawned to the far left or even outside the garage it would change the gameplay a lot.

  9. Exiled
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    Steam ID: sillyness
    #39

    Re: de_strata

    This map is incredible T sided as it is right now. I don't know if the balance will change in a 11v11, but its a pretty rough map for the CT's (NO WAY!?). I like the map layout but I don't know if it will be good for TPG...unless what Vin said above does happen, in which the CT's spawn closer to the B site so they can have time to set up. This map made Raush want to kill himself, and not a lot of maps can do that to a person lol.

  10. Registered TeamPlayer kANG's Avatar
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    #40
    Map will even out with 11vs11....its actually ct sided in my opinion....ive played it on a different server and cts dominate most of the time....but its not a teamplay server so that could change some things...

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