Results 11 to 20 of 78
Thread: Maps we don't need!
-
07-13-12, 01:44 PM #11Re: Maps we don't need!
Imbalanced maps won't be a problem if there's side switching program implemented. Yeah this is a pub server and not a match server, but this isn't your regular pub server either. This should work if most of the players stay through the map, which is usually the case, and players don't play the same team twice.
-
-
07-13-12, 03:14 PM #13
Re: Maps we don't need!
We tried that but it only made maps feel longer and un-enjoyable. What needs to happen is we need to man up and not rtv every map that isn't top5. We've rtv'd maps like Frost, Fire, and Aztec along with not voting for maps like, Rush, villa, hell even D1(which is a great map if people do what they are supposed to).
And like Sos said, it's all about mentality. The reason maps are "hard" or "sided" is cause you go into that map thinking that, and therefore don't play to your full potential. I've seen T's rape on maps like Cbble, Aztec, hell even Tides cause the caller was confident and the team backed him up. Don't believe me? Put together a team of OG regs and new regs, and the Og will kick ass. Because that's how we used to play. We pick a caller, and the whole team is confidant of a win, we all support the caller and we all make changes that help calls.
But back on subject, quit being a fuckin pussy and play a new fucking map. Don't rtv before warm up is over.
-
07-13-12, 03:44 PM #14Re: Maps we don't need!
Not true. If you pitch players with equal skill (disregarding the absolute noob level), you will find teams winning on one side far more often than on the other. Maps are not created balanced and this is why you have team switching in competitive games. The reason for such imbalances are because CTs usually get choke point control before Ts can cross through. On maps like Aztec, there's way for a Terrorist team to win a site because the CTs can just camp it out having a huge map advantage controlling the majority of the map with ease (Bridge, water, double doors). Most people are not interested in spending their time getting rolled over with not much skill involved in doing so.
Of course you can have T side winning on aztec or on nuke, but then the ct side is totally incompetent which means the sides are stacked. I don't have fun playing against an incompetent team.
Much easier to have a good game on maps that are not so far imbalanced. This is why some maps are more popular than others.Last edited by Petrichor; 07-13-12 at 03:45 PM.
-
07-13-12, 04:34 PM #15
Re: Maps we don't need!
Sometimes yes, but I've seen CT teams with 4-5 the best regs we have on Aztec still lose. I've seen T teams with the absolute worst k/d players win maps because the calls are executed with perfection. I've seen Stacked T side on pira get ass raped all because the player morale wasn't right. And this isn't just for CSS I've seen the same thing in L4d2, dod, tf2. A lot rides on that will to win, that ability to mesh as a team regardless of how good or skilled said team is.
I can even use myself as an example. I'm not a good player by any means my K/d is shit and more often negative. But you put me on a team with Vafa or Scrum or any one of our good leading Regs and I'll go 14-5 and better because my mentality changes. Cause I know they can lead us for a win. The team listens better to those people, and calls get executed the right way. And that's really all it takes for the most part. Least that's the way it's been for the past 6-7 years I've been playing here.
-
-
-
07-13-12, 05:45 PM #18
Re: Maps we don't need!
Guys guys guys,
back in the daynot even back in the day, only like 2~3 years ago we played maps like aztec, dust, port, and fire all the time. We enjoyed them as much as you guys love your nuke and season. It's funny, but similar threads like this one were started about getting rid of such maps as season and nuke. Yes that's right, we used to HATE season, now we play it all the time. If you all get your heads out of your asses, get in the game, play for your team and not for your score, then you might enjoy 'new' maps!
-
07-13-12, 06:09 PM #19
Re: Maps we don't need!
This.
I'm going to say some things that might piss even the regs off...but, I honestly don't care. Let me preface this by saying that TPG is probably one of the best communities I've ever been a part off, and seen.
However, there is one flaw with the thinking of CS here, and I said it last night in the server while playing cs_office.
The only reason the CT side is thought of as the "pussy" side and T is thought of as the side that "does work" is because we ALWAYS play de_ maps. Hostage maps are a BLAST to play as CT.
Back when I started playing CS in 2002, my old clan played EVERTHING. siege, estate, office, italy...you name it.
Who cares if the gameplay on cs_ maps might be broken? Lay down some ground rules for the maps, and make it work.
-
07-14-12, 02:58 AM #20
Re: Maps we don't need!
D1 is a really fun map. When T's lose on that map it's cause they are too generic with calls or the T team doesn't listen. There's so much to do on that map, and so many ways to make it really fun. A few years ago, when Scotzo is talking about, we played D1 for shits and giggles. It was one of those maps we played and had fun with. A few years before that it was intense. It was everything you expected from a DE map.
Honestly, and I've mentioned it before in a few threads recently, I think it's our new regs. I'm not down playing the skill of our new regs, but there's something a bit more...pussy about them. Like now, we have 0 new Regs to compare to Bigdog, Smokensherry, Jeffzilla, Ira, Scrum, Vafa, or any of the OG regs(you know who you are). We've slowly decided that we don't need to be as intense about CSS as we used to be, and honestly that's saddening.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks