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Thread: Hehe Duddy and tCz get killed by a noob. :)

  1. Hi, my name is...
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    #31

    Talking Guns that should be in L4D

    This is a thread for weapons that should be added to l4d 1,2 or 3. Just state what gun and put the stats.
    -----------------------------------------------------------------------------------------
    Name: Barrett 50. Caliber.
    Damage: 150 per shot.
    Clip: 10 bullets.
    Range: long
    Accuracy: 85%
    Category: sniper
    Damage per clip: 1500
    Reload time: 2 seconds

    Etc. Has a scope, takes 3 clips to kill a tank (much like the sniper in L4D2 which has 30 in a clip). Recoil is strong but not strong enough to impede your accuracy.
    -----------------------------------------------------------------------------------------
    Name: UMP 45.
    Damage: 30 per shot.
    Clip: 35 bullets.
    Range: short
    Accuracy: 95%
    Category: sub-machine gun
    Damage per clip: 1050
    Reload time: 2 seconds

    Etc. It has a silencer, recoil is reduced due to silencer increasing accuracy.
    Takes about 4 clips to kill a tank if most bullets hit.
    -----------------------------------------------------------------------------------------
    Name: Fire Extinguisher
    Category: melee weapon
    Speed: every 1.5 seconds it is swung
    Arc: Wide
    Range: about 1-3 ft away from you
    -----------------------------------------------------------------------------------------
    Name: Concussion Grenade
    Category: explosives
    Effect: stuns zombies for 5 seconds.
    Range: 10 ft in radius.
    Damage: 50
    -----------------------------------------------------------------------------------------
    Name: M203 grenade launcher
    Category: attachment
    Effect: replaces flashlight and gives you 5 shots. It also arcs.
    Damage: 200
    Range: 50 ft
    Reload time: 2 seconds
    Blast radius: 5 ft.
    Accuracy: 100%
    -----------------------------------------------------------------------------------------
    Name: M26 shotgun attachment
    Category: attachment
    Effect: replaces flashlight and gives you 20 shots.
    Damage: 75
    Range: after 10 ft, does 25 damage.
    Reload time: 2.5 seconds
    Clip: 4
    Accuracy: 100%
    -----------------------------------------------------------------------------------------
    Name: flamethrower
    Category: attachment
    Effect: replaces flashlight, burns zombies.
    Damage: 100 every second.
    Clip: lasts 4 seconds.
    Ammo: 2 canisters.
    Range: 20 ft.
    Reload time: 3 seconds

    Add any ideas you have, add melee weapons, sub-machine guns, assault rifles, snipers, grenades, attachments, pistols, light machine guns,
    :cc:Light travels faster than sound, that's why some people appear bright until you hear them speak.

  2. Administrator Kanati's Avatar
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    Hehe Duddy and tCz get killed by a noob. :) Hehe Duddy and tCz get killed by a noob. :) Hehe Duddy and tCz get killed by a noob. :) Hehe Duddy and tCz get killed by a noob. :) Hehe Duddy and tCz get killed by a noob. :) Hehe Duddy and tCz get killed by a noob. :)
    #32
    Only issues I would have would be the 50 and the 203. The 50 is not really a shoulder rifle. And the distances that we play at wouldn't call for a 50BMG round. The G3 sniper is plenty good. The hunting rifle (mini 14) as well. Anything much more than that is overkill for overkill's sake.

    And the 203's radius of 50 feet might be a bit much. Being able to mount it as an attachment on the AR, AK, or scar though would be interesting. It would, just by the nature of how they have weapons set up, have to take your melee/pistol slot though. Not sure if I would want to lose my secondary weapon for it.

    Other than that... I like.

    Krakkens and shit. stop tempting them.
    -- Bigdog


  3. Join Date
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    #33
    name: M249 SAW light machine gun
    damage: 200 per shot
    clip: 200 bullets (can replace the m60)
    accuracy: 50
    category: lmg
    damage per clip: 1500
    reload time: only one clip just like the m60 get's trown away after being out of ammo

  4. Zombie Dog
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    #34
    There are so many melee weapons that could be added:
    Name: shovel
    Category: melee weapon
    Range, arc, and speed: equal to that of the fire axe
    -------------------------
    Name: tree limbs
    Category: melee weapon
    Range, arc, and speed: equal to the Baseball Bat.
    -------------------
    Name: Cover for the back of a toilet(can't remember the name)
    Category: melee weapon
    Range: between frying pan and bat
    Arc: wide
    Speed: equal to frying pan.
    ------------
    Chemical Thrower
    Category: With Chainsaw, or attachment
    Effect: pull out like a chainsaw(rev, load, etc.), "throws" chemicals like acid, CO2, etc.
    Range: 15-20 feet
    Damage: insta-kill commons and leaves a burn effects on Special Infected.
    Use: 5 seconds for each of 2 canisters.
    Reload: 2 seconds
    -------------
    M14
    Category: assault rifle
    Damage: 70 per shot
    Magazine: 20 shots
    Accuracy: similar to SCAR
    Reload: 2.5 seconds

    Etc.- semi-automatic, high speed cap, but not limitless in case of modded controllers, written scripts, etc.

    What do you mean when considering accuracy as a percentage?

  5. Zombie Dog
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    #35
    Quote Originally Posted by restlessgamer75 View Post
    name: M249 SAW light machine gun
    damage: 200 per shot
    clip: 200 bullets (can replace the m60)
    accuracy: 50
    category: lmg
    damage per clip: 1500
    reload time: only one clip just like the m60 get's trown away after being out of ammo
    What?
    200 damage per shot is super overkill. The m60 only has 50 damage and the snipers do 90 per shot. Plus, 200 damage for 200 shots is 40000, not 1500. WAY TO MUCH DAMAGE!

  6. Hi, my name is...
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    #36
    Quote Originally Posted by restlessgamer75 View Post
    name: M249 SAW light machine gun
    damage: 200 per shot
    clip: 200 bullets (can replace the m60)
    accuracy: 50
    category: lmg
    damage per clip: 1500
    reload time: only one clip just like the m60 get's trown away after being out of ammo
    Yeah, that would probably kill a tank with 1 clip if it had 30 bullets, then that's 6000 damage, that's too much! Aghhhhhh!
    :cc:Light travels faster than sound, that's why some people appear bright until you hear them speak.

  7. Hi, my name is...
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    #37
    It would be a free-for all for the SAW, you'd have anarchy, everyone would kill the other player for the gun, then you could be a one man army (without the noob tubes, lol).
    :cc:Light travels faster than sound, that's why some people appear bright until you hear them speak.


  8. Join Date
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    #38
    edited it a bit feel free to change things
    name: M249 SAW light machine gun
    damage: 50 per shot
    clip: 200 bullets (can replace the m60)
    accuracy: 50
    category: lmg
    damage per clip: 300
    reload time: only one clip just like the m60 get's trown away after being out of ammo

  9. Hi, my name is...
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    #39
    Name: Iron pipe
    Category: melee
    Range: 1-3 ft.
    Arc: really wide
    Swing time: 2 seconds to swing again
    :cc:Light travels faster than sound, that's why some people appear bright until you hear them speak.

  10. Zombie Cat
    Join Date
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    #40
    Quote Originally Posted by restlessgamer75 View Post
    edited it a bit feel free to change things
    name: M249 SAW light machine gun
    damage: 50 per shot
    clip: 200 bullets (can replace the m60)
    accuracy: 50
    category: lmg
    damage per clip: 300
    reload time: only one clip just like the m60 get's trown away after being out of ammo
    Damage per clip would be 10 000, not 300, would 300 be damage per second?

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