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Thread: Any idea on ct side of Pira?

  1. Registered TeamPlayer
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    #11

    Re: Any idea on ct side of Pira?

    Obviously CTs have to control the roof, and if CTs rush, they can get on to the roof quickly than Ts. But just be careful of those Ts come from the back.

    Also, CTs have to take control of sneaky, too. If not, dont depends on those CTs at CT arches, cuz there is nothing they can do to stop Ts to plan the bomb at A.

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    #12

    Re: Any idea on ct side of Pira?

    one in a site behind smoke then 9 in b imo....

  3. Registered TeamPlayer KidWithTheFace's Avatar
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    #13

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by J. Gate
    Obviously CTs have to control the roof, and if CTs rush, they can get on to the roof quickly than Ts. But just be careful of those Ts come from the back.
    T's get to the roof quicker than the Ct's, which is why it is harder for the Ct's

  4. Registered TeamPlayer
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    #14

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by KidWithTheFace
    Quote Originally Posted by J. Gate
    Obviously CTs have to control the roof, and if CTs rush, they can get on to the roof quickly than Ts. But just be careful of those Ts come from the back.
    T's get to the roof quicker than the Ct's, which is why it is harder for the Ct's
    not in my experience...its VERRYYYY close though...it depends on spawn locations.

  5. Registered TeamPlayer
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    #15

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by TehSpaz
    Quote Originally Posted by KidWithTheFace
    Quote Originally Posted by J. Gate
    Obviously CTs have to control the roof, and if CTs rush, they can get on to the roof quickly than Ts. But just be careful of those Ts come from the back.
    T's get to the roof quicker than the Ct's, which is why it is harder for the Ct's
    not in my experience...its VERRYYYY close though...it depends on spawn locations.
    If the Ts in front utilize the good spawn locations and jump through the window then they get there faster.

    On the flip side though, most CTs always go to the same spots instead of going roof when you have a good spawn (ex: the guy in the best spawn going to archway instead of getting nades across roof). Bottom line is that whoever controls roof wins A site.

  6. Registered TeamPlayer
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    #16

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by ic0n
    Quote Originally Posted by TehSpaz
    Quote Originally Posted by KidWithTheFace
    Quote Originally Posted by J. Gate
    Obviously CTs have to control the roof, and if CTs rush, they can get on to the roof quickly than Ts. But just be careful of those Ts come from the back.
    T's get to the roof quicker than the Ct's, which is why it is harder for the Ct's
    not in my experience...its VERRYYYY close though...it depends on spawn locations.
    If the Ts in front utilize the good spawn locations and jump through the window then they get there faster.

    On the flip side though, most CTs always go to the same spots instead of going roof when you have a good spawn (ex: the guy in the best spawn going to archway instead of getting nades across roof). Bottom line is that whoever controls roof wins A site.
    def. agreed...

    problem is, on pira, it's hard for CT's to make calls IMHO...cause if you all rush one site, and T's are goin to the other, they can take it, and have AMAZING defense set up before you go.
    and it's VERY hard to make split calls (half A, half B....2 mid, 2 arch, 2 roof, 3 b, 1 b tuns etc etc) because it IS a pub server still, and that kinda organization is hard to get down WHILE you're gaming >_<

  7. Registered TeamPlayer
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    #17

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by TehSpaz
    def. agreed...

    problem is, on pira, it's hard for CT's to make calls IMHO...cause if you all rush one site, and T's are goin to the other, they can take it, and have AMAZING defense set up before you go.
    and it's VERY hard to make split calls (half A, half B....2 mid, 2 arch, 2 roof, 3 b, 1 b tuns etc etc) because it IS a pub server still, and that kinda organization is hard to get down WHILE you're gaming >_<
    Play on my team...

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    #18

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by Pineapple!
    Quote Originally Posted by TehSpaz
    def. agreed...

    problem is, on pira, it's hard for CT's to make calls IMHO...cause if you all rush one site, and T's are goin to the other, they can take it, and have AMAZING defense set up before you go.
    and it's VERY hard to make split calls (half A, half B....2 mid, 2 arch, 2 roof, 3 b, 1 b tuns etc etc) because it IS a pub server still, and that kinda organization is hard to get down WHILE you're gaming >_<
    Play on my team...
    oh berry, you and your CRAAAZY smoke calls!

  9. Registered TeamPlayer
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    #19

    Re: Any idea on ct side of Pira?

    Quote Originally Posted by TehSpaz
    Quote Originally Posted by Pineapple!
    Quote Originally Posted by TehSpaz
    def. agreed...

    problem is, on pira, it's hard for CT's to make calls IMHO...cause if you all rush one site, and T's are goin to the other, they can take it, and have AMAZING defense set up before you go.
    and it's VERY hard to make split calls (half A, half B....2 mid, 2 arch, 2 roof, 3 b, 1 b tuns etc etc) because it IS a pub server still, and that kinda organization is hard to get down WHILE you're gaming >_<
    Play on my team...
    oh berry, you and your CRAAAZY smoke calls!
    Hellz yes. If you're CT and see a shit-load of smokes, know Pine is calling the strats.

  10. Registered TeamPlayer
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    Any idea on ct side of Pira?
    #20

    Re: Any idea on ct side of Pira?

    On CT it is very difficult to take roof if there is a halfway decent T team. They always will get there first and be able to put up multiple nades. So unless you dedicate 6-7 guys it is tough, and at that point the cost will outweigh the benefit usually b/c most of those guys will perish.

    On CT, (let's say we have 10) I like to have 2 guys B, 1-2 Mid, 2 Near Roof side but not peeking. The rest taking positions in A.

    The object should be for the Ct's on roof to flash the T's long enough for the CT's in courtyard to rush or take positions, therebye enabling them to kill any coming straight out or sneaky. The mid CT's should also nade/flash through to stop any mid rush coming and also maybe do a quick peek mid floor for sneaky.

    B guys should flash, nade and call if necessary. There are a couple of key placements in B that work that I will not divulge though . Guys in A is simple - seek and destroy, use whatever means necessary, smoke, nade and flashes.
    Quote Originally Posted by CivilWars View Post
    There are 2 men that I find attractive, the rock, and brad Pitt, especially in troy.


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