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Thread: Dust lag

  1. Registered TeamPlayer
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    #11

    Re: Dust lag

    Yeah I drop to 85 fps on dust

  2. Registered TeamPlayer
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    #12

    Re: Dust lag

    i have no problems on dust. but i have 2 7600gts.

  3. Registered TeamPlayer RudyTheRocka's Avatar
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    #13

    Re: Dust lag

    Quote Originally Posted by The Funky
    Yeah I drop to 85 fps on dust
    Quote Originally Posted by Tony_Perkiss
    #2- I hate it when people say they are lagging their asses off or that their comp sucks, then you hit tab and see their score is 20-5 and they still cry!
    85 FPS Is what I will have in 10 years after extensive college and I can get a good paying J O B.

    I GET 30 FPS AND I DEAL. AIGHT?

    :5

  4. Registered TeamPlayer
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    #14

    Re: Dust lag

    Just get a shitty part time weekend job and get a decent computer and finance it via a payment plan. Build your credit and play CSS at the same time. That's what I do.

  5. Registered TeamPlayer RudyTheRocka's Avatar
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    #15

    Re: Dust lag

    Quote Originally Posted by The Funky
    Just get a shitty part time weekend job and get a decent computer and finance it via a payment plan. Build your credit and play CSS at the same time. That's what I do.
    RudyTheRocka = 14.

  6. Registered TeamPlayer
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    #16

    Re: Dust lag

    Go mow lawns and have your parents use their credit card then.

  7. Registered TeamPlayer
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    #17

    Re: Dust lag

    i hardly get 20 on other maps but i get like 12 or 13 on dust

  8. Registered TeamPlayer Pint's Avatar
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    12-01-07
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    Dust lag Dust lag
    #18

    Re: Dust lag

    When I play chateua and someone grenades the middle entrence near CT spawn my frames per second drops to 60 from 280. Someone help!


    POB
    This machine kills fascists

  9. Registered TeamPlayer CivilWars's Avatar
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    Steam ID: CivilWars CivilWars's Originid: CivilWars
    #19

    Re: Dust lag

    Mid on chateau is a lag trap. That is about the only time I will bitch about, or not follow, a call. When you try to cram everyone in that entrance, and add nades, flashes, and smokes, it is lagtastic death.


  10. Registered TeamPlayer
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    #20

    Re: Dust lag

    If you are seriously running 20 FPS in Source, you should run Casey's Config, or a config similar to it.
    http://forums.pureoverclock.com/showthread.php?t=16

    Simply paste the following into Notepad, and save the file as autoexec.cfg in your Steam\SteamApps\your@email.com\counter-strike source\cstrike\cfg folder.

    Note: The comments will not interfere with the commands.


    Code:
    // Casey's Config v2 (CAL compliant)
    // Updated for new season by CAL|Stone
    // Updated 01/23/07 - Added misc settings section
    //_Set Netcode vars_
    cl_cmdrate "101"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
    cl_lagcompensation "1"
    cl_smooth "1"
    cl_updaterate "101"
    rate "25000"
    //_Set MP vars_
    mp_decals "0" // How many player sprays will be shown.
    //_Set Client vars_
    cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
    cl_ejectbrass "0" // Disables brass ejection
    cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
    cl_phys_props_enable "1" // Enables phsyics props.
    cl_phys_props_max "50" // Maximum amount of physics props allowed.
    cl_ragdoll_physics_enable "0" // Disables ragdoll.
    cl_restrict_server_commands "0" // Compatible/needed with serverplugins
    cl_show_splashes "0" // Disables water splashes.
    //_Set Render vars_
    r_3dsky "0" // Disables the rendering of 3d sky boxes.
    r_decal_cullsize "9999" // Any decals under this size are not rendered.
    r_decals "0" // Disables decals.
    r_drawbatchdecals "1" // Enables the rendering of decals in batch.
    r_drawdetailprops "1" // Enables the rendering of detail props.
    r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
    r_drawmodeldecals "0" // Models decals (i.e. blood).
    r_eyes "0" // Disables eyes in models.
    r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
    r_modellodscale "1.0" // The transitioning power of LOD.
    r_occlusion "0" // Enables the Model Occlusion system.
    r_propsmaxdist "100" // Max distance at which props are rendered.
    r_renderoverlayfragment "0"
    r_rootlod "2" // Base lod of the model in the memory.
    r_shadowmaxrendered "32" // Max shadows the game will render.
    r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
    r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
    r_teeth "0" // Disables teeth in models.
    r_waterdrawreflection "0" // Disables the rendering of water reflections.
    r_waterforceexpensive "0" // Forces cheap water.
    gl_clear "0" // Disables the gl_clear convariable.
    props_break_max_pieces "0" // Disables prop fragmenting
    //_Set Materials vars_
    mat_antialias "0" // Disables the use of multisampling to smooth out edges.
    mat_bumpmap "0" // Disables bump mapping.
    mat_clipz "0" // Disables optimized Z-Buffer rendering.
    mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
    mat_disable_bloom "1" // Disables bloom effects.
    mat_hdr_enabled "0" // Disables HDR.
    mat_hdr_level "0" // Double Disables HDR.
    mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
    mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
    mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
    mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
    mat_specular "0" // Disables Specularity on objects.
    mat_trilinear "0" // Disables the use of Trilinear mipmapping.
    mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
    //_Set Violence vars_
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"
    //_Set HUD vars_
    hud_centerid "1" // Centers player IDs
    net_graph "3" // Enables net_graph (Required in SS round)
    net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
    //_Set Misc settings_
    cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
    fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
    jpeg_quality "100" // High quality screenshots
    clear
    echo _Casey's Config v2 (CAL compliant) loaded_


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