View Poll Results: Should Dust be removed from rotation on TTP?
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Thread: ATTENTION: DUST
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10-30-06, 01:01 AM #11
ATTENTION: DUST
Remove Assault... not Dust.
Dust takes teamwork, and CAN be won by both sides, you just gotta use some down right mic communication... TTP is about teamwork, and if we take out the maps that were made for teamwork and communication... it'd be like making a hooker have only one boob, or something like that.
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10-30-06, 01:58 AM #12
DUST
leave dust. good challenge for teamwork and thats what this server is about. being a ct is nothing if they dont work as team. if ony 2 ppl go to a then t's will own it and like wise for bridge.
its all about who is leading the rush. and i think i have proven my point plenty of times to show that the lead rusher is the key to a successful rush.
and you cannot compare a de map to a cs map on lopsidedness. (is that a word?)
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10-30-06, 02:59 AM #13
ATTENTION: DUST
Originally Posted by Mr.Jello
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10-30-06, 03:12 AM #15
ATTENTION: DUST
Originally Posted by MooMasterCowman
As far as dust being removed, I don't think it should be removed because of my dislike for it, but because everytime we play it everyone mapvotes almost instantly. Any map that is treated like that (dust, militia, assault, prodigy, train) should be given a lot of consideration for being removed.
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10-30-06, 08:21 AM #20
ATTENTION: DUST
I say get rid of dust. Dust is the only map where the underdog gets most of its wins with almost no teamwork involved. Occassionally the t's will have a successful rush where the site is secured, and the bomb is planted. However, most of the wins will come when each t will act on his own. I'm not talking about the strategy of picking off a few overzealous cts and then rushing to get the strength in numbers advantage. There's some minimal communication still going on; I still consider this teamwork...it's kinda like a patient who's on lifesupport. He's still alive but barely. I'm talking about the entropy-like state the t's go through where everything is in chaos. Some will camp, and other will rush. There is no plan on how to complete the objective. Communication is nonexistent. Somehow after time passes a loner (or a small group) will break in undetected and will disrupt the cts by sneaking into dd and killing a few cts or by planting at ct spawn. Both cause the cts to leave their posts and allow the ts to rush. With what I said in mind, go back to italy and assualt. How many of the ct's wins are through teamwork? Almost ALL of them. If there is no teamwork, the cts will be lucky to get 2-5wins in those maps, unlike the ts in dust who can pull off 5-6wins. I guess what I just said about dust can also apply to aztec, but it happens at a lower frequency imo.
Also, for clarification, dust has not been in cs since the beginning. Maps like assualt, siege, desert (all time favorite), and mansion (I think this was an original) have been there since beta1. I don't think de maps came into play until beta 6 or later. I do consider dust a classic. I've had good memories of this map when it was first released.
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