View Poll Results: Should Dust be removed from rotation on TTP?

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  • Yes

    17 41.46%
  • No

    24 58.54%
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Thread: ATTENTION: DUST

  1. Registered TeamPlayer
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    #11

    ATTENTION: DUST

    Remove Assault... not Dust.

    Dust takes teamwork, and CAN be won by both sides, you just gotta use some down right mic communication... TTP is about teamwork, and if we take out the maps that were made for teamwork and communication... it'd be like making a hooker have only one boob, or something like that.

  2. Registered TeamPlayer
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    #12

    DUST

    leave dust. good challenge for teamwork and thats what this server is about. being a ct is nothing if they dont work as team. if ony 2 ppl go to a then t's will own it and like wise for bridge.

    its all about who is leading the rush. and i think i have proven my point plenty of times to show that the lead rusher is the key to a successful rush.

    and you cannot compare a de map to a cs map on lopsidedness. (is that a word?)

  3. Registered TeamPlayer
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    #13

    ATTENTION: DUST

    Quote Originally Posted by Mr.Jello
    Remove Assault... not Dust.

    Dust takes teamwork, and CAN be won by both sides, you just gotta use some down right mic communication... TTP is about teamwork, and if we take out the maps that were made for teamwork and communication... it'd be like making a hooker have only one boob, or something like that.
    Dust and Assault can both be won by the disadvantaged team, but only if the opposing team is made up of very below average players who don't know how to function as a unit. If you have a team made up of average players who know how to work together, no matter how many Cuntsmackers are on the other team, they don't have a chance.

  4. Registered TeamPlayer MooMasterCowman's Avatar
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    ATTENTION: DUST ATTENTION: DUST
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    #14

    ATTENTION: DUST

    enough has been said about dust being a tough, teamwork oriented map, so i'll just say this:

    if this poll causes dust to be removed, then we have to follow through on that AWP poll a while back and finally remove the damned thing.

  5. Registered TeamPlayer
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    #15

    ATTENTION: DUST

    Quote Originally Posted by MooMasterCowman
    enough has been said about dust being a tough, teamwork oriented map, so i'll just say this:

    if this poll causes dust to be removed, then we have to follow through on that AWP poll a while back and finally remove the damned thing.
    Agreed. It needs to be put into effect already.

    As far as dust being removed, I don't think it should be removed because of my dislike for it, but because everytime we play it everyone mapvotes almost instantly. Any map that is treated like that (dust, militia, assault, prodigy, train) should be given a lot of consideration for being removed.

  6. Registered TeamPlayer MooMasterCowman's Avatar
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    ATTENTION: DUST ATTENTION: DUST
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    #16

    ATTENTION: DUST

    i don't think i've ever seen dust mapvoted out of. i've seen it happen a few times on assault, and half of the time on prodigy... but not dust.

  7. Registered TeamPlayer
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    #17

    ATTENTION: DUST

    I hate dust.

    [size=18px]WHY DID COMPOUND GET TAKEN OFF THE ROTATION? THAT MAP RULES AND WE NEVER PLAY IT ANYMORE.... ITS ALWAYS CUNTSMACKER AND I THAT VOTEMAP IT.

    LETS GET COMPOUND BACK!
    [/size]

  8. Registered TeamPlayer
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    #18

    ATTENTION: DUST

    keep dust

  9. Registered TeamPlayer
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    #19

    ATTENTION: DUST

    and i agree with grey, compound's a kick ass map

  10. Registered TeamPlayer AsO|-Special_K_33's Avatar
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    ATTENTION: DUST ATTENTION: DUST ATTENTION: DUST ATTENTION: DUST ATTENTION: DUST
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    Steam ID: houseftw AsO|-Special_K_33's Originid: Special_K_033
    #20

    ATTENTION: DUST

    I say get rid of dust. Dust is the only map where the underdog gets most of its wins with almost no teamwork involved. Occassionally the t's will have a successful rush where the site is secured, and the bomb is planted. However, most of the wins will come when each t will act on his own. I'm not talking about the strategy of picking off a few overzealous cts and then rushing to get the strength in numbers advantage. There's some minimal communication still going on; I still consider this teamwork...it's kinda like a patient who's on lifesupport. He's still alive but barely. I'm talking about the entropy-like state the t's go through where everything is in chaos. Some will camp, and other will rush. There is no plan on how to complete the objective. Communication is nonexistent. Somehow after time passes a loner (or a small group) will break in undetected and will disrupt the cts by sneaking into dd and killing a few cts or by planting at ct spawn. Both cause the cts to leave their posts and allow the ts to rush. With what I said in mind, go back to italy and assualt. How many of the ct's wins are through teamwork? Almost ALL of them. If there is no teamwork, the cts will be lucky to get 2-5wins in those maps, unlike the ts in dust who can pull off 5-6wins. I guess what I just said about dust can also apply to aztec, but it happens at a lower frequency imo.

    Also, for clarification, dust has not been in cs since the beginning. Maps like assualt, siege, desert (all time favorite), and mansion (I think this was an original) have been there since beta1. I don't think de maps came into play until beta 6 or later. I do consider dust a classic. I've had good memories of this map when it was first released.

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