View Poll Results: Should Dust be removed from rotation on TTP?
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Thread: ATTENTION: DUST
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10-29-06, 10:03 PM #1
ATTENTION: DUST
This is a poll to determine whether the community would like to remove the map dust from the rotation at TTP. This map is statistically one of the most lopsided maps we play. I feel the map does not promote or enhance the teamplay at TTP at all and if anything hurts it. Anyone who has played dust knows it can be fun if you have a great team of T's and are playing scrub CT's but because of the popularity of the server it is rare that the CT's are without one or two regs who can compleatly shutdown the map single handedly.
Is it fun to blash a team of T's every single round, nadding them in the tunnels and spraying down the tunnel? Sure but ask yourself if you couldn't be having more fun on a different map where teamwork is necessary and your opponents have a fair shot.
This poll will last one week... vote it up
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10-29-06, 10:12 PM #4
RE: ATTENTION: DUST
My god, i cant believe you can think if removing dust from the rote'. I mean, its only like the most classic map their is, and it has been around since back in the day. I personally love dust, and ironically, being stuck on the terrorist side. It is fun to be the underdog every once in a while, and it really tests what it means to be a teamplayer. The whole team has to get together and test their ethics and teamwork ( mostly T side), and show what it means to work together and win rounds. I believe this map is crucial in enforcing teamplay and team skills on this server.
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10-29-06, 10:52 PM #7
RE: ATTENTION: DUST
you guys suck.
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10-29-06, 11:08 PM #8
ATTENTION: DUST
A removal of dust should be an automatic removal of assault. Dust is a much easier map to win as t than it is as ct on assault. Given equal skill level on dust, ct's will win 90% of the time, simply because 10 t's running out of an option 2 VERY SMALL hallways equals instant points for ct's. To be quite honest, if both teams have equal skill, then I say it's better to split up (some go right jump off, and some go left/sneaky). I've seen that work many times, but that strat doesnt exactly spell teamwork. But yeah, dust blows, assault blows, and matrix blows (and no I dont give a shit about how awesome it looks, matrix is a shitty map that is only voted for/played for it's relevance to a crappy movie.)
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10-29-06, 11:57 PM #9
ATTENTION: DUST
I think a few maps should be removed from TTP1, and just left on TTP2. Dust and Assault, as well as a few of the custom maps should be moved. I almost never see either of those maps finish the full rotation because everyone almost immediately mapvotes as soon as possible. Militia, Train, and Prodigy are some other maps that are almost never finished.
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10-30-06, 12:52 AM #10
ATTENTION: DUST
leave it as it is, dust was the first time I played on this server, I was T and was awping underpass, not going without my team, bigdog slayed me, I got pissed, but, I still started going with ym team, and I wa slike holy shit were winning, and ive been a teamplayer ever since.
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