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Thread: CSS rules and objectives
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05-16-09, 10:08 PM #11
Re: CSS rules and objectives
I think this is exactly what most of the people wanted, acknowledgement that some people had/have fucked up and clarify what's what. My chief concern from here on out is only that the people that should be punished are. You're correct, drama does seem to happen quite a bit in CSS land. This is not, however, the only instance when someone in a position of power has come in to the CSS server and disrupted the regular flow of things.
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05-16-09, 10:08 PM #12
Re: CSS rules and objectives
I've gone through the logs, and seen that ~70%+ admins have slayed for this reason- some more than others, and that's just through the past month, (april).
Firing people for this, imho (not that it will ever influence you in any way), is not the answer here.
How about a vote to put it how it used to be before 5/16/2009, and after 5/15/2005..
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05-16-09, 10:09 PM #13Re: CSS rules and objectives
Originally Posted by ALPINESTAR
Admit that there is confusion about this rule and move on. That's what needs to be done so we can get past this before it gets worse.
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05-16-09, 10:20 PM #15
Re: CSS rules and objectives
Originally Posted by ALPINESTAR
because it wasn't this year, or last year....does that mean you know more than me about CSS?
how many hours you got?
this notion of "well we can think for ourselves and only those that play with us can judge us" is what's wrong with CSS right now.
If I was going to connect, right now.....would you talk to ME like I was a noob?  Would you defy my like you defy commander?  What about laggy, who doesn't play CSS at all, really?
You have illustrated one of the many, many issues that makes CSS the poison that it is.  the blindness to the big picture.
rules, and how rules are made, and how rules are interpreted, supercede the game itself.  It doesn't matter if it's in the CSS universe, or in the WoW universe.  Teh situation, the options, the outcomes......this is all game theory.  How games work.  What makes a game...a "game".  A good game.  A fair game.  A balanced game.
If you're going to say that tony and mafia and hub are the ones that should make the rule, then I can tell you what tony is saying right now, and that's "circumstances matter" and discretion is required.
Due to the fact that we are all different people, with different brains, and different camera angles as to waht's going on......we're going to have different opinions.  But admins are made admins because their opinions are on a higher level.  Their bias is reduced and hopefully removed.  Their understanding of the game, and principles of games, in on a higher level.  And the more of these types of qualities they have, the higher level of admin the become....at least at TTP.  "Game hours" have nothing to fucking do with it.  If it did, then the only high admins we'd have would ALL come from CSS, since CSS is the oldest game.  And they don't.  Almost half of them do......but even those half have moved onto new games (me, commander, hub, etc).
This is not, however, the only instance when someone in a position of power has come in to the CSS server and disrupted the regular flow of things.
Such punishments, without looking at the big picture......without looking at what that player was doing WHEN the bomb was planted...WHY they were doing it....WHAT they did after that......and WHETHER they do this repeatedly (as the rules sticky describes)....if such punishments are made without looking at the circumstances, then such punishments are stupid, unjustified, and unfair.  Maybe in some cases, that player had it coming.  But in some cases...a player that was trying to make it happen, and is trying to get back, and is trying to be there for his team...taht player is going to get slayed for NOTHING, and look at TTP like a joke of a community.
and rightly so.  Slays....are for blatant campers and sellouts.  Since the beginning.  If something's changed, then I blame the admins getting lax, the older mids not teaching the new ones, and the system.  FYI, it's difficult for high or mid admins to know how lesser admins are doing their job, since higher level admins assume control of the server when they connect, and lower level admins are not allowed to do big things like bans, or slays, or kicks.
So...in this case...it's HARD TO SEE things like this happen.  But when they do.......boom.
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05-16-09, 10:29 PM #16
Re: CSS rules and objectives
Originally Posted by ...bigdog...
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05-16-09, 10:36 PM #17
Re: CSS rules and objectives
Originally Posted by ...bigdog...
Unlike the admin in question who never makes mistakes and must be some admin god.
Seems to the css community every time commander connects to the server all hell breaks loose. From that I mean its the CSS community having a problem with this admin and not commander having a problem with the css community.
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05-16-09, 10:38 PM #18
Re: CSS rules and objectives
The rule as it stands currently is imo not an issue. It seems quite simple to be honest. If you attempt to go for the objective then your trying. If you dont then your not and should be slayed. If your 5 seconds out on a 3 second bomb thats your fault for not being their sooner... and i dont see how that excuses you in any way from attempting the objective. Using that logic then if you are to slow to rotate your excused from a slay because you were to slow to rotate.
The way it was set up currently has gotten precious few complaints during this drama. The admins have been slaying people for not attempting the objective or being to slow to attempt the objective and therefor letting down their team. The simple fact is that in many cases if your team loses the round, and your still alive, you have been selfish in your effort to assist your team in completing the objective and therefor are not playing as a "team player". There are obviously the occasional exception to this rule. However, this is why the admins have been slaying people and i dont see anything wrong with it.
If you truely want to punish all those admins who have been misinterpreting the rule according to yourself then you are going to have quite a big mess on your hands. As Xplodr stated.. the vast percentage of admins have been slaying folks who did not make an effort to go for the objective or let their team down by playing selfishly. You would be banning, firing, punishing a huge amount of admins, and having to go over a ton of bans related to such incidences. I dont think anyone wants that because quite honestly, i have a strong feeling that would cause a mass exodus of players from the CSS part of TTP and a loss of support for TTP in general. That type of drama is NEVER good for a gaming community because it gives the impression that NO admin can be trusted and that the community is corrupt.
The real issue here and the issue that had me so upset along with many others is how a high admin appears to be above the rules. Now yes, i know that the rule is an admin isnt supposed to punish an admin above him/her and is supposed to document the case and provide evidence that the higher admin broke a rule, but if the admin doesnt punish that higher admin and the higher admin doesnt punish himself, what kind of message does that send to the server and community in general? What it says is that the higher admin is above the rules that govern the server and community in general. Its all about leading by example, and as has been stated plenty before, the higher your position in the chain of command the more people expect of you.
I dont think the "Attempt the objective or die trying" rule is the issue, and in fact i applaud the admins interpretation of the rule in the past from what ive seen. I think they honestly in almost all cases do the right thing.
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05-16-09, 10:41 PM #19
Re: CSS rules and objectives
read what I said again. I did not mention myself once. You did.
My post was not to make you rage. It was to state my opinion that the gaming changes, and if your not around for 3 years the highs in charge begin to set an example of how rules are going to be enforced by how they play.[quote author=...bigdog... link=topic=81507.msg1197022#msg1197022 date=1268327193]
so tragic....
digital......buy BC2, and stop playing WoW.
[/quote]
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05-16-09, 10:46 PM #20
Re: CSS rules and objectives
Originally Posted by sL!ppY
I think whoever said not to fuck with them because they are the boss is right. Tis not our place to question why, tis only ours to do and die.
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