View Poll Results: Should there be no more awp votes? Instead an awp restriction of one awp on each side

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  • yes

    12 28.57%
  • no

    30 71.43%
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Thread: AWP

  1. GReYVee's Avatar
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    #11

    Re: AWP

    Yeah this topic resurfaces every few weeks.

    As others have stated, its a vote everyone gets to decide on. And though it usually passes, sometimes it does not. And when it does, there is still the scout. :9

  2. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #12

    Re: AWP

    Quote Originally Posted by stash
    Quote Originally Posted by Bunni
    Quote Originally Posted by stash
    i think there should be no more awp votes and allow awps always but only 1 or 2 on each team what do you guys think?
    ive been pushing that since day one, but im always out voted :3



    i see...
    see what i mean, dont listen to them (they always vote yes )

  3. Registered TeamPlayer Arreo's Avatar
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    Gamertag: TheCynicalOne Steam ID: Arreo
    #13

    Re: AWP

    Alright, magically there is a restriction that only allows one AWP per team. Who get to use that one weapon? How do you decide?

    One AWP per team sounds good in theory, but in practice just think about how it would play out on the server...


  4. Registered TeamPlayer CivilWars's Avatar
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    #14

    Re: AWP

    I think we should set up the server so only Civil can have an AWP, ever, and it only costs him $600. Vote yes.


  5. Registered TeamPlayer bust331's Avatar
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    #15

    Re: AWP

    Quote Originally Posted by CivilWars
    I think we should set up the server so only Civil can have an AWP, ever, and it only costs him $600. Vote yes.
    vtd

    whoa wait, civil plays CSS??
    -Golden Rule of Teamplay-
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  6. Registered TeamPlayer QuickLightning's Avatar
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    #16

    Re: AWP

    I don't see the problem.

    It either gets voted on and restricted or the community decides to keep it.

    AWPs just really annoy me when the objective side uses them. Few things are more frustrating than rushing to a site and dying with only 1-2 of your teammates because the rest of your team is way back behind you with an awp staring at a door somewhere.


  7. Registered TeamPlayer bust331's Avatar
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    #17

    Re: AWP

    True dat, I also find it annoying when the team winning by 10+ uses it.

    that's weak man.
    -Golden Rule of Teamplay-
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  8. Administrator Bunni's Avatar
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    Steam ID: bunni Bunni's Originid: Dr_Bunni
    #18

    Re: AWP

    Quote Originally Posted by Arreo
    Alright, magically there is a restriction that only allows one AWP per team. Who get to use that one weapon? How do you decide?

    One AWP per team sounds good in theory, but in practice just think about how it would play out on the server...

    again, application of the community set limit of instances of a given class on a team in tf2. Dont have the problem there, if we do, we ask nicely and are usually pleasantly surprised.

  9. Administrator Bunni's Avatar
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    #19

    Re: AWP

    Quote Originally Posted by QuickLightning
    I don't see the problem.

    It either gets voted on and restricted or the community decides to keep it.

    AWPs just really annoy me when the objective side uses them. Few things are more frustrating than rushing to a site and dying with only 1-2 of your teammates because the rest of your team is way back behind you with an awp staring at a door somewhere.
    Dont hate the weapon because of ___ player, people do what you mention above with other weapons, why not hate on those?
    ... See what i mean? The problem is that the community doesnt decide on morality they decide on personal preference.

    By that i mean:
    Quote Originally Posted by Bunni
    Really the whole underlying principle of the awp vote is flawed. The out come of the vote dictates the preference of the voters, not the morality behind the vote. For example, in TF2, if a vote to restrict the spy class came up in game: being an engineer ill sure as hell vote yes, im tired of having that spy come sap my turrets. My heavy buddy defending my gun will vote yes so he can go out into the field instead of playing baby sitter. The medic who lost 2 of his ubers to a spy's backstab is going to vote yes, etc etc, the vote results in the spy class being restricted. Does this mean it should have been restricted? No, certainly not, it only means that the majority of the server does not personally like spies.



    ...

  10. Registered TeamPlayer QuickLightning's Avatar
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    #20

    Re: AWP

    Quote Originally Posted by Bunni
    Quote Originally Posted by QuickLightning
    I don't see the problem.

    It either gets voted on and restricted or the community decides to keep it.

    AWPs just really annoy me when the objective side uses them. Few things are more frustrating than rushing to a site and dying with only 1-2 of your teammates because the rest of your team is way back behind you with an awp staring at a door somewhere.
    Dont hate the weapon because of ___ player, people do what you mention above with other weapons, why not hate on those?
    ... See what i mean? The problem is that the community doesnt decide on morality they decide on personal preference.

    By that i mean:
    Quote Originally Posted by Bunni
    Really the whole underlying principle of the awp vote is flawed. The out come of the vote dictates the preference of the voters, not the morality behind the vote. For example, in TF2, if a vote to restrict the spy class came up in game: being an engineer ill sure as hell vote yes, im tired of having that spy come sap my turrets. My heavy buddy defending my gun will vote yes so he can go out into the field instead of playing baby sitter. The medic who lost 2 of his ubers to a spy's backstab is going to vote yes, etc etc, the vote results in the spy class being restricted. Does this mean it should have been restricted? No, certainly not, it only means that the majority of the server does not personally like spies.



    ...
    Guess I misworded what I was trying to say there.

    I don't hate the awp. I think it is a GREAT defensive weapon. However, whenever it is employed in mass on the rushing team... there usually is no longer a rush. I don't care how much people will say that they can rush with it just fine, time and time again we have seen a team made up of mainly awpers simply camp instead. We will have a lot of volunteers to pick mid rather than lead the rush.

    When the awp is restricted, there is a much smaller change of the above happening. Which is why my annoyance with it (on the rushing team) is directed towards the weapon.


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