View Poll Results: Should the round time be shortened?
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Results 31 to 40 of 49
Thread: Shorten Round Time
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01-04-10, 09:01 PM #31
Re: Shorten Round Time
The rounds are 3:00 now, and I fail to see how shaving off 30 seconds will change anything.
It's half a minute.
If some of you can't wait 30 seconds, then I'd hate to see you playing dod_colmar on the DoD:S server with that maps' 15 second re-spawn timer.
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01-04-10, 09:09 PM #32
Re: Shorten Round Time
I've always been for lowering the time limit, however it's been rejected in the past. I think 2:00-2:30 would suffice. I would say that a majority of the time, a good 45 seconds is spent wasted on people sitting in corners waiting for someone to make a stupid move. Only problem is, I don't think round times for bomb maps and hostage maps should be the same, since with hostages you actually to make it to a house then all the way back to spawn.
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01-04-10, 11:03 PM #33
Re: Shorten Round Time
The other day on Cbble, me and four other CTs waited a minute and a half for two Ts to walk around the map and die. It happened like 4 times . . .
It will not effect any normal calls, just people running around like douches
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01-04-10, 11:59 PM #37
Re: Shorten Round Time
Agree with most points.
Round Length currently is not an issue.
30 seconds to 60 seconds does make a difference.
I'd like to see more last second plants and less dicking around.
I vote yes. (But I think we would need to add a 2 seconds to the freeze time)
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