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Thread: Slow Play... yes... no... maybe?
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01-26-10, 12:09 PM #1
Slow Play... yes... no... maybe?
Don't get me wrong. I don't mind slow play every now and then... or when it's appropriate for the situation...
...but when the T's are continually just sitting on their side of the map... and the CT's aren't peaking/pushing... I really feel like it's time for the T's to make some sort of move.
I think it's okay for T's to spread out and hold the chokes for 15 to 45 secs, just to see if CT's are rushing and/or to get info as to number of CT's/CT weps/positions/etc. But after that... sometimes everyone is just sitting in their positions waiting for the timer to expire.
One possible solution might be to reduce the round timer. I think it's set to 3 minutes right now, but 2 might work better.I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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01-26-10, 02:45 PM #3
Re: Slow Play... yes... no... maybe?
Shorter round times could be nice... but my advice to you is to play the objective side more often. The terrorists slowplaying a lot is just a good counter to your aggressive playstyle. You will find a good counter if you swap it up a little more.
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01-26-10, 03:00 PM #4
Re: Slow Play... yes... no... maybe?
i agree that judicious use of the slow play is always in order. but that goes without saying.
as for shortening round times though, if slow play is the thing to do and you only have 2 minutes, count it up from the T perspective.
15 secs to get in place + ~ 30-45 secs of baiting, peeking and picking = ~1 minute.
That only leaves you with 1 minute to move out, take the site and plant. so if I were a CT, when would I expect the T's push when they slow play?
excatly. right around 1 minute everytime, to give enough time to execute. too predictable. furthermore, it makes it easier for those antsy CT's to hold out... which is exactly what you don't want out of your slow play. if you want to shorten the round time in this way, then i propose that CT's have to defuse within the 2 minute time limit as well. if the bomb gets planted with only 10 seconds to go in the round, then the CT's have only 10 seconds to defuse.
seriously, a shorter round just makes it easier for the easier side.
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01-26-10, 03:06 PM #5
Re: Slow Play... yes... no... maybe?
Originally Posted by Oni-scout
I'll join the objective side from now on and try to find a good counter. Thanks for the tip.I broadcast gaming videos on Twitch TV and my finished videos are on YouTube! Recently I shoutcasted the Counter Strike Tournament at PAX Prime 2012!
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01-26-10, 04:39 PM #7
Re: Slow Play... yes... no... maybe?
I can understand how excessive creeping around on the T's behalf can get boring/frustrating. However, from a T's perspective I can also understand running cautious strats for some maps. (cbble/aztec seem to be the most common for this)
Doing it every round though is just poor strategy. At that point all you do is make sure the CTs spread even to the sites and start holding (which you would expect them to do anyways). But mixing up the rushes for several rounds also causes CTs to over-stack, and over-react. Make's it easier to run fakes if the team has actually been rushing together.
The other day on cbble the T team wasrunning a constant slow strat every single round. The only reason it worked: the team pressured each side, looked for openings, and collected up for the final rush. If you see a team letting the clock expire round after round, ie losing to no more time, certainly let admins know about it. As that is completely unacceptable and can result in some bans being handed out. Not going for objective.
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01-26-10, 05:11 PM #10
Re: Slow Play... yes... no... maybe?
Originally Posted by Scotzo
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