Results 21 to 30 of 46
Thread: A Friendly Call Out
-
- Join Date
- 08-02-09
- Location
- Houston, TX
- Posts
- 1,421
- Post Thanks / Like
- Blog Entries
- 2
06-13-10, 05:01 PM #21Re: A Friendly Call Out
IMO, each map naturally has an "easy" side and a "hard" side, due to the layout of the map and other aspects. However, what I see happening a lot is that better players will join the hard side (as rightly they should at times) and the result will be what I think of as reverse stacking. Regardless of the map, if all the skill is piled onto one side, T or CT, it doesn't matter, then that side will be stacked regardless of the map. So in a lot of cases, the "easy" and "hard" sides of each map differ and are relative to who is connected at the time.
Personally, I am to the point of when I join a map I don't necessarily join the "hard" side anymore. But rather, I look at the individual players that make up each team and I join based on that. As a reg, it is clear what side is stacked and which side is struggling, regardless of what the map is. In other words, give me the right players on T on Inferno, Aztec, etc. and you may reconsider what you think of as the "easy" side.
-
-
-
-
-
06-14-10, 10:47 AM #26
Re: A Friendly Call Out
no kraker, you fucking n00bs are incredible. HOW MANY TIMES does 2manno have to tell you... side is defined by the map, not the players on the team.
saying otherwise is like saying gary kasparov isn't playing the 'black' side in chess... that somehow because he's the best in the world, he's really playing the 'white' side. he's actually moving first, even though it looks like he's moving 2nd... that somehow the strategies employed by going second don't pertain to him, are perversely reversed, and when he wins as black it isn't amazing, because it was the easy side all along because he's kasparov... not because he was going 2nd. huh?
gimme a break. we shouldn't be led to confuse the objective challenges of playing a side vs. the subjective skills of players on a side. if we can't clearly define the issues, we'll never really understand them.
side is separate from skill. mathematically speaking, each is a variable in the equation. stop saying otherwise no matter how badly you want to paint them with the same brush.
-
06-14-10, 10:55 AM #27
Re: A Friendly Call Out
When joining, I just do the skill dance. I watch as players join and use my own discretion to decide which team is going to need some help and join based off of that. Pretty simple concept and much easier to say than do, since many people like to play certain sides on certain maps. Every now and then it's nice to join up with my fellow KILLERS and watch the sparks fly. Yesterday was awesome! (Vafa,Xtreme,Magus <3)
-
06-14-10, 10:59 AM #28
Re: A Friendly Call Out
I agree. Also, consider this: Maps are easier to determine if there is an "easier" side if you take one really skilled player and put them on CT for aztec, as an example. Sometimes one really good player against 3-4 equally skilled players on the other side can balance out...
-
06-14-10, 10:59 AM #29
Re: A Friendly Call Out
My favorite is playing against magus, so I can try and out shotty him and feel superior... or vafa, especially when it gets to 1v1 it's fun trying to predict what he'll do next.
There are definitely maps with easier / harder sides, but just like raush, I'm always the first or second to join a team so I try and swap it up, and hope that the other people on will keep it balanced. (Which I think I've done pretty well with, went from like 60% ct to 55 / 45 so I'm getting there =p)Last edited by Rawr; 06-14-10 at 11:02 AM.
-
- Join Date
- 08-02-09
- Location
- Houston, TX
- Posts
- 1,421
- Post Thanks / Like
- Blog Entries
- 2
06-14-10, 11:08 AM #30Re: A Friendly Call Out
Interesting point, manno. Yes, each map by it's very nature has an easier side and a more difficult side. However, the map layout and objective are only a few of the variables that go into a map round. Of course, what you say would be true in a CSS utopia, where all players are equal. But let's face it, all CSS players are not created equal. Therefore, the variables of skill, experience, strategy, money, momentum, teamplay, etc. all play just as large a role in the overall outcome of a map, just as much, if not more than the map layout itself.
The map itself is objective, it is what it is. But that objectivity can be compensated for, and in many cases overcompensated for by the other variables that I previously mentioned. Which is why I think each maps difficulty is relative, and a map's previous outcomes have nothing to with with it's current "easy" and "hard" side. Again, give me 10 players of my choosing and then randomly select 10 players from the 49,000 CSS players here at TPG, and I can almost guarantee domination on any side, any map. Yes, each map will by its very nature have a more difficult side, but that is not the only variable in the equation, nor does it hold the most weight.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks