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Thread: de_piranesi....
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06-17-10, 12:09 AM #1
de_piranesi....
This map seems to require the cts to rush which is not normal for a de map. I have been unable to figure out any sort of strategy that works for ct side when the teams are about even skill wise. Everyone rushing one spot works a round or two but is quickly stopped once the ts stop rushing.
Roof is the key vantage point to the map but it is most easily taken control of by the t side. The only strat I have seen work well is delay rushing the roof so the ts aren't all paying attention to where you're coming from then sending a few people out into the site to cover the bomb or defuse. This is also easily stopped if a decent t sits on their side of the tower as it is easier to pick from the t side.
Do any of you have strats for ct side on this map or is this map just the shittiest map?-shade
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06-17-10, 12:15 AM #3
Re: de_piranesi....
Number one objective should be stopping the bomb from getting to site. You should be very heavy ct-wise straight out and on roof. Have some guys in site with smoke and prenade sneaky. Of course you will need somebody with their eyes up to roof. This is where the guys on roof come in though. Sometimes you can win an all out rush on roof with the ct's. T's have the advantage though. Have a couple ct's just working roof. Keep if flashed. Smoke up by the battlements and sneak on to pick off. Just keep them busy so they can't pick into the site from it.
Some pressure on mid always helps, and you always need one or two watching B. Mix in a few rushes straight across and flanking roof and rushing mid. Otherwise, isolate the area(s) the T's are really making you hurt from and come up with a new way to approach it. It is much easier to win as a CT if you can stop the bomb from making it to site though because of all of the places to cover it from.
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06-17-10, 09:06 AM #6
Re: de_piranesi....
You don't necessarily need to take roof right off the bat as much as you need to render the T's on roof useless via flashes. Taking roof needs to always be secondary to stopping the bomb on the first attempt. Pre-nading sneaky, smoking site, and smoking arches go a long way in getting this done. Having one or two mid to make sure they don't get into mid windows to pick off those in site and straight out helps in this as well. Then all you have to do is adjust once they stop taking the bomb sneaky and start taking it out sniper window or straight out.
Once bomb is down then you can take care of roof as the T's on roof are going to have to go somewhere to get to that bomb. Hold points of cover for where the bomb is down and communicate, communicate, communicate.
As for B, I've always thought it is a good idea for one of the guys going to mid to go upper castle to make sure they don't come B. If they do, it's a really good vantage point to get an HE into the rush pack and to spray down the oncoming rushers. It's also a good spot to be (given that you don't die right off the bat) to try and prevent the T's from taking upper castle. While you're not always going to get a kill, it helps the guy guarding B by allowing him to have to put less bullets into some of the players because they were injured by your HE and/or bullets.
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06-17-10, 10:56 AM #7
Re: de_piranesi....
refer to this thread:
http://www.teamplayergaming.com/show...?daysprune=100
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06-17-10, 12:35 PM #8
Re: de_piranesi....
if CT's nade/flash sneaky from CT arch like 15 seconds into the round, you can easily stop the bomb from planting right away. thats what i usually do.
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